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Legion of Myth

Overview

Legion of Myth exists to spotlight tabletop RPGs, ideas, and play styles that gamers may never have seen - or may have forgotten - broadening horizons across the hobby.  The unofficial home of Palladium Books! | USAF Veteran RPG Die Gest  Our mission is to expose tabletop gamers to the breadth of role-playing games beyond the usual suspects - (either by showcasing systems we know well from long experience or by discovering new ones alongside our viewers) - through live read-throughs and candid commentary that reveal how each game actually plays at the table. Game Master Insight Our mission is to expose game masters and players of every experience level to diverse ideas, philosophies, and methods of play through focused, no-nonsense conversations, so viewers can decide what fits their style and sharpen how they run and enjoy tabletop RPGs.

Links

youtube.com https://www.youtube.com/@LegionofMyth - Youtube channel rumble.com https://rumble.com/c/RPGDieGest - Rumble channel legionofmyth.tv https://legionofmyth.tv - Legion of Myth website discord.gg https://discord.gg/xkp9MAJGGa - Discord server ko-fi.com https://ko-fi.com/legionofmyth - Ko-fi page

Other entries

Memory of Ord
Tools & Platforms

Memory of Ord

English
Free
Campaign Management
Memory of Ord is a free community tool for Draw Steel. Its systems, monsters, and gameplay loops are baked into the tool's terminology, defaults, and features. Your story structure, visualized Scenes, combats, montages. Every beat and detail as a node. Each carries the details that matter to your table: default options drawn from the Draw Steel core books, fully extensible, and visually customizable. From tonight's session to the full campaign Every node can be a container for deeper content nested inside it. Compose quests from individual scenes, combine those into adventures, and layer them together in a full campaign. Work top-down for structure or bottom-up from inspiration. Zoom into the details for your next session; zoom out to see the threads coming together and identify connective gaps. Remix, borrow, and share This game is social and fun, and designing for it should be too! Pull in community content to fill gaps, mold it as needed, and share your own work when it's ready. Links memoryoford.com - Official website

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Draw Steel (2025)
Tabletop Roleplaying Games

Draw Steel (2025)

English
Complex
Rules-medium
Draw Steel is a tactical heroic fantasy tabletop roleplaying game designed by Matt Colville and the team at MCDM Productions. It is built to provide a modern, cinematic alternative to traditional d20 fantasy games. It focuses on high action, tactical depth, and ensuring that every player character feels like a legendary hero from the very first level. The system it is a spiritual successor to is Dungeons & Dragons 4th Edition Description In Draw Steel, players take on the roles of Heroes. Unlike other systems, the characters are heroes from the start. The characters are already capable of taking on the world and whatever threats may arise. The system encourages a highly tactical approach to combat encounters, promoting teamwork and clever use of abilities to control and affect any battlefield they might find themselves at. System Overview & Key Features The 2d10 Core Mechanic The game abandons the d20 focus and instead offers two ten-sided dice (2d10) instead. This creates a better mathematical average and becomes more predictable and reliable. No To Hit Rolls Draw Steel eliminates the traditional roll to hit. Instead, heroes automatically hit their targets with their primary abilities, but they roll to determine how much Power or impact the effect has. This keeps the game focused on making meaningful tactical choices rather than wasting turns on a miss. Heroic Resources Each class manages a unique resource, such as Focus or Valor, which builds up during a fight. These resources are spent to activate powerful Signature Moves and Heroic Abilities, ensuring that combat has a rising sense of drama and escalation as the heroes grow more powerful the longer a battle lasts. Tactical Movement and Forced Position Combat is designed for a grid. Many abilities do more than just deal damage; they allow players to slide, push, or pull enemies and allies across the battlefield. Positioning is vital, and the environment is intended to be a weapon that heroes can use to their advantage. Tiered Success Action resolution often uses three tiers of success. A low roll might provide a success with a cost, a middle roll is a standard success, and a high roll is a spectacular success that might trigger bonus effects or additional damage. This ensures that every roll contributes something to the ongoing narrative. Links mcdmproductions.com - Official MCDM Productions website mcdm.gg - MCDM community and developer portal

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D&D is for Nerds
Actual Play & Podcasts

D&D is for Nerds

English
Dungeons & Dragons
Actual Play
Australia’s most popular Dungeons & Dragons actual play podcast! Set in the world of Ogg Nott, a place full of mystery and intrigue - if only the players knew it was ending. Listen to this award winning podcast as our heroes delve deep into adventure, with each season bringing a new story, new characters, and new threats to face. New listeners can start at any season, but veteran listeners will find themselves following a greater story, set over centuries. Links sanspantsradio.com - Official website spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed sanspants-radio.fandom.com - D&D is For Nerds wiki (part of Sanspants Radio wiki)

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