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English
DND5E
Dungeons & Dragons 5E
Kaz
ime: Thursday - 5 pm PTD (My time)
CAMPAIGN OVERVIEW: SITE-01 BREACH
FACILITY BRIEFING — RESTRICTED ACCESS (CLEARANCE LEVEL 0+) > LOCATION: Site-01 "The Citadel" (Subterranean Super-Site)
CURRENT STATUS: CRITICAL SYSTEM FAILURE / TOTAL CONTAINMENT BREACH
The Setup
For decades, the Foundation kept anomalies separated across the globe to prevent catastrophic chain reactions. Site-01 changed everything. Built miles beneath the earth in an isolated sector, it was engineered as the ultimate containment facility—a massive, automated mega-complex designed to house every documented anomaly, object, and entity in existence under one roof.
It was supposed to be impossible to break.
An hour ago, the impossible happened. A site-wide cascading power failure knocked out the main grid, neutralized the Scranton Reality Anchors, and blew the blast doors across every sector. From Safe-class holding blocks to the deepest Keter vaults, thousands of entities are now roaming the pitch-black, corrupted corridors.
The Situation
Whether you are a D-Class subject looking for a chance at freedom, an MTF Operative separated from your squad in the initial drop, or a Foundation Researcher armed with high-level access and classified knowledge, you cannot survive this alone.
The Citadel's automated safety systems have initiated a Phase-4 Site Purge. A countdown timer has started: when it hits zero, the facility's nuclear warheads will detonate to prevent a world-ending event.
Your Directives
Survive and Escape: Traverse damaged containment sectors, malfunctioning security gates, and warped spatial zones to reach the surface before the nuclear countdown expires.
Contain the Threat: The outside world has no defense against what is crawling out of Site-01. As you fight your way to the surface, you must use your environment, paratechnology, and tactical wits to lock down, re-contain, or terminate as many escaping entities as you can.
"We secure. We contain. We protect. Today... we survive."
Core Hardcore Mechanics
Roll for Stats Individually: Ability scores are generated by rolling in order (e.g., Strength through Charisma) with no rearranging. You play the hand you are dealt.
Randomized Race: Your race is determined by a random roll.
Raw Hit Points: You always roll for your hit points when leveling up
Tactical Fumbles: Rolling a Natural 1 on an attack or check results in a tactical consequence (e.g., your weapon jams, you drop an item, or you provoke an opportunity attack), rather than just a simple miss.
Lingering Injuries: Dropping to 0 hit points results in a roll on the Lingering Injuries table, causing long-term physical trauma that requires specialized medical care or paratechnology to heal.
Site-01 Survival Mechanics
Safe Haven Resting: The facility is actively hostile. You can only take a Short Rest in cleared rooms. A Long Rest can only be taken inside designated, sealed "Safe Havens" (such as intact monitoring bunkers or active Scranton Reality Anchor zones).
Stress & Sanity: Encountering Keter-class entities or witnessing horrific events adds a point of Stress. Reaching 5 Stress points forces a roll on the Paranoia/Panic Table, resulting in temporary behavioral consequences.
System Shock: Anomalous damage is devastating. If you take damage from a single attack equal to or greater than half your maximum hit points, you must succeed on a DC 15 Constitution saving throw or fall Prone and become Stunned until the end of your next turn.