Pathfinder 1
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English
Carrion Crown late game, then Iron Gods campaigns

Newbie friendly

Homebrew
Carrion Crown endgame: We have a Ranger (archer), but the player is down for the count for medical reasons. There's already a Cleric, Bard, Paladin, Wizard as well. There's a newbie running the paladin, and another new player running the Wizard. The Ranger used to be killing off smaller opponents, but we could use someone else of any class you want in my list. I dunno, a Sorcerer maybe?
We are gonna finish up the Carrion Crown campaign first (in the middle of the last book in the campaign, 14th level almost 15th), but with Iron Gods you can pick what you want for the most part, as only a few of the classes have been taken(unchained rogue, gunslinger, cleric, all 3 are female PCS but only one of them is run by a female player, just to show YOU the sex attribute modifiers are actually useful and the new player is thinking up a melee warrior of some kind). Could use a Iron Gods Wizard/Technomancer off the top of my head, the whole campaign seems to be built around the prestige class. Gimme a heads up the day before canceling a game, always be ready to play at least 75% of the game sessions. You get high attributes (25 point buy), and max starting gold normally, but you gotta make the characters WITH MY DIRECT ASSISTANCE as I make sure they fit with the group and campaigns, plus I give out extra benefits.
For example, since Carrion Crown has lots of undead, don't do anything that imposes mental conditions, have really good saving throws. Iron Gods has much the same problem with robots, undead.
I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female. I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and likely one male, but played by players of either biological sex. Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves, Drow, Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics (so long as you stay away from melee combat), Sorcerers, Psychics, Mesmerists, Gunslingers, Mediums, basically anyone that doesn’t need a decent Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Rogue and Bard tend to be a mixed result, since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Barbarians, Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more feminine way, and women into thinking in a more masculine way by poking them into classes that have the right mindset/tactics.
Banned Classes/Races
Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset).
Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically.
Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally.
The various animal-people races are banned UNLESS THE CAMPAIGN HAS EXCEPTIONS FOR IT (this is because of a bad experience I had with a furry). I am the same way about the Gunslinger, Ninja(very culture centric), Samurai(very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are eventually gonna play Iron Gods, and you get access to alien guns so the Gunslinger is welcome, one player made one already.
Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's tend to react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting.
I won't run Rise of the Runelords since I just got done with that, ran the whole shebang. Karzoug was a disappointment as written.
These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.
That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below.
These are the Pathfinder classes I use:
Warriors: Unchained Barbarian, Unchained Monk(very culture centric, but there are rare outside examples), Paladin, Fighter, Ranger (and possibly Gunslinger, Samurai if running Jade Regent), Cavalier
Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent
Divine casters: Druid, Cleric, Oracle, Inquisitor
Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus
Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players!
Each new campaign, take a different class and role. PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades).