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Tabletop RPG
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Tabletop RPG
Tabletop RPG
DND3E
Dungeons & Dragons 3.5
Online
Campaign
YOU ARE IMPRISONED!
Players
4/6
GM
1/1
Dungeons & Dragons 3.5
en English

YOU ARE IMPRISONED!

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Campaign: YOU ARE IMPRISONED! (2nd Group) System: D&D 3.5 SRD - https://www.d20srd.org/index.htm Platforms: •    PCGen - http://pcgen.org •    D20Pro - https://d20pro.com •    Discord Date & Time: (-6 UTC/CST); Thursdays 10AM - 2PM; Open Slots: 2/6  (No Evil Characters – No Exceptions - *See Taint) Information: •    Established Alternate Prime Existence •    Modified Planar Mechanics & Templates •    High Fantasy/High Power •    Caster Spell Criticals •    Well-rounded (RP/HS/PS/Exploration) •    Grimdark (All choices have consequences) •    Un-Common/Unusual Weather •    Custom Calendar - 4 Moons •    Cosmic Events •   Temporal Variances/Anomalies •    Prestige Classes (accepted) •    Psionics (accepted) •    Concept Characters (most accepted) The following are heavily tracked during game-play: •    Time •    Encumbrance •    Alignment •    Aging •    Faction Reputation •    Taint - https://www.d20srd.org/srd/variant/campaigns/taint.htm •    Sanity - https://www.d20srd.org/srd/variant/campaigns/sanity.htm Requirements: •    PCGen for Character Generation & Maintenance (Java) •    D20Pro VTT (Java) •    Discord (Voice Only) This campaign is extremely long (1-2 years). It is not required to know 3.5 rules, as you will become accustomed to them during the game.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Dragonlance: Shadow of the Dragon Queen
New
Posted 1 hour ago
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Dragonlance: Shadow of the Dragon Queen

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
350 years ago, all dragons and clerics vanished during the Cataclysm. Now, both are back & the evil dragon queen Takhisis threatens the world with war --- This game is an excellent starting point to enter the Dragonlance World. Be thrown into the dizzying array of war as evil tries to take hold in the world. You and a group of friends chase down one of the world's greatest villians and stop the rise of Takhisis. From small and humble beginnings become the thing of legends as you and your friends chase down this ancient villain. Whilst this game has a very serious tone overall. I treat it less seriously as the world of Dragonlance is one that I am very much acquainted with. Whilst I do love the particular adventure and world, when taken too seriously it has the poential to come across rather depressing. The world of Dragonlance is about hope and balance. You are to be that hope for each other, and be the balance the world needs. --- Creating your character Character creation can happen in many ways: 📋 During Session 0 we can build a character together whilst we talk. 🐉 If you have a DNDBeyond sheet we can import it into the system. 📝 If you have a paper sheet I will re-create the character for you. 💪 Characters will be level 1 to start - Point Buy or Standard Array. 📕 Species and Subclasses from these books are permitted: PHB, MPMM, FTD, TCE, XGE, GotG, BMT, Forgotten Realms & The Module ⚡ Spells from all official books (barring Strixhaven) are permitted Creating a highly optimised or Min/Max build is highly discouraged. What to expect Preparing for the session 💻 A laptop or computer with a resolution of 1366x768 or higher is recommended to ease of viewing. 🔊 Discord 🎙️ A microphone 🕴️ A character idea or concept 📒 (Optional) Something to take notes on 📹 (Optional) A webcam Note that whilst I will play with a webcam on, players are not obligated to do so. What Matthew (ItsScottish) brings to the table 🎮 I will bring the server that the game will be hosted on firstly. 🔐 A secure server with HTTPS security. ⌛ Plenty of Patience for new players and a guiding hand 🍹 A curated atmosphere > 📞 NPC voices > 🔊 Background music and noises Including Combat > 🗺️ Plenty of Battlemaps 🧠 Vast Lore Knowledge of the world Homebrew rules 🎲 Roll Modifiers Unless stated otherwise, any action that adds to a roll must be called before the roll is made. Guidance, Reckless Attack, Kenku Recall, adding Bardic Inspiration to a roll, Standing up, Lucky. - If you are Unsure, ask. 💪 Origin Feats Unless the feat specifies otherwise - Only 1 Origin feat per character. ⚡Circle Casting Regardless of the option, If it stipulates you must contribute a spell slot, then you must contribute a spell of equal or greater level to the casting. 🫕Healing Potions Larger Healing potions can be broken down into smaller potions with an Alchemy Kit. https://startplaying.games/adventure/cmqvdtkqd0008if04pg90eg5a $10 per session on Sartplaying.games - this is the ONLY barrier for entry

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Dungeon of the Mad Mage
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Dungeon of the Mad Mage

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
Descend into Undermountain. Not everyone climbs back out. TL;DR: -    System: D&D 5e -    Schedule: Thursdays at 09:00 am CET ( 05:00 PM AEST), weekly. -    Session length: 3 to 3.5 hours. -    Format: Long-term campaign, so I'm looking for players who want to stay. -    Platforms: Foundry VTT (maps and tokens), D&D Beyond (characters), Discord (voice). -    Age: 18+. This isn't because of NSFW content. I just prefer running games for adults. -    Price:$25 USD per player, per session ( your 1st session will be free). -- I'm looking for adventurers to join a long-term D&D 5e campaign through Waterdeep: Dungeon of the Mad Mage. Beneath Waterdeep lies a dungeon of 23 levels, ruled by a mad wizard and full of secrets, factions, and horrors. The question is how deep you're willing to go. Try before you pay: Sessions 0& 1 is completely FREE. The group already had it's free session 0 You can meet the table, build your character, and play a full session before spending anything. About Your GM I'm a verified Top GM with 120+ games run and 20+ five-star reviews. Expect a well-prepared table, a smooth Foundry setup, and a game that respects everyone's time. How to Apply? Follow the link and click on join: https://startplaying.games/adventure/cmtwq35zl006bjv04rn9bvbfr

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Weekdays only, a group decides on day & time Most people will probably play between 16:00 – 21:00 (GMT+0) Will be played in Discord voice chat, "Theatre of the Mind" playstyle (means no VTT) My Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, Forgotten Realms based, custom (homebrew) campaign with an emphasis on story, characters & adventures Ratio: 40 Roleplay/40 Exploration/20 Combat Starting level is 1, standard array for abilities Spells become cantrips, you can cast them without components or GP Some spells that affect game's balance & world, may be forbidden. It'll be discussed Instead of HP you have healthbars, & you don't know how big are your enemies healthbars Healthbars are rather "cinematic". Depending from how much dmg you receive, i'll adjust your condition. But in general: 6 HP: Sorcerer, Wizard 8 HP: Bard, Cleric, Druid, Monk, Rogue, Warlock 10 HP: Fighter, Paladin, Ranger 12 HP: Barbarian Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) Artificer & Psion aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
"Theatre of the mind" - Isekai PF2E
New
Posted 3 hours ago
Players
0/6
GM
1/1
Pathfinder 2E
en English

"Theatre of the mind" - Isekai PF2E

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
This is not about you...  THIS IS YOU. This is not in a safe space! Play  on Discord - voice, a.i. art, and video. Game as if you are at my table. Pathfinder 2e (modified - you need "PathBuilder" unlocked) Pathbuilder includes all of the dice rolling, your character sheets, and the text for everything including; backgrounds, classes, feats, spells, items, even Pets! Pathbuilder. basic is free, unlock is $5. Archives of Nethys is free. PathfinderWiki is free.  No mistake, I do want you to buy the game books,  BUT, you do not have to unless you want to. As Game master, I want the players to have so much fun, that the players are inspired to buy the books to share the game with friends. I have devised a Prelude to "The Fall of PlaugeStone". 1. You HUMAN (yes. You with only one REAL Gender) are brought to a world of Magic and Monsters.  Right in the midst of Tar Baphon's undead army marching south: Skeletons, zombies, ghouls, ghosts, vampires, liches. Surrounded by Goblinblood war veterans: Goblins, Orcs, Hobgoblins, Bugbears, Lizardfolk, Ogres, hill giants and trolls. Where the cultists of the Whispering Way (Tar Baphon) and the bloated abomination of glutony, disease, death, undeath... "Urgathoa" Whose appetites include Canibalism and Necrophilia (sex with the dead), cultists of Rovagug also wreak havoc! Cultists of Ghlaunder spread pestilence, parasites, sores, rot and disease. Zon-Kuthon's Nidaliesse servants spread their faith of pain, suffering, and despair into the nation of Isger. These are not the only Evils roaming the country side; the possesed, the insane, the wicked, predators of all kinds seek to ruin, torture, slay, lay waste, and destroy... 2. You appear as yourself at your youthful peak, with faded vauge memories of another world, another life. All of you trapped inside a Stone Storage house full of seed, tools, Bags/barrels/sealed jars of the Harvests. The families who owned these farms are dead. Outside, Hordes of undead roam in search of prey.  3. Borth Bargrith's Caravan Arrives, the assorted peoples wield Steel and spell to carve a path to the storehouse! They seek to gather provisions from the Storage house. They find you. none of you can understand anything these strange warriors say... until Bort Bargrith Gives you a ring "Bort's Words". The magical ring enables you to understand and speak the language! you translate for the others. "We need to leave now, you lot have this salvage which pays for your seats in the caravan, and more"...  You can buy 20 gold of starting equipment, Training in the languages, various backgrounds, and yes, classes with magic rings like "Bort's Sword", "Bort's Will", and "Bort's Path" to greatly accelerate your education!  4. NO ONE CAN PLAY A NECROMANCER, NOR FOLLOW AN EVIL FAITH. YOU SURVIVE TOGETHER OR NOT AT ALL! HATRED of the Sinful and EVIL compells many to draw steel to destroy corruptions where they find them! Sounds harsh, I know, but considerations for how things work in Reality, as well as the Fantasy campaign setting, timeline, and geography, are in play. Please fill out the application if you want yo play.  Use the websites I have referenced so you can learn the "recent happenings" of the last century.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
DnD 5e
New
Posted 4 hours ago
Players
5/6
GM
1/1
Dungeons & Dragons 5E
en English

DnD 5e

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
May only have one spot left... Free to Play. 2014/2024 mixed rules. I'm still relatively new to DMing so some decisions are made on the fly in regards to rules but I try to stick with general DnD rules. Intimate scenes fade to black if any and no forced relationships. No murder hobos (I will kick you out). No min maxers/power gamers.  Homebrew setting and universe. Equal percentage roleplay, exploration, combat. I encourage roleplay but it's up to players to want to do more or less. It's mostly open world but there is still some storylines that can be followed or explored. Campaign started with 4 players. We got to session 10 last month and level 3 before one person had a family medical situation that has him out for the time being (may return) and another left for their own reasons.  Looking for 2-3 players. The original schedule was every other week on Saturdays starting at 7pm MST (AZ). And usually going for 3 hours maximum. I'm open to weekly but need to check with the remaining two players. The campaign is on hold until I find 2-3 more players. New players will start at level 3. The OG players started the campaign coming from other universes and mysteriously teleported to this one. New players will have the choice to be from this world or be teleported in like the others. Open for discussion. Currently have a Human Paladin, a Tiefling Warlock, and (if he returns) a Tiefling Ranger. There is a Table Convention document (basically rules and agreements) that I'd like to go over before you join.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Militant Exorcism
Players
1/4
GM
1/1
Dungeons & Dragons 5E
en English

Militant Exorcism

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
Hey hi hello, y'all! My name is Po and I'm looking to play a semi-historic campaign with a little fantasy elements imbued into it! The party is going to be a American military specialist unit that has been brought into the Vietnam war to combat violent and powerful spiritual entities that are attacking soldiers and civilians alike. It's inspired by Jujutsu Kaisen and will be using my own homebrew system I've developed through original techniques and cherry-picking parts I like from others I've seen. It is subject to change as the campaign develops but I'm pretty confident in it so far. You'll be starting at level 3 as you'll all be somewhat experienced soldiers before you've awaken your unique exorcist abilities. We are planning to play on Sundays at 7-10/11 PM EST but that can change if we can find a better date. I'm looking for roughly third players but I wouldn't mind a fourth if I can find one. However, I'm hoping to keep the game 18+ not due to sexual content but more as a personal rule.  So if you're interested submit an application and we can begin discussing it. If I'm willing to go further, we'll move to Discord to conduct an interview.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Draconic Adventures
Players
3/4
GM
0/1
Pathfinder 1
en English

Draconic Adventures

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Hello! Me and a friend had an idea to have a game where the entire party is true dragons, ganging up together for a specific reason or just neighbors who have territories next to each other. Rules for how we make true dragon characters can be discussed with the potential GM, though I do own the Dreamscarred Press Monster Class for Dragons, and have had true dragon PC's in my games before using the play as a monster rules. The idea is to really get to enjoy and play into the fantasy of being a dragon in a fantasy setting, be it Golarion or a homebrew world, and interacting with it from a different perspective than normal, and to hopefully feel like a epic dragon! As such in that regard, we’re looking for a GM to make this game come true. We are three, so if a DM is interested in a smaller group, or more as I have no issue with recruiting as many as you'd like! The timeslot is currently set on fridays anytime before 11 pm EDT. Platform can be anything you’d like. Just make a quick application if you're interested!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Defy the Dragon Queen
Players
1/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Defy the Dragon Queen

Paid game
The Game Master charges a fee to run the game.
As villages burn across the realm, heroes must rise. In this beginner friendly campaign, a simple contract quickly sweeps you into a conspiracy that threatens the entire realm. You will go toe to toe with ruthless cultists, battle terrifying dragons, and infiltrate deadly strongholds across the land. The fate of the world rests in your hands. Will you rise as legends, or be turned to ash? This campaign includes Tyranny of Dragons and Dragon Delves, creating an epic adventure that will take you from level 1 to level 20! First time rolling a d20? I will help walk you through everything to become the epic hero the world needs! New players and all levels of experience are welcome. This is a paid game, $15/session. https://startplaying.games/adventure/cmuu8tkwr00spic04q2v1npcx?slug=cly4hl6oe0067fuv70a54yaqv

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Survive Barovia | Dungeon Delve | Brave Lost Ruins
Players
2/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Survive Barovia | Dungeon Delve | Brave Lost Ruins

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hi. I'm Drakeen a Pro GM seeking several players to fill games for Curse of Strahd, Dungeon of the Mad Mage and Tomb of Annihilation through StartPlaying. Every Forgotten Realms campaign has been extensively expanded with new locations, encounters, quests and storylines while remaining true to the spirit of the original adventure. Expect tactical combat, rich lore, character-driven roleplay and an immersive world that rewards exploration. Dungeons & Dragons 2024 rules 2024 Player's Handbook classes Artificer available 2014 class options allowed when not updated for 2024 (e.g., Hexblade, Divine Soul, etc.) Primarily Rules as Written and Rules as Intended with limited homebrew Point buy for character abilities Expect a balanced mix of approximately 40% Combat ⚔️, 30% Exploration 🗺️ and 30% Roleplay 🎭. For new players to veterans. Schedule / Seeking players for long-term weekly Forgotten Realms adventures 🏰 Curse of Strahd — Thursdays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (🪑 3 spots) 🏰 Curse of Strahd — Fridays at 8:00 PM ET / Saturdays 10:00 AM AET (FULL!) 🏰 Curse of Strahd — Saturdays at 7:00 PM ET / Saturdays 9:00 AM AET (🪑 6 spots) 🧙🏾 Waterdeep: Dungeon of the Mad Mage — Sundays at 8:00 PM ET / Mondays 10:00 AM AET (🪑 1 spot) 🧙🏾 Waterdeep: Dungeon of the Mad Mage — Fridays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (🪑 6 spots) ☠️ Tomb of Annihilation — Sundays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (final chapter) (🪑 3 spots) ☠️ Tomb of Annihilation — Thursdays at 8:00 PM ET / Mondays 10:00 AM AET (🪑 5 spots) ❄️ Rime of the Frostmaiden — Saturdays at 9:00 AM ET / 3:00 PM CET / 11:00 PM AET (final chapter) (🪑 3 spots) 💻 Platform: D&D Beyond, Roll20 and Discord voice 💰 Price: $25 weekly (booked through StartPlaying) ❓ Questions? Feel free to send me a DM. I'm always happy to chat about the campaigns, answer questions or help you find the right game. StartPlaying Profile 🎲 (Games Details) https://startplaying.games/gm/drakeen YouTube 🎥 (DM style & game design) https://www.youtube.com/@Drakeen965 Happy hunting!

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Tabletop RPG
Tabletop RPG
Neon Odyssey
Online
Campaign
Neon Odyssey
Players
4/5
GM
1/1
Neon Odyssey
en English

Neon Odyssey

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
1 more player wanted! Session 0 in 2 weeks!  New dm deciding to give dming a shot. Looking for a chill group that wants to have fun! This game will be played on owlbear on Saturday. Discord is required. If you can please take a look at some questions I wrote out! https://docs.google.com/forms/d/e/1FAIpQLSf1BfrPeHynvo7hx9Pw6s2FgHBWX_pb4bbEF-hRwxHKyxXUGA/viewform?usp=header

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd: The Crimson Masquerade
Players
6/8
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd: The Crimson Masquerade

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
Curse of Strahd: The Crimson Masquerade is a dark reimagining of the classic gothic horror campaign, where Barovia is not only ruled by terror, but draped in deception, pageantry, and blood-soaked elegance. Beneath the land’s sorrow and superstition, something more cunning stirs behind velvet curtains and smiling masks. Ancient evils whisper through candlelit halls, noble facades hide monstrous truths, and every invitation may be a trap. Players will journey through a realm of haunted villages, cursed ruins, and crumbling splendor, unraveling mysteries tied to a tyrant whose cruelty is matched only by his patience. In this version of Barovia, horror wears a beautiful face—and survival means seeing through the masquerade before it consumes you. This is a weekly paid campaign. It runs from 11am to 3pm EST at a cost of $25 CDN

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Tabletop RPG
Tabletop RPG
GURPS
GURPS
Online
Campaign
Hostile Work Environments
New
Posted 9 hours ago
Players
4/6
GM
1/1
GURPS
en English

Hostile Work Environments

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Hi.  I run a game on Discord, Tuesday nights, 7 PM Eastern.  It’s a fantasy game…sometimes.  It’s sci-fi set in Shanghai…well, maybe next week.  It was a western a week ago, I think, or was that gothic horror? The game has you as a special agent, traveling to alternate histories for a massive, multi-reality travel agency.  Because all possibilities are possible, you can be whatever you want (within reason, about as powerful as an X-Man/Teen Titan and you must appear as human or at least as something that’s common in reality like a squirrel or something).  Our group has a Fae cowboy, and a dieselpunk femme fatale.  You come up with the concept and we’ll make it happen. The game uses GURPS – a very old, crunchy and confusing game engine.  However, you will not have to do anything, just tell me what you want & I do the numbers.  I (the GM) am so backwards that we do not use AI or software.  I use a paper map and puppets. A bit about the group.  We may have one person, maybe more, leaving and we need a replacement.  This is not set in stone & cannot guarantee this will happen.  The group is mostly younger (20’s-30’s) & mostly women.  Therefore, I would prefer anyone joining to be a woman or at the very least not be weird about it.  This will get you immediately banned.  Please be nice and professional. We’re looking for the following: Foremost is a good personality and a sense of humor (not “my friends think I’m funny"), like actually funny and personality means to have one.  You can be shy and awkward, but don’t bring the mood down.  Next is consistency.  We’d prefer someone that can show up.  We play once per week, and you will need to consider that if you feel it will be an issue.  Finally, we are Newb friendly and pro LGBT.  All we ask that you don’t be a jerk.   We do sometimes say naughty words. I’d suggest filling out the questionnaire or you can reach out to me directly at @yeroldpalwill.

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
(Witcher) A Path at the end of War
Players
0/5
Paid game
Paid game
GM
1/1
Savage Worlds
en English

(Witcher) A Path at the end of War

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Campaigned aimed at mature Players, but opened to all experience levels. Session Time: 8PM EDT/EST Monday System: Savage Worlds Adventure Platforms Used: Discord, Roll20 Price: $19 per session Travel the Continent ravaged by war and another conjunction of spheres. World needs heroes like never before, but really best it can hope for, are people trying their best in a shitty situation. If someone enjoys the Witcher games, books and probably not as much with the Netflix series that's the right address. I want to capture more role play heavy, character oriented style of this world. Somewhat on the darker side but in no ways devoid of dry humor and tinge of idealistic optimism. More detail under Campaign Link $10 referal for freshly joining Start Playing

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Tabletop RPG
Tabletop RPG
FATE
Fate Core
Online
Campaign
Penny Postal: Demons of Interwar
Players
3/5
Paid game
Paid game
GM
1/1
Fate Core
en English

Penny Postal: Demons of Interwar

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
For those that like a dose of history in their dread and won't mind playing characters with no penny to their name I would love to invite you to interwar Warsaw. Rapidly growing city in freshly reconstituted country where law is part of lawless and folklore is still treated as lore indeed... for good reasons. Historical horror monster of the week. Session 0, along with the first one are free. More details under StartPlaying Link $10 referal for freshly joining StartPlaying

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Faerun for new players
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Faerun for new players

Paid game
The Game Master charges a fee to run the game.
Hello and welcome to your first adventure in the world of Dungeons & Dragons! If you want to join a fresh adventure but are not sure where to start, this is the perfect place for you. I am Glacial (gringo), an experienced Dungeon Master with over 12 years of experience running various TTRPGs such as Cyberpunk RED, D&D 5e, D&D 2024 (5.5e), and Daggerheart. Even though I have GMed for many different groups all over the world, my favorite remains Dungeons & Dragons—especially for beginners. I just can't get enough of seeing people discover this game (the best game ever made) for the very first time! I currently host a Discord server with over 40 players, most of whom are currently playing or have played in my games. You are more than welcome to hop in and ask them about the campaigns we've run! We have a great global community with players from the US, UK, Poland, Hungary, Finland, Romania, Germany, and beyond. The Campaign: A Customized Faerûn Experience Now that the introductions are out of the way, let me present you with my completely customized Faerûn experience! In this game, you will have the chance to be part of a story that revolves fully around your character's lore. I take the well-known world of Abeir-Toril and Faerûn—including iconic locations like Baldur's Gate, Waterdeep, Candlekeep, and Neverwinter—and build a brand-new campaign setting after discussing interests with my players. We could go on an adventure all the way to the Thay Mountains to battle the Red Wizards, venture into the dangerous jungles of Chult to uncover the mysteries of a forgotten land, or stick to the crowded, familiar cities of the Sword Coast where adventures are always abound. What You Need to Jump In The only things you need to do are add me on Discord, have a working microphone, and set up a Roll20 account (which I am happy to help you with). I will explain everything else! I will make sure everyone at the table knows how to play, and I will walk you through character creation step-by-step. You need literally zero experience to join. With that said, experienced players are also fully welcome! The cost of the game will be ranging from: $15 - $20 depending on the days we choose and the number of players.  What are you waiting for? Add me on Discord: gringo1380

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Your First D&D experience is here
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Your First D&D experience is here

Paid game
The Game Master charges a fee to run the game.
Hello and welcome to your first adventure in the world of Dungeons & Dragons! If you want to join a fresh adventure but are not sure where to start, this is the perfect place for you. I am Glacial (gringo), an experienced Dungeon Master with over 12 years of experience running various TTRPGs such as Cyberpunk RED, D&D 5e, D&D 2024 (5.5e), and Daggerheart. Even though I have GMed for many different groups all over the world, my favorite remains Dungeons & Dragons—especially for beginners. I just can't get enough of seeing people discover this game (the best game ever made) for the very first time! I currently host a Discord server with over 40 players, most of whom are currently playing or have played in my games. You are more than welcome to hop in and ask them about the campaigns we've run! We have a great global community with players from the US, UK, Poland, Hungary, Finland, Romania, Germany, and beyond. The Campaign: A Customized Faerûn Experience Now that the introductions are out of the way, let me present you with my completely customized Faerûn experience! In this game, you will have the chance to be part of a story that revolves fully around your character's lore. I take the well-known world of Abeir-Toril and Faerûn—including iconic locations like Baldur's Gate, Waterdeep, Candlekeep, and Neverwinter—and build a brand-new campaign setting after discussing interests with my players. We could go on an adventure all the way to the Thay Mountains to battle the Red Wizards, venture into the dangerous jungles of Chult to uncover the mysteries of a forgotten land, or stick to the crowded, familiar cities of the Sword Coast where adventures are always abound. What You Need to Jump In The only things you need to do are add me on Discord, have a working microphone, and set up a Roll20 account (which I am happy to help you with). I will explain everything else! I will make sure everyone at the table knows how to play, and I will walk you through character creation step-by-step. You need literally zero experience to join. With that said, experienced players are also fully welcome! The cost of the game will be ranging from: $15 - $20 depending on the days we choose and the number of players. What are you waiting for? Add me on Discord: gringo1380

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Resident Evil: Raccoon City | DND 5.5e
New
Posted 9 hours ago
Players
0/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Resident Evil: Raccoon City | DND 5.5e

Paid game
The Game Master charges a fee to run the game.
September 23rd, 1998. Raccoon City has not fallen yet. The streets are still crowded. The trains are still running. Umbrella employees are finishing their shifts, the RPD is answering another night of increasingly strange calls, and rain is beginning to settle over the Arklay Mountains. For most people in the city, tomorrow is still expected to arrive. This campaign takes the world and events of Resident Evil and places them inside a modern-fantasy version of 1998 where magic and fantasy species have always existed alongside ordinary technology. Clerics practice medicine beside surgeons. Arcane researchers work in university laboratories. Elves, dwarves, orcs, tieflings, dragonborn and humans share the same neighborhoods, workplaces and institutions. Firearms, pagers, VHS tapes, CRT televisions and landlines remain part of everyday life. Magic has not replaced the modern world. It has simply become another part of it, and another field mankind eventually learned to study, commercialize and weaponize. At the center of Raccoon City is Umbrella. Its laboratories fund medical research. Its money supports hospitals, universities and public programs. Thousands of people work for the company, and nearly everyone in the city knows somebody who does. To the public, Umbrella represents progress. By the time the campaign begins, however, something is already spreading through the city. Every character enters the story as someone who actually lives in this world. You have a profession, relationships, responsibilities and reasons to remain in Raccoon City. During the opening session, each character independently finds their way to the same neighborhood bar. For a short while, the campaign begins with something almost mundane: meeting strangers, ordering drinks, talking with locals and experiencing the city while it is still recognizable. Then the outbreak reaches the bar. By the end of the first session, every player character will have been infected. From that moment forward, the campaign becomes a race against more than the collapse of Raccoon City. Infection is a persistent mechanic that progresses throughout the story. Additional wounds, exposure and failed attempts to protect yourself can accelerate it. Healing magic can close wounds and keep a dying character alive, but it cannot simply erase the virus. Whatever is happening inside you continues. Escaping the city is therefore not enough. The military begins sealing the roads. Hospitals become overwhelmed. Communications fail. Entire districts disappear behind barricades, fires and emergency cordons. Supplies become scarce, survivors begin forming their own factions, and rumors emerge that Umbrella may possess the research necessary to stop what is happening. Your objective becomes increasingly clear: find a cure before the infection overtakes you, then find a way out of Raccoon City before the city itself is lost. The campaign is built around survival horror rather than traditional heroic fantasy. Ammunition matters. Medicine matters. Spell recovery is limited. Safe places can be fortified, lost or overrun. Exploration and investigation are often more valuable than winning another fight, and not every creature you encounter is something you are expected to kill. Sometimes survival means barricading a hallway, abandoning supplies, choosing who you can afford to help or running while something follows you through the dark. There will also be a persistent Nemesis-style Stalker system. Certain enemies do not exist for a single encounter. They can pursue the party across locations, survive confrontations, disappear for stretches of the campaign and return altered by what happened to them. Injuries, repeated exposure, environmental factors and failed attempts to destroy them may result in new mutations, behaviors and methods of hunting the group. Learning how a Stalker behaves may be just as important as learning how to hurt it. Character death can become part of that system as well. If an infected player character dies and the body is left intact, lost or otherwise unresolved, that character may not remain dead in any meaningful sense. Their species, abilities, equipment, injuries and manner of death can influence what they eventually become. A fallen companion may later return as a persistent infected creature, retaining distorted fragments of who they were and continuing to evolve if the survivors fail to put them down permanently. The events of the Resident Evil games are still unfolding throughout the city. Leon Kennedy, Claire Redfield, Jill Valentine, Carlos Oliveira, Ada Wong and other familiar characters exist and are fighting through their own parts of the Raccoon City incident. The players are not replacing them or reenacting their stories. Your group follows its own path through the same catastrophe, and where you go, who you save, what you discover and what you leave behind will shape your version of the city. No previous Resident Evil knowledge is required. Longtime fans will recognize locations, events and characters as the larger story develops, while players unfamiliar with the series will be able to experience Raccoon City with the same uncertainty as their characters. Recruitment Notes System: D&D 5.5e / 2024 rules with extensive survival-horror homebrew Price: $10 USD per player, per session Setting: Raccoon City, September 1998 Genre: Survival horror, mystery, investigation, action and character drama Opening: Every PC independently arrives at the same neighborhood bar shortly before the outbreak reaches them Infection: Every PC becomes infected during Session 1, creating an ongoing progression system and a genuine time pressure to find treatment Campaign Goal: Discover what is happening, find a cure and escape Raccoon City before the infection or the city itself reaches the point of no return Stalker System: Persistent Nemesis-style enemies can hunt the party across multiple sessions, survive encounters and mutate over time Character Death: Death is possible, and an infected character whose body is not dealt with may eventually return as an evolving enemy Combat: Dangerous by design. Retreat, stealth, barricades, environmental solutions and avoiding combat entirely are all legitimate strategies Resources: Ammunition, medicine, magical recovery and reliable places to rest are limited Roleplay: Character relationships and personal connections to Raccoon City will matter throughout the campaign Resident Evil Knowledge: Not required Age: 18+ Day/Time: TBD Timezone: EST for me Platform: Discord, DND Beyond, Owlbear Rodeo Session Length: 3-4 hours Starting Level: 1-8 Players Needed: 3-4 I'm looking for players who enjoy immersive roleplay, investigation, horror and decisions that carry consequences beyond a single encounter. You do not need an enormous backstory, but your character should feel like they had a life before the outbreak: a job, people they care about, familiar places and something in Raccoon City worth risking their life for.

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Tabletop RPG
Tabletop RPG
5E Trigestal...
Online
Campaign
Trigestalt [WEDNESDAYS 6PM MST]
Players
7/8
GM
1/1
5E Trigestalt
en English

Trigestalt [WEDNESDAYS 6PM MST]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
HEY YOU! Do you want any particular species extinct? If so then you came to the right place! Every day on Wednesday 6pm (MST) We are also looking for a GM but I can handle that job for the time being. We make people the GM via wish spell and other things, right now it's a trigestalt at level 23 Heavy combat low RP. Horde fight. Instead of any species you are a Sevranack former species unknown unless specified you are alien to any enviorment, as your species special you have the resilient feat, the durable feat and the remarkable recovery feat You all have UA tunnelfighter. You do not age and you are immune to exaustion Your whole body is made of design the player describes. you will be going through wave battles and it is theater of the mind. You each have legendary uncommon common and a rare item, if you may decide you may have a +2 or +3 weapon but never a +1. - Custom stat array 11, 13, 17, 19, 23, 29, 31 - Physics rules of cool. Every first encounter is a surprise round. This is a gestalt, and we are the pirates pirating rules. No muticlassing, Spellpoints. The party as a collective has UA tunnelfighter and upon a bonus action from any one single sevranack you all take the defensive stance and you hear this capacitor charge sound. Tripple max hp. Bonus action Healing surge All that good stuff. We hope you join.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Merchant Caravan
Players
3/8
GM
1/1
Dungeons & Dragons 5E
en English

Merchant Caravan

Join the Antheon Merchant caravans! Buy and sell across the Realm while transporting a special package to a coronation. We are currently looking for between 4 to 8 players for a 3-4 hour game held at 12pm noon Central Standard time (Chicago) The Basics 🔹Communication: Discord 🔹Platform: Roll20 🔹Scheduling: Saturday beginning at noon (CST) 🔹Sessions: Weekly, 3-4 Hours 🔹Requirement: Decent Connection / Microphone 🔹Other Requirement: Be a good person. Be punctual. Communication is key.  The Game 🔹Genre: Low Magic fantasy 🔹Focus: Trade and Travel 🔹Tone: Light roleplay and planning/combat heavy This campaign is based on the rule of cool and allows for almost any combination of race/class with prior approval to make sure it isn't game breaking. The game will follow a map with 16 different locations players can travel in between buying and selling goods. Players will have to work as a team to plan ahead and decide where and when they are trading goods.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Crooked Moon
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Crooked Moon

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Welcome to Druskenvald! A realm where souls are granted a second chance. Whether you’ve been reborn or are only here for a short time, opportunity awaits. This is a rare chance to discover who you truly are. A chance to claim your destiny from a fate that has been woven. Help the Lord and Lady The rulers of Druskenvald seek aid. They have called upon you to help solve the troubles plaguing the land. Problems no one else has been able to overcome. Cunning Cults Within Wickermoor Hollow, many cults and religious sects fight for influence. Each group is determined to elevate their deity, some above all the others. Will you ally with one, oppose them all, or try to avoid them all together? Province in Peril Wickermoor Hollow has suffered from neglect for too long and has allowed a darker force to take root. Will you purge the land of its corruption and rise as the hero it desperately needs, or succumb to its lurking darkness? Game Details Session Time: Sundays at 6PM EST (Every other week) Looking For: 1-2 more adventurers Current Level: 3 Current Party: A Druid, a Sorcerer, and a Monk Game is $16 USD per session Game is played on Roll20 for VTT and Discord for Voice The party is currently moving through a crooked house in search of the lord and lady who are being hidden within! If you are interested: Contact me here or reach out on Discord at pauliukjohn.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Austin
Campaign
Rise of the runelords
Players
3/6
GM
1/1
Pathfinder 1
en English

Rise of the runelords

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
Hey peoples, I’m looking for a few more players for my Pathfinder group. If you don’t know Pathfinder is an alternate system to Dungeons and Dragons that was released between DnD 3.5 and 4th edition. It’s a competitor to DnD as a whole. It has a lot more number than 5e but has more mechanical and creative freedom. I have 3 players at this time and I’m looking for 3 more. I’m trying to get a healthy mix of people from different backgrounds to keep the roleplay interesting. Ideally I would like men, women, and any in between as well, as people closer to my age so people anywhere from 21-29. This isn’t just for playing DnD this meant to also form long term friendships as well. I am open to new and experienced players, the big thing is being open minded and respectful towards other people and players, it is a game at the end of the day as we are all just trying to have some fun. The first couple of sessions will be at emerald tavern in central Austin but then afterwards I would be hosting at my place in SouthWest Austin so if that’s too far of a drive for once every other week, I get it, but it’s cheaper to host at my place than rent a table every couple of weeks. Players will not need to provide anything, I have maps, pencils, markers, books, character sheets, and dice. The only thing you will need is to be able to make one session every other Friday for a few hours. Also I have a Husky so if animal allergies are a thing you may not want to reach out either. LTo be clear, this is not meant to be discriminatory in any way, and this not meant to be a dating thing either. So please don’t treat it that way. Anyways I hope to hear from some of you, please reach out or comment if you have questions, I am always available to answer questions, even if you are not interested in playing.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
VTM 5e : New Blood in a Forgotten City
Players
4/5
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

VTM 5e : New Blood in a Forgotten City

Paid game
The Game Master charges a fee to run the game.
Sign up here:  https://startplaying.games/adventure/cmleg236r00awl1042w6k0pbn You were turned into a vampire less than six months ago. You have no status. No patron. No seat at any table. And in this city, no one holds uncontested power. Ancient factions compete for influence in the shadows. 🩸 The Camarilla offers stability, tradition, and protection — if you accept their authority. 🩸 The Anarchs promise freedom and power for those bold enough to take it. 🩸 The Ministry whispers of faith, temptation, and liberation from the lies of vampire society. None of them trust each other. All of them are watching the newest vampires in the city. And now something has gone wrong. A feral vampire begins killing in your hunting grounds, threatening the Masquerade and drawing dangerous attention. Unfortunately, the blame is falling on your coterie. Handle it poorly, and you’ll be dismissed as reckless fledglings. Handle it well? 🩸 The city might finally start to notice you. The Chronicle You begin as newly embraced vampires, still learning the rules of the undead world. The opening story introduces the dangers of unlife — hunting, secrecy, faction politics, and the struggle to hold onto your humanity. After that initial crisis resolves, the direction of the chronicle opens up based on your choices. Your coterie will decide: 🩸 Which factions you trust — or betray 🩸 What territory you claim as your domain 🩸 Which allies you cultivate 🩸 Which enemies you create 🩸 What kind of vampires you ultimately become Some coteries pursue power and influence. Some fight to remain independent in a city full of predators. Some struggle to hold onto what little humanity they have left. The city reacts to all of it. Allies remember. Enemies plot. Power shifts. What to Expect: 🩸 Political intrigue between rival vampire factions 🩸 Territory and domain conflicts 🩸 Character-driven storytelling 🩸 Personal horror and moral dilemmas 🩸 A reactive city shaped by your choices Every character will have personal goals, relationships, and storylines that influence the chronicle. New Players Welcome --No prior experience with Vampire: The Masquerade is required. Your characters begin as newly turned vampires, meaning you’ll learn the world of the undead at the same time your character does. Experienced players will find plenty of room for political maneuvering, faction intrigue, and long-term consequences. Have a vampire concept you’re excited about? Message me! I’m happy to help shape characters that fit the city, the factions, and the story we’ll build together.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Cadaver Resurrected (or, the World Without Dying)
New
Posted 11 hours ago
Players
0/8
GM
1/1
Dungeons & Dragons 5E
en English

Cadaver Resurrected (or, the World Without Dying)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Horror
The game leans into fear, tension and dark themes.
Put the premise of 2023's Oppenheimer into the body-horror genre and add the apocalypse: welcome to this homebrew campaign! Trifling with the afterlife created a world where the dead have nowhere to go, and have nothing to separate them from the living. Desperate to survive, kingdoms across the realm have consolidated into single capitals, each self-sufficiently sustaining whole populations—until resources run low. Enter a character-driven tale teetering along political tensions, espionage, social status, omnipresent threats, and above all, control over your body! For this campaign, I’m looking for a party of 5 to 6 people (8 people maximum) interested in a continental, discovery-focused narrative. Meeting times for sessions will depend on everyone’s availability and pre-existing commitments. Discord will be used for whole-group and direct messaging. Our initial sessions will be for deep-dives into the story and worldbuilding, then for party composition and character creations; personal backstories will be developed separately, though prompts and helpful considerations will be released! This campaign uses Foundry vtt, but no costs or fees are required otherwise. This will be a horror- and dark-fantasy-based campaign that relies heavily on consequence and conflict. Obviously, death has a substantial role in this story, so players should not expect to get comfortable for too long. That said, I’m not a DM too fond of permanently killing off PCs on a whim, so let this be of some comfort! Your characters will enter the campaign through the urban and inner-city settings, where you will get a taste of the apocalyptic, survivalist lifestyle common throughout the realm. The story will begin in one of the six major capitals, each with their own agendas and allegiances and rivalries (all of which I will delineate in our initial sessions). Major themes include espionage and political conflicts (often turning into militaristic endeavors and advances), not to mention the overarching thread of escaping an afterlife spillover! Below are some concepts and terms worth familiarizing your character with: The Recrudescence—the day when the afterlife entered the material plane. The exact date is unknown, but most of the realm learned of the afterlife spillover by the end of the summer season. The Shared Sea—the body of water connecting all parts of the realm. The landmass can be visualized as a giant horseshoe or a ring, the middle of which is all water/ocean (hence, the ‘Shared’ Sea). The Storm—principal and largest (and most feared) cluster of afterlife spirits; most easily depicted as a colossal hurricane bouncing from city to city along the Shared Sea. Wandering Spirits—souls/spirits that once belonged to a deceased creature, now searching for a new host (i.e., the body of a living creature);—includes both the souls within Storm and individual or grouped Displaced. Displaced—wandering spirits not part of the Storm. Displaced spirits and the activity thereof attract other Displaced, hence why people are afraid of drawing any attention. Jumpscares—In the event that a creature dies, other adjacent creatures may undergo a jumpscare, during which their spirits (of the living creatures) eject from their host bodies as if being displaced. Jumpscares do not result from displacement, but rather from the death of a host body. For example, if a character kills one creature in a group, the rest of that group may experience jumpscares and have their spirits ejected. Every living creature has the capacity for one soul (without amalgamating, turning malignant, or ascending). A displaced can steal your body and eject your original soul, which in turn becomes displaced. Finally, wandering spirits cannot linger in place or around the creatures whose bodies they failed to assimilate!  If any of this interests you, visit the interest form below to (a) get a more thorough view of what this campaign seeks and (b) further indicate your interest in this grandiose adventure! - https://forms.gle/xn585Qo94JxRZx6F9

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Tales of Valeria
New
Posted 11 hours ago
Players
2/4
GM
1/1
Pathfinder 1
en English

Tales of Valeria

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
2hr sessions every Friday 9pm UK / 10pm France / 4pm East Coast US. (Make no mistake, we pack a lot into the short run time and get straight down to business at game time). This is an invitation to join an established group of 3 players who take turns with the GM role. We are currently playing Pathfinder 1E but we have played other systems, and possibly will play more in the future. Right now, you'd be jumping into an adventure at level 6 tracking down a missing wizard in an abandoned part of the city. In this campaign story is the main driver, not combat, although both aspects are represented. I want to know what you hope to get out of the game. What are your favourite parts of playing?

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Dungeon│Exploration, The Prisoner of Pain, Lvl 3-4
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Dungeon│Exploration, The Prisoner of Pain, Lvl 3-4

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
You are fresh adventurers looking for some real action, and unfourtunately for you, that's exactly what you are about to find. Following a map, leads to a set of cave under The Spine of The World, and a secret that should have been left alone. This short adventure goes from levels 3 - 4 for a party of 3 – 5 players. The game is designed to run anywhere between 2 – 4 sessions and focuses on dungeon exploration and combat. Roleplay will of course play a good part as well! Session 0 is free, and we focus on expectations there, so everyone knows what they’re getting into.  We already have 2 players and just need 1 - 3 more! Further Details and how to join here: https://startplaying.games/adventure/cmu2ueeg100dhl504fy03ehq1?ref=cl364he035phabopk9zps3nif I have a few other games listed on my profile if this doesn't work; you can check that, and more information about me and my style here: https://startplaying.games/gm/627fe21745eac1ca56eb8f72

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Welcome to Iron Kettle
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Welcome to Iron Kettle

Welcome to Iron Kettle—a living campaign world where Strahd’s forces are actively invading our server. 2 Ways to Play: ⚔️ 1. Free Living-World Server (Discord) Flexible drop-in play! Sign up on our quest board for runs like the Haunted Village, Goblin Town, Death House, or a shifting Level 10 dungeon. Roll dice, make friends, and direct the story. 🏰 2. Cinematic Campaigns (StartPlaying) Dedicated Curse of Strahd and Ravenloft campaigns featuring full FMV integration and multi-layered tactical map support. 📩 Comment below or DM for the Discord invite or StartPlaying link! https://startplaying.games/.../cmua4cokv006qid04vg6138zu... https://www.youtube.com/watch?v=9wNFXfq_i08

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Wargame
Wargame
KT
Kill Team
'Round the Table
'Round the Table, Montevideo, 204 S 1st St
Warhammer: Kill Team Open Play
New
Posted 11 hours ago
Players
2/4
Kill Team
en English

Warhammer: Kill Team Open Play

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Join us for Kill Team weekends at 'Round the Table. First time playing? That's alright, we love trying out new things here.

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Oneshot
looking for casual players for weekly oneshots :D
Players
2/7
GM
1/1
Monster of the Week
en English

looking for casual players for weekly oneshots :D

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Adult
The table is for players who are 18 or over.
(FREE games only) Hi all! :D We’re a group of three looking for a few more players to host our weekly one-shots with! We are also looking to build up our Community group as a whole, so if you are a GM who wants a space to run your own one shots, you are more than welcome to do that here too! We’re all learning together. Very beginner friendly and low commitment, so no pressure at all to show up every week, just drop in when a session sounds fun ^^ You'll get taught everything you need to know if you're not fully familiar with VTTs as a whole. As of now, our main focus is on Troika!, DCC, Call of Cthulhu, and Mothership, and we’re open to trying plenty more! Everything we do runs over VTT & Discord since we’re spread across different countries. When we play: We usually hop on once a week around 8:00 pm (CET) / 7:00 pm (GMT). Weekly games are planned out in advance due to shifting work patterns, so a bit of flexibility goes a long way. If you’re 18+, curious, kind and up for some chaos, we’d absolutely love to have you! Feel free to DM if this sounds interesting to you :)

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
👽 Phandelver and Below | Tuesday (9:00 AM EST)
Players
2/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

👽 Phandelver and Below | Tuesday (9:00 AM EST)

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
“Under a sky streaked gold with morning light, the little town of Phandalin bustles with the everyday magic of a frontier settlement. Merchants haggle over goods, children chase chickens through the square, and old miners swap tall tales at the tavern. But beneath this peaceful surface, something ancient stirs. This is Phandalin. This is Phandelver and Below: The Shattered Obelisk. And you are about to become the heroes this town didn't know it needed.” 🎲 Level Range: 1–12 🖥️ Platforms: Foundry VTT, Discord (Voice), and Start Playing Games (Scheduling & Payments) ⏰ Session Length: 3.5–4.5 hours, every Tuesday at 9:00 AM EST (1:00 PM GMT) 💰 Price: $20 per session 🆓 Session Zero: Completely free! The campaign is fully supported through Foundry VTT, featuring automation, dynamic maps, immersive audio, visual effects, and streamlined character management to keep the focus on roleplay, exploration, and adventure. Welcome to a campaign that embraces classic high-fantasy adventure, full of wonder, camaraderie, and the thrill of discovery. Above all, this table is a safe and welcoming space for every kind of player. Whatever your background, whoever you are, you can set your worries aside and step into a journey full of fantasy and mystery alongside friends old and new. This adventure is also especially crafted for beginners, those who don't yet know much about the world of Dungeons & Dragons or the system that ties it all together. I'll be right there to guide you every step of the way, so whether you've never rolled a d20 in your life or you're a returning adventurer, Phandalin has a place for you at its table. 🏳️‍🌈 Safe and Welcoming Space This table is built on respect, inclusion, and collaboration. Everyone is welcome here, regardless of identity, background, or experience with tabletop RPGs. Whether you're rolling your very first d20 or you're a seasoned adventurer, you'll find a friendly group ready to share an unforgettable story together. The goal is simple: make sure every player feels comfortable, heard, and excited to take part in the adventure. 🗡️ A Classic Call to Adventure Step into one of Dungeons & Dragons' most beloved adventures and discover why Phandalin has become such an iconic destination. What begins as a simple escort mission quickly unfolds into a tale of forgotten legends, ambitious villains, hidden treasures, and ancient mysteries. Along the way, you'll meet memorable allies and dangerous foes while exploring a vibrant corner of the Forgotten Realms filled with history, intrigue, and opportunity. ⛰️ Exploration and Discovery Adventure lies beyond every winding trail and weathered doorway. Venture into forgotten temples, abandoned mines, ruined fortresses, and long-lost dungeons, each hiding secrets waiting to be uncovered. Exploration rewards curiosity, careful planning, and clever thinking, offering magical relics, hidden lore, and unexpected encounters for those willing to stray from the beaten path. 🔍 Mystery and Investigation Not every challenge can be solved with a sword. The people of Phandalin each have stories to tell, motives to hide, and secrets worth uncovering. Observant players who ask questions, connect clues, and investigate the world around them will often discover new opportunities, hidden dangers, and alternative solutions that might otherwise remain unseen. 🎭 Roleplay at Heart This is a character-driven game where your choices matter just as much as your abilities. Meaningful conversations, difficult decisions, and memorable relationships are at the heart of the experience. I encourage players to embrace their characters' personalities, ideals, flaws, and goals, creating moments that feel genuine and rewarding. Those who actively engage with the world and bring their characters to life will find the story responding in kind. ⚔️ Meaningful Combat Every battle serves a purpose within the narrative. Some encounters test your tactical skill, others challenge your resource management, and a few may force difficult moral decisions. Victory isn't always guaranteed, and rushing headlong into danger can carry lasting consequences. Teamwork, creativity, and strategy are often just as valuable as a powerful weapon or spell. 🗺️ Cinematic Presentation The world comes alive through immersive presentation. Official module maps enhanced in Foundry VTT, carefully selected music, atmospheric sound effects, dynamic lighting, and vivid narration work together to create memorable scenes. Whether you're descending into forgotten ruins, standing before a looming fortress, or sharing a quiet conversation in a bustling tavern, every moment is presented with the goal of making you feel like you're living inside the story. 📜 Campaign Listing: If you'd like to read the full campaign details, character creation guidelines, house rules, and reserve your seat, you can find everything here: https://startplaying.games/adventure/cmrdy1gb300gok204lq1k7t7h?ref=cmjkeghcz002oif042ddtkai4 Any questions or interested in joining? Talk to me on Discord ojaum, and we will see what dinner at Ravenloft has in store.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
5e world of mazes and riddles, Greyhawk dungeon cr
Players
1/4
GM
1/1
Dungeons & Dragons 5E
en English

5e world of mazes and riddles, Greyhawk dungeon cr

Hi my name is Pete, i run only year long themes of Dungeon campaigns. The game sessions are weekly on Saturdays at 6pm Pacific time, yet usually we start at 630 pm to allow all to get to the game. I run advanced rule concepts and my own system with 5e, all rule sets are used. Realistic conditions are also apart of the dungeon setting.  • Requirement: I require a short interview and character creation process and to talk about rules before you can join any games. The interview is based on your schedule not mine I usually give you a week to respond and for an interview or I assume your not interested. • I will have a session zero as well to go over ruless again. • Content to read: You are required to read channels • Welcome channel  • Server rules channel • Campaign intro channel •  Home brew rules short list channel . • Take your time to read and make sure this server is right for you. Also you don't have to remember everything. I will go over most rules per game session. • Behavior and content,  this server is a moderate humor level NSFW server. • Cancel culture and politically correct ideologys are not supported here. So please  just keep it to your self. • Sciences , Politics, Religion , Race is allowed to be discussed or if mutual with a debate. • World setting, your in the world of Mazes and Riddles a High fantasy/ Classic genre  middle earth planet similar to earth. • The continent of Greyhawk my version is the country that you are in which is my version. Theme: Dungeon crawler, 50 % combat , 20% role play, 30 % strategy  Thursday game Premise of party  Premise of party, the premise is that all in the party are hero artifact hunters. You must gather 5 miss8ng pages to an artifact spell book to purge greyhawk from a deadily necrotic fog... Saturday game Premise of party, the premise is that all in the party are hero Dungeneer adventures. You must gather 5 magic keys each key is located in a mega dungeon for a dire matter with king of greyhawk. • Game info Start time: 6pm Pacific thursdays and Saturdays Duration : 3 or 4 hours with a break Where : • Discord • DND beyond for characters and maps unless theatre of the mind Alternatives: Owl bear or other app. Level:  6 Ages: 18 + ages Exp.  All welcome Server type:  Moderate NSFW System: 5e all rule sets, content, third party, and homebrew Character creation • I'm using all rule sets • Third party • Home brew allowed Stats • start at lv 6 • play what you want • choose xp • roll stats how you want • reroll stats under 13 • max hp • allowed a feat at lv 1 • choose encumbrance •  perquisites are imposed • ingnore coin weight  • place character to public     Items you get: • 1000 gp • starting equipment • standard armor • bag of holding • one rare magic item Home brew Items given, all are in DND beyond •  guild survial cache •  Assassins Medicine kit lasts 1 week. • colos Healing ring 2d10 3x per day • colos orb of detection • colos cloak of camelion

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Oneshot
The Witching Crown | Halloween Masquerade Mystery
Players
1/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

The Witching Crown | Halloween Masquerade Mystery

Paid game
The Game Master charges a fee to run the game.
Sign up or learn more by clicking here Saturday October 17th @ 7pm Central timezone You’re invited to a masquerade hosted by a family who considers haunted bedrooms a luxury and conversations with dead relatives perfectly polite. Dress your finest. Choose your mask. Try not to offend the ancestors. Tonight, their castle is filled with music, candlelight, and guests celebrating the defeat of a legendary Witch Queen. The hosts are delighted to welcome you. Their daughter has already predicted how you’ll die, but she’s willing to revise her notes. Then midnight strikes—and every light goes out. A voice whispers your name. When the candles return, a noble is dead, an ancient crown is missing, and unnatural fog has trapped everyone inside. Now you’re guests at a party with a killer, a thief, and something haunting the halls that knows more than anyone is willing to admit. Question masked suspects, catch their lies, explore forbidden rooms, and piece together what happened during the blackout. As portraits change and the dead begin speaking, you’ll discover that finding the culprit won’t be enough to save everyone. Someone buried a terrible secret beneath this castle. Tonight, it wants to be heard. Will you protect your charming hosts, help the spirit they fear, or find another way to survive the night?

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Curse of Strahd | Gothic Horror D&D Adventure
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Curse of Strahd | Gothic Horror D&D Adventure

Paid game
The Game Master charges a fee to run the game.
Curse of Strahd — Enter Barovia The mists have found you. They do not intend to let you leave. A land trapped beneath an endless grey sky. Ancient forests hide things that should never have survived. Villages cling desperately to what little hope remains. And above it all watches a vampire who has ruled this valley for centuries. Count Strahd von Zarovich knows you are here. The question is whether you'll survive long enough to escape him. 🦇 What to Expect 🩸 A Story About Your Characters Your characters aren't just along for the ride. Your decisions, relationships, fears and ambitions will become part of the story. Barovia will react to what you do — and Strahd will take notice. 🏰 Gothic Horror & Dark Fantasy Expect haunted castles, cursed villages, ancient forests, terrifying creatures and people who have learned to survive in a world without hope. The campaign can be dark and unsettling, but we'll keep the table itself welcoming and enjoyable. 🎭 Roleplay & Character Development Barovia is filled with people who have their own problems, secrets and motivations. You'll have plenty of opportunities to interact with NPCs, make difficult choices and decide what your character is willing to sacrifice. ⚔️ Dangerous Combat Combat matters. Not every encounter is designed to be won by simply charging forward. Sometimes running away is the smartest choice. You'll face creatures that can genuinely threaten your party, and your decisions outside of combat can be just as important as your tactics during it. 🗺️ Exploration & Mystery Barovia isn't a linear dungeon. You'll have freedom to explore the valley, discover its secrets and decide which dangers you're willing to face. 🆕 New to D&D? That's completely fine. You don't need years of D&D experience to join. I'll explain the rules as we play, help you create your character and make sure you understand what's happening. The important thing is that you're ready to play a character and become part of the story. 🎲 Campaign Details System: Dungeons & Dragons 5e Campaign: Curse of Strahd Starting Level: 1 Players: 4–6 Session Length: 3 hours Frequency: Weekly Experience: Beginners & experienced players welcome We'll use Foundry VTT for maps and combat, with Discord for voice chat.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Phandelver & Below: The Shattered Obelisk Beginner
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Phandelver & Below: The Shattered Obelisk Beginner

Paid game
The Game Master charges a fee to run the game.
Phandelver & Below: The Shattered Obelisk New to D&D? Experienced adventurer? Either way, you're welcome at my table. Something is wrong in Phandalin. What begins as a classic adventure on the Sword Coast will take you from goblin-filled caves and dangerous wilderness to ancient ruins, strange magic, and secrets buried deep beneath the world. Phandelver & Below: The Shattered Obelisk is a campaign that starts with the beloved Lost Mine of Phandelver adventure before gradually transforming into something much stranger and more dangerous. And you get to decide how your story unfolds along the way. ⚔️ What to Expect 🎭 Roleplay & memorable characters Phandalin is filled with people worth meeting, helping, annoying, or occasionally punching. Your character's choices matter, and I'll give you plenty of opportunities to develop their story. 🗺️ Exploration & adventure Travel through the Sword Coast, discover forgotten locations, investigate mysteries and uncover what is really happening around Phandalin. ⚔️ Exciting combat Expect a mixture of tactical encounters, dangerous monsters, classic D&D enemies and the occasional fight that goes very differently from what you expected. 🧩 Mystery & discovery There is more happening beneath Phandalin than initially meets the eye. Strange events, missing people and mysterious forces gradually reveal a much larger threat. 😂 A relaxed table This is an adventure, but we're here to have fun. Expect serious moments, ridiculous plans, terrible decisions and the occasional natural 20 that completely changes everything. 🆕 New to D&D? Absolutely no problem. You don't need to know every rule before joining. I'll explain the mechanics as we play, help you build your character, and make sure you understand what's happening without turning the game into a rules lecture. Experienced players are equally welcome — especially if you're looking for a campaign where you can really get into your character. 🎲 About the Campaign System: Dungeons & Dragons 5e Starting Level: 1 Ending Level: 12 Players: 4–6 Session Length: 3 hours Frequency: Weekly Experience: Beginners & experienced players welcome We'll use Foundry VTT for maps and combat, with Discord for voice chat. 🧙 Character Creation We'll make sure your character fits naturally into the campaign and has reasons to actually care about the adventure. You don't need to arrive with a perfectly finished character sheet. If you have an idea for a character, bring it to me and we'll build it together. 👋 About Your DM I've been playing and running D&D for around 10 years, and I've spent a huge amount of that time behind the DM screen. My goal isn't simply to run you through a published adventure. I want you to leave each session feeling like your party actually created something together. I'll provide the world, characters, monsters and situations — but what happens next is up to you. Grab a seat and let's see what happens in Phandalin.

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Tabletop RPG
Tabletop RPG
M&M
Mutants & Masterminds
Online
Campaign
Saving Valor City
Players
4/5
GM
1/1
Mutants & Masterminds
en English

Saving Valor City

During a solar eclipse, every hero in the city was encapsulated in a purple crystalline material, causing them to enter a stasis-like trance. The supervillain responsible no doubt had motives for bringing such foul dark magic back to the city. With one fell swoop, his sinister goal was within reach, but once the other criminals of the underworld realized what was going on, the real trouble began. Organized crime swiftly took control of the city's infrastructure. The police force has been subdued, a foreign princess is kidnapped, and the streets are littered with nothing but gunmen, troublemakers, and delinquents. While all the good guys with powers were imprisoned, it appears the bad guys did not suffer any losses. The military fought bravely but was eventually forced to retreat out of the metropolis. Shop owners are left to defend themselves against looters. Hospitals are overburdened with patients. Food supplies are running short as distributors pull away. Crops are withering and dying. Without the heat from the sun, the city is entering a localized miniaturized ice age, and nobody can figure out how to awaken their caped crusaders to defend the city once again. An amplified signal is reaching out to whoever will listen. Whether you're an engineer with a Battlesuit looking to test your inventions. An ancient warrior brought to the future through some magical mishap, trying to find his way back. An alien prince looking to prove himself worthy of an intergalactic crown. A mutant hiding from the world, ready to emerge and prove his allegiance to justice. Maybe you're a spellcaster of some sort, graduated from a school of magic, looking to protect the veil that your order guards for all eternity. Perhaps your underwater realm was disturbed by the fighting above ground, and now you're looking for answers. Whoever you are, you're about to enter a world of trouble. A ship is safest in the harbor, but that's not what ships were built for. •••••••••••••••••••••••••••••••••••••••• This is a free online game for Roll20, played biweekly on Saturdays (10th & 24th October and so on) at 19:00 GMT for 3 hours. I'm looking for one additional player to fill the spot left by a friend who is going on a hiatus. We play the good guys, which means we turn the bad guys over to the proper authorities without killing anyone. It's an uphill battle against a foe who plays by no such rules. We try not to break the law, and we try our best not to lose our humanity. The hero group is made up of: Bystander (Crime-fighter): A completely normal guy who was forcefully given a cognitive hazard ability. Outside of physical touch, nobody can ever remember him, see him, or hear him. His entire existence is removed from anyone's mind until they once again are faced with his reality. Technically invisible and functionally immortal, if he ever dies, he will revive on the following round. His powers bring him great misfortune, as he can never pay rent for an apartment, buy food, or have a family. Bystander looks forward to the day he confronts whoever gave him this curse. Hearth (Blaster): A fire-based homunculus, whose soul was crafted by a powerful wizard from a bomb, now burns with the fire of justice. Although technically only two months old, it remains to be seen whether or not Hearth will learn what it means to be human. Especially considering she got all her understanding of right and wrong from TV shows. Hearth is looking for a purpose, and the one person who could answer this question seems to be missing. Hexadecimal (Mystic): Part-time streamer, full-time Technomancer. A sorceress with the ability to cast spells with a technology descriptor, hoping to make it big on online platforms. Lifeline (Paragon): When the real 'Lifeline' was encased in the crystalline prison, her criminal sister took up her mantle and continued her legacy. With the power of super strength, flight, healing, and the ability to copy powers from those she touches, Lifeline focuses all her effort on reuniting with her greatest rival.

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Tabletop RPG
Tabletop RPG
WW&G
Warhammer Wrath & Glory
Online
Campaign
W&G: The Last Gift of The Crimson Prince
New
Posted 13 hours ago
Players
3/5
GM
1/1
Warhammer Wrath & Glory
en English

W&G: The Last Gift of The Crimson Prince

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Roleplay focused
Conversation, character and story take up most of the table time.
The Greensteel Corsairs are the most daring and notorious pirates of the Gilead system. Despite being composed mostly of Aeldari, the Emerald Princess has begun to bring others into the fold. The corsairs do not always trust these outsiders and they are often given the most dangerous of missions to prove their worth. Our heroes are no different, gathered together because of their unique skill they have been tasked with a mission. To infiltrate the lair of the Haemonculi Caraxus and steal a powerful relic; The Heart of Mathlann. Having been sent under the guise of prisoners sold to the Haemonculi they must find the relic and escape.Their efforts will reveal a drama unfolding in the wider galaxy and a map to a legendary treasure. A relic from a fearsome Aeldari corsair that could change not only their lives but the lives of the countless souls that call Gilead home. Together they will roam the wine dark sea and test their mettle against the worst the sector has to offer, for at the end of their journey the last gift of The Crimson Prince awaits. OOC Information While set in the Grimdark setting of the 41st Millenium this game will have a much lighter tone with a greater emphasis on high adventure and daring escapades rather than the usual doom and gloom that pervades the setting. While predominately an aeldari based story players will be able to pick from a variety of non-aeldari races. No experience with either Wrath & Glory is required. This is a beginner friendly and LGBTQ+ friendly game. Hatefulness, bigotry and anti social behavior will not be tolerated. Game time starts at 8pm est runs on a weekly basis every Thursday. We are currently 2 sessions in and require 1-2 additional players. If you are interested please fill out this form and I will reach out to you. https://forms.gle/qcqMrk3B9pfbwMFo8

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse Of Strahd
Players
3/4
GM
1/1
Dungeons & Dragons 5E
et Estonian en English

Curse Of Strahd

Horror
The game leans into fear, tension and dark themes.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Otsime 2-4 inimest, kes oleks huvitatud uurima ja avastama Barovia maid ja ajalugu! Vanuse piirangut kui sellist ei ole, aga peate arvestama, et DM on 15! Sul peab olema hea mikker, discord või muu äpp mille kaudu saab teha grupikõne ja võimalusel jagada ekraani. Sul ei pea olema eelnevat kogemust D&Dis. Kirjutage Discordi: karlys1

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
princes of the apocalypse
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

princes of the apocalypse

princes of the apocalypse module group are level 6 just finished sacred stone monastery.

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Tabletop RPG
Tabletop RPG
Fallout
Fallout 2d20
Online
Campaign
Fallout TTRPG (By Xp to Level 3)
Players
1/5
GM
1/1
Fallout 2d20
en English

Fallout TTRPG (By Xp to Level 3)

Hello! I am Robotic and I am planning on running Xp to Level 3's Fallout TTRPG system. I have a discord set up to where we will be running it and I even organized the discord for easy learning since I don't think a lot of people would know how to play the system. We will be using Roll20 and the time for each session is going to be 6pm EST and is completely free. Hope to see you there!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd - Artist Group
New
Posted 14 hours ago
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd - Artist Group

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi! My name's Caleb. I'm a queer 33 y/o artist by trade (and also for fun). I have an established group of other artists and creatives, and we're specifically hoping to find a fellow artist to join us. No specific skill level in mind, we just really like the idea of playing with other like-minded people! I'm running Curse of Strahd! We have one very established character (coming over from a previous CoS campaign that ended very early) and a few character ideas floating around, but we're all very much in the beginning stages of forming everything. We're looking to start playing early next year, giving us good time to plan, bond, and also avoid any holiday scheduling conflicts! We make playlists, art, moodboards, do written RP for downtime, etc. Very engaged group! I build strong narratives, and incorporate player backstory into the main plot as much as I can. Curse of Strahd is lethal, and you can easily stumble into a TPK if you don't take it seriously. So please keep that in mind. We're looking for someone who wants to take the game very seriously, while having fun. We have a diverse, queer table and we're looking for others who fit in. We haven't started the campaign yet! Please note some of the following: - This game most likely has this static time slot: 7PM-11PM EST, every other Wednesday. The day could potentially change, but it is most likely going to be the Wednesday. And no, the timeslot unfortunately will not be changed. - late 20's-40's in age - looking for people 30+ ideally. Do not apply if you are a teenager or in your very early 20s, your application will be deleted immediately. - roughly 60/40, roleplay/combat ratio - romance, flirtation and fade-to-black intimacy is always permitted at my table. Everything else will be table veils and lines. - my tables usually have a species list (humans and variants, all elves, genasi, tieflings, changelings always being standard, but I am open to homebrew and other suggestions.) - Discord for VC, Foundry VTT - D&D 5e - zero tolerance for AI in any part of your character creation - while sometimes it can't be helped, I am looking for someone who definitely wants to see this through to the end. Please be committed to the game. It will not be short. - Curse of Strahd has many difficult themes. While I will stick to veils and lines, please be aware that this is a dark, gritty campaign, and if your limits are too extreme, it might not be a fit for you.  ----- If you're still interested in hearing more, please fill out this form! And if you have artist friends who might be interested, send them this post! https://forms.gle/AyzoSRa9n1RUD4vG6 - Caleb

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Ravenloft: Conquer the Horrors Within
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Ravenloft: Conquer the Horrors Within

Paid game
The Game Master charges a fee to run the game.
Join an unprecedented alliance seeking to root out a corruption spreading across the realm. Dive into twisted horror filled domains as you seek the source and destroy it. Expect to hunt deadly monsters, navigate an undead masquerade, outwit a twisted hag, and execute a heist right under the nose of a vampire lord. You will explore ancient tombs, overthrow undead warlords, survive twisted labs, and more while navigating the politics of vampire courts, lycanthrope clans, and hag covens. Expect tactical combat, meaningful roleplay, and a story driven by your choices. This campaign is a dark fantasy, gothic horror domain crawl across the Mists of Ravenloft. Knowledge of Ravenloft lore is not required! You will uncover its twisted secrets as you explore. This game is perfect for those who enjoy Castlevania, Van Helsing, Bloodborne, and similar adventures. Never roll a d20 before? I can walk you through everything you need to become the hero the world needs! This is a combat heavy, monster hunting game. $15/session through here: https://startplaying.games/adventure/cmuvkuxiz0013kt04s7zalxxy?slug=cly4hl6oe0067fuv70a54yaqv

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
East Peoria
Campaign
Tales of the [genre] West
Players
4/8
GM
1/1
Savage Worlds
en English

Tales of the [genre] West

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Teens
The table is meant for teenage players, so the tone and content stay age-appropriate.
Wagon chases, shootouts, saloon brawls, and more await those who are brave enough to head out west. Join us for some wild west fun with a twist.  Over the course of the campaign the additive genre will change with input from the players.  The campaign is beginner friendly and open to all who want to join...even those who struggle to make it on time. The game will be held at Zeek's Comics and Games in Washington Illinois.  The game meets from 5:30 pm to 8 pm every other Thursday starting on July 30th 2026.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Faerun for new players
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Faerun for new players

Paid game
The Game Master charges a fee to run the game.
Have you wanted to try D&D for a while, but keep thinking: “I don't know the rules.” “I'm probably terrible at roleplaying.” “I don't even know how to make a character.” “Everyone else will know what they're doing except me.” Then you're exactly the kind of player I enjoy introducing to D&D. I'm an experienced DM running weekly online campaigns, and a large number of my current long-term players started with little or zero real D&D experience. You do not need to read the entire Player's Handbook before joining. You don't need to memorize every spell, know how every mechanic works, or come in with a 10-page character backstory. We'll build your character together, I'll explain things as they become relevant, and you'll learn naturally by actually playing the game. And don't worry—beginner-friendly does not mean the campaign is watered down. The dice still matter. Your decisions have consequences. Characters can succeed, fail, get themselves into horrible situations, come up with ridiculous solutions, and completely change where the story goes. My games focus heavily on: • Character development • Roleplay and relationships between characters • Player freedom and creative solutions • Exploration and meaningful decisions • A story that reacts to what the party actually does • Helping new players learn without constantly stopping the game • A consistent weekly campaign rather than playing once every few months One of my current players described the experience like this: “The players have freedom, and no decision ever feels like a wrong one. I keep coming back for the DM, the players, and the characters and stories we've told together.” — Remy / Joffarex You don't have to be an amazing roleplayer when you start either. Quite a few of my players were nervous about roleplaying when they first joined. That confidence usually develops naturally once you become comfortable with your character and the group. GAME DETAILS System: D&D 5e / 2024/2014 rules Campaign: Faerun for new players Format: Online Voice: Discord VTT: Roll20 Session Length: Around 3–4 hours Group Size: Around 5 players Frequency: Once per week Price: Session 0, character creation, and onboarding are free. Regular campaign sessions are $20/player Experience Required: Absolutely none Current Openings: 5 SCHEDULING Wednesday, 8 PM GMT+4 / 12 PM ET my schedule is flexible, so if this time doesn't suit you, we can discuss it over a call THE ADVENTURE This is a long-term campaign set in Faerûn, built specifically for a new group. You’ll start as relatively inexperienced adventurers and gradually become involved in larger conflicts, dangerous factions, strange locations, and stories tied directly to your characters. Expect a mix of roleplay, exploration, combat, mysteries, character backstories, and choices that can genuinely change where the campaign goes. This is not a pre-written railroad where you just follow quest markers—the direction of the story will depend heavily on the party. INTERESTED? Send me a message here first with: Your timezone Your general weekly availability Whether you've played D&D before What kind of character, campaign, or D&D experience sounds fun to you Anything you're nervous or unsure about If it sounds like the game could be a good fit, I'll give you my Discord and we can talk properly there before you commit to anything. I care quite a lot about group chemistry, so I'd rather have five people who genuinely enjoy playing together every week than simply fill seats as quickly as possible. Complete beginners are very welcome.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Need a DM?
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Need a DM?

Paid game
The Game Master charges a fee to run the game.
Do you already have 3–5 friends who want to play D&D, but the campaign never actually gets off the ground because nobody has the time or experience to DM it consistently? This is specifically for groups like that. I run weekly online D&D campaigns for existing friend groups. You keep playing with your friends; I handle the DM side: preparation, rules guidance, campaign structure, NPCs, encounters, worldbuilding, and keeping the campaign moving every week. One of my current groups described their situation this way: they had tried for years to get a proper campaign running, but scheduling and not having an experienced DM kept stopping them. After joining, their player said: “You are paying for preparation, reliability, experience, storytelling, and someone taking responsibility for keeping the campaign running.” The game itself is character-focused and flexible. Your decisions matter, your characters can shape the story, and beginners are completely welcome. I also help with character creation and rules instead of expecting everyone to arrive as an expert. DETAILS System: D&D 5e / 2024 rules Players: Best for an existing group of 3–5 Format: Online Voice: Discord VTT: Roll20 Schedule: Weekly Session Length: 3–4 hours Price: $20 USD per player, per session Campaign Options: Custom Faerûn / Curse of Strahd / Tomb of Annihilation / other options depending on what your group wants If your group has been saying “we should really play D&D” for months—or years—send me: Number of players Your timezones Days/times that work for the group Experience level What kind of campaign you want I’ll tell you honestly whether I have a slot that fits.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Divine Right to Rule - A Small Westmarch PBP
New
Posted 14 hours ago
Players
2/8
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Divine Right to Rule - A Small Westmarch PBP

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
This continent-spanning campaign takes place in 535 PA. In the wake of a war that is still relatively recent, tensions are high between the countries of Ingentes. Banditry has been rising to alarmingly common levels, Druidic and Arcane magic is outlawed and seen a "Witchcraft" by the Holy Elysian Chamber, and no matter where you go, fear of the other countries and monsters that lurk in the dark is prevalent. This negativity is exactly what the forces that would destroy Ingentes need to spark the fires of war. In this campaign, each player makes their own character and their own decisions. I have an overarching storyline, but there are plenty of branching paths and objectives that allow the heroes to do as they please. I plan to make this campaign an open-world westmarch, where the players are free to do whatever they like, whether that's forming one big group or multiple small ones! If any of you want to form a splinter group or go on a solo adventure, that's allowed! This campaign features hack-and-slash adventure, dungeon crawling, mysteries, and political intrigue. There's something for everyone in this campaign, and a full map to explore with a campaign that's written as you progress! To make this easier for everyone, this is a playbypost campaign, a text-based adventure over Discord with no official start or stop: I'll be regularly available almost every day to DM, and the weekly payment will happen every Sunday.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Johnstown
Campaign
Hoard of the Dragon Queen
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Hoard of the Dragon Queen

I am looking to start a new long-term group to run through the Hoard of the Dragon Queen and potentially beyond. This portion of the post is normally where I sell the campaign module. But Hoard of the Dragon Queen is already pretty famous, so suffice it to say- There will be adventure, there will be dungeons and there inevitably WILL BE DRAGONS! We will be playing in person at my house, using miniatures and wargaming terrain. I live near 1-25 and Eisenhower Blvd in Loveland. Game night will be determined by the group but game time will be roughly 530 to 830/9pm. My schedule is flexible and can accommodate a weeknight or weekend schedule. My house is a non-smoking environment, so feel free to smoke/puff before you show up. If you want to have a few beers while we play, thats fine. But i try to keep drinking to a 2 drink minimum since people getting tanked at the table is a problem. Also, I have 2 dogs, so if you are allergic this might not be the game for you.    As far as how I am as a DM, I'd say I run a game world that takes itself seriously.  The dice come out in every session, and I lean more heavily into combat than i do role-playing. I prefer players that are driven, and want to achieve things in the game. I also think the most important player quality is attendance. People missing games and cancelling is the #1 reason games die off.     I prefer to stick with the standard PHB lineages. For classes and subclasses, I am ok with homebrew, but it will need to be approved and if I have a problem with whatever it is, we will try to rework it before I say it's not going to work.     I also homebrew enemy stat blocks heavily. If you are the type of person who has memorized the entire monster manual and will become upset when the enemies use spells and abilities that aren't in the book, this is not the game for you.    The Hoard of the Dragon Queen is one of the first modules ever released for 5th Edition, and it is a bit rough around the corners. I'll be making some edits to the module, mostly to make the game more enjoyable to run and to play.    The characters will be starting at level 1, and the group will decide if we roll for stats or if we use the standard array.    There's always tons of stuff i forget to write during a LFG post, so if you have questions feel free to reply, message me directly, or feel free to hit me up on discord- biossecond

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Galaxy Divided
Players
0/6
GM
1/1
Dungeons & Dragons 5E
en English

Galaxy Divided

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
We will be doing a star wars campaign using the 5.5 system with homebrew thrown in i have made alot of the stats and classes to feel free to ask me for the specs. So you can homebrew it in roll 20

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Tabletop RPG
Tabletop RPG
BitD
Blades in the Dark
Online
Campaign
Blades in the Dark: The Red Dawn
Players
4/6
GM
1/1
Blades in the Dark
en English

Blades in the Dark: The Red Dawn

Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
About the Game Blades in the Dark is a tabletop roleplaying game about a crew of audacious scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are no heroes here—you play as criminals, outcasts, and survivors navigating a grim metropolis trapped in eternal darkness, surrounded by restless ghosts and a corrupt regime. The game runs on the fast-paced, narrative-driven Forged in the Dark system. Instead of getting bogged down in endless math, it focuses on daring heists, flashbacks, creative problem-solving, and dealing with the messy consequences of your criminal lifestyle. About the Crew: "The Red Dawn" We are playing as The Red Dawn, a Bravos crew. While other gangs might stick to quiet burglaries or smuggling, your crew thrives on intimidation, violent enforcement, and direct action. However, you aren't just common thugs for hire—The Red Dawn are freedom fighters fighting the system. You are pushing back against the oppressive authorities, corrupt nobles, and ruthless factions tightening their grip on the city. Expect a gritty mix of high-stakes heists, bloody turf wars, and revolutionary defiance against a world that wants to keep you down. Campaign Status & Who We're Looking For Current Status: We have already played a couple of sessions, so the group dynamics are forming, and the world is starting to react to our crew's actions. New Players Welcome: Don't worry if you missed the very beginning! It is very easy to jump right into an ongoing Blades in the Dark campaign. Whether your character is an existing ally breaking out of prison, a fierce new muscle brought into the fold, or a specialist looking to join the cause, we will weave you seamlessly into the narrative. Vibe: Collaborative, cinematic, character-driven, and focused on having fun together while our scoundrels bite off way more than they can chew. Interested? If you want to spark a revolution with a sharp blade and a stubborn streak, leave a comment below or send me a message telling me a bit about your TTRPG experience and what kind of scoundrel you'd love to play!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
New to D&D? Heroes of Phandalin Beginner Campaign
Players
4/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

New to D&D? Heroes of Phandalin Beginner Campaign

Paid game
The Game Master charges a fee to run the game.
$15/ session: Click here to sign up or learn more Bi-weekly / Thursday - 6:30 PM CDT This is a beginner-friendly Dungeons & Dragons campaign set in the frontier town of Phandalin. You’ll start at level 1, take on local quests, explore ruins, deal with monsters, and gradually uncover a larger threat tied to the region. The campaign blends open-ended adventures with a growing story, so you’ll always have direction—but your choices matter. Built for New Players No experience needed. This game is designed to teach you as you play: Step-by-step guidance during sessions Help with character creation Rules explained in plain language A supportive, low-pressure table Worried About Starting? I’ve Been There. “I’m not creative enough” You don’t need to be. Just decide what your character does. “I attack.” “I search the room.” That’s enough. The flavor comes naturally over time. “I don’t know the rules” You’re not expected to. We’ll handle that together. The only rule that matters at the table: keep the game moving and have fun. “I’ll feel awkward roleplaying” No voices required. You can simply describe what your character says or does. Roleplay is about decisions, not acting. “I don’t know how to build a good character” You don’t need an optimized build. Fun, interesting characters matter more than perfect ones—and I’ll help you every step of the way. What to Expect A mix of combat, exploration, and roleplay Clear guidance without slowing the game down A campaign that starts simple and grows in depth A story shaped by your decisions The Only Thing You Need to Bring: A willingness to try. This isn’t about winning—it’s about building a story together.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Succubus Heralds | NSFW
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Succubus Heralds | NSFW

Paid game
The Game Master charges a fee to run the game.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
The great powerful succubus maeve is wanting to get rid of some her titles to adventures by creating a sex dungeon and seeing who is worthy of them $30.00 per session  Weekly / Saturday - 6:00 pm BST Session Duration / 3–4 hours Campaign Length / 1–20 Sessions - short term campaign  About the adventure A horror erotica NSFW, short term campaign with leans into the insanity of a succubus using emotions and sex as a way to start the end of the world A beautiful and enchantingly seductive lady who is wearing a red low cut dress thats hugging her figure who is identifying herself as Maeve has been challenging adventurers to beat her 'dungeon' or she'll use her charms to start the apocalypse manipulating core emotions and sensations such as euphoria, pain, trust, greed to make mortal men and women go mad and start a cult in her name So adventures has been going missing showing no evidence they have failed and you are the new group that's been hired to find out what's happened to them You eventually find yourself in this strange mansion that's filled with debauchery, blood and gore. You have to keep going through this strange 'dungeon' and make it through this place or claim the titles and be the bringer of the apocalypse Investigate, use your wits, charm, battle or even your body to bring down maeve or even (join her) WARNING This is a NSFW campaign with strong sexual themes/scenes and body horror In Session 0 I not only go over knowing what my player boundaries are but I inform my players of my own boundaries. Session 0 is also a great way to manage expectations before the game starts. If due to any reason a problem arise, I will have another session 0 to remind everyone of boundaries and safety techniques. Plus in session 0 we will be going in detail about kinks and what everyone is fine with wants to see or don't see. I do breaks in the sessions to let my players have a chance to think, let them have a time to rest mentally for 5 or 10 minutes, or how ever long my players need, so they know they are able to get something to eat or go have a toilet break During intense sessions I inform and remind everyone that my Dms are always open so they are aware if they do feel uncomfortable at one point and I am not aware and don't want to say it outright i will take it seriously and make sure to keep the player comfort a priority. At the end of intense sessions I always check in on my players to make sure they are okay

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Rot
Players
4/7
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Rot

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
An Eldritch Horror with a Vampire Twist  You crashed a nautiloid ship and you have temporary amnesia forgetting the past 48 hours of your events  You have a strange headache and you swear you feel a tense migraine forming behind your eye a piercing pain almost wriggling.  You find your bearings and you realise your near a place called Seabrooke  When you get there it's a strange solem place. The Lord has been taking people away and they have never been seen again  And you realise your senses can't be trusted as your starting to see things that is making your psyche break.  What is happening? What is this strange illness that's spreading in Seabrooke and why does it not stop with a cleric or a paladin touch

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Runial (Homebrew)
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Runial (Homebrew)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The campaign takes place on a homebrew world called Runial. The civilizations that inhabit it are: Civils, the alliance of demi humans such as humans, elves, dwarves, gnomes, halflings, orcs, goblins, and any other manner of humanoid beings. Ferals, which are more animal than humanoid, anthropomorphic creatures made up of any animal species you can imagine. Pseudofauna, which are a mix of demi human and some animal trait. Examples of this include holstaur, winged humans, merpeople and so on. They're distrusted by both Civil and Feral societies though are free to dwell within either albeit with some difficulties. Otherworlders, mysterious beings with special powers that are resistant to Runian natives. They can be any Runian race, although none of them arrive with memories of how they came to be. Civilization for the most part on Runial can be compared to the 1800s. The most advanced parts of the world have access to basic amenities such as rudimentary plumbing and electricity. Weaponry has advanced up to single action revolvers and lever action rifles. Runial in recent times has been plagued by a mysterious weather phenomenon known as the Aetherwind, a warm gentle breeze that rises from the ground, bringing with it motes of multicolored orbs of mana that float gently towards the sky. Any living thing caught in the Aetherwind is quickly and horribly mutated, rarely surviving the process. Alongside the appearance of the Aetherwind came the arrival of beings known as Otherworlders, people with special abilities that boast high resistance to attacks from Runian natives, making them difficult to combat without extreme measures. The Aetherwind began at the most northern point of Runial and over time has crept slowly to the south, pushing the Civil races down towards Feral territories. Ferals, in an attempt to retain their lands, have declared a defensive war on Civils to prevent their encroachment and Civils, desperate to escape the Aetherwind, grab what land they can to survive. The Aetherwind can also appear in random pockets anywhere on Runial, making nowhere truly safe. You are an adventurer that has woken up in an alien looking laboratory with no memories of who you once were or what has been done to you. After a narrow escape, you're now looking for answers alongside others that have also escaped the facility. Note: The game has themes of violence and is somewhat dark in nature without becoming too edgy. We are partially on the second act of the campaign and are looking for 1 additional player for a long term commitment. I prefer newer players and don't mind teaching them, but veterans are ok too. My campaign has some homebrew and mixed elements. I DO use generative AI in creation of character images and some tokens in Foundry. I do NOT use AI in any part of my worldbuilding, character creation, or story progression. The session will take place over Discord mostly through text and voice, but for some sequences such as combat Foundry will be used. If this info dump was enough to entice you, feel free to message me!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Detective Domains of Dread
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Detective Domains of Dread

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
For some reason or another, you have been pulled into the mists. You arrive in a grey, monochrome detective agency. Everything is devoid of colour, including yourself. A woman sits behind the desk and lifts her head from the stack of papers in front of her. "You must be the new recruits I've been waiting for." You look around the room, and several other doors appear and open, with people who have faces as equally confused as yours entering. "There is a lot of work to do," she says as she gestures to the chairs in front of her desk. "But first, introductions. My name is Flimira Vhage. And you are?" Hop through the Domains of Dread in this sandbox campaign as you work together with others to complete your personal goals and explore the Domains you find interesting. Game Details Session Time: Mondays at 2PM EST (Every week) Looking For: 2-3 more adventurers Current Level: 3 Current Party: A Warlock and Rogue/Ranger Game is $18 USD per session (via PayPal) Session 0 will be once we have enough players Contact me here or reach out on Discord at pauliukjohn.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
One Bite, One Of The Dead
Players
1/7
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

One Bite, One Of The Dead

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
A beginner friendly zombie apocalypse campaign A detective agency has been employed by the flaming fist to investigate this strange haunted house near a cemetery where strange groaning snarling sounds were heard. what they found made them race against time to stop a zombie apocalypse as they found evidence that becoming a zombie no longer involves necromancy but a simple bite, a bite that cant be cured well not unless you cut the limb in time so now you need to get people to take this seriously while investigating outbreaks and figuring out what is new about these zombies but hey no pressure

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
From the Depths
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

From the Depths

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Campfire embers are the last thing you remember. Whether you were traveling alone or guarding a merchant caravan, the wilderness suddenly went dead silent. Then came the masked attackers—too many, too coordinated, and overwhelmingly lethal. Your camp was slaughtered. But you? You were taken. You awaken in darkness, bound in heavy chains deep underground. If you ever want to feel the sun on your face again, you and your fellow captives must forge a desperate alliance, break free, and survive an escape that will spiral into a world-spanning epic. PRICE: $20 (through PayPal or Venmo) / Session —> Session 0 is free and the first official session is 50% off. The price is negotiable, but everyone at the table's gotta pay the same thing so it's fair.   I also offer "bundles" at a discounted rate. WHAT YOU GET: —> you get to embark on a full homebrew campaign spanning from levels 2 to high teens (possibly even level 20) campaign with personal character arcs tailored to your character’s backstories woven in with the overall narrative. —> there is also an artist in my server that will do a frww character portrait art for each new character in the server SCHEDULE: Sundays (weekly) starting at 10am PST. Games will run 4-5 hours. ---> I will be running this game additional days of the week. Same campaign, different players on the following days and times: --------> Tuesdays starting 1030am PST --------> Wednesdays starting at 1030am PST --------> Thursday (Bi Weekly) starting at 230 PST --------> Fridays starting at 1030am PST Just tying to fill up one table at a time. WHERE: the game will be played on Foundry VTT whith voice chat done through Discord. —> I have a new server for the purposes of hosting my games as well as creating a new D&D community SAFETY FIRST: A supportive environment is a priority. Players will fill out a quick RPG Comfort Questionnaire featuring a Lines & Veils section to ensure everyone has a safe, fantastic time at the virtual table. OTHER DETAILS: —> To perfectly fit the unique history and regions of Wysteria, your starting character must be a non-PHB (Player's Handbook) species. This only for your first character, —> we will be using the primarily the 2024 ruleset with some favored 2014 mechanics in addition to various homebrew rules that will be discussed at Session 0 Ready to see the sun again? Send a direct message to @acedespadas on Discord or directly here for to inquire for more. If you’re a great fit for the table, I’ll send over the lore primers and everything you need to start building your character! A BIT ABOUT ME: Hello, my name is Aron, I’m 34 and I started playing this game as the forever DM just before COVID hit and have been DMing multiple weekly games since. I am for the most part fairly introverted which this hobby has helped deal with, and while I may not do all the little funny voices (it’s a thing I’m working on) I’m a sucker for the Rule of Cool and a good story! And what better story then one you build together as a collaboration with other like minded individuals?! Outside of D&D my interests revolve heavily around music, movies, and other general nerd things

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
From Waterdeep to Ruin
Players
0/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

From Waterdeep to Ruin

Paid game
The Game Master charges a fee to run the game.
What Begins in the humble Yawning Portal of Waterdeep as a chance to claim a treasure horde worthy of any dragon worth their scales, ends with your heroes fighting god like beings on a quest to save not just the world, but the multiverse itself!! This campaign will be blending together 3 modules into on Grand Epic! Starting with Waterdeep: Dragonheist, embark what starts as a favor quickly evolves into a race to find stolen gold to become richer then your wildest dreams. Then...dive into the undermountain mega dungeon itself in Waterdeep: Dungeon of the Mad Mage where you'll navigate numerous factions that reside within, find treasure and make a true name for yourself.  Then....it all concludes with the machinations set in motion by none ofther than Vecna in Vecna: Eve of Ruin. Its going to be up to you to stop him before he rewrites the multiverse itself to his own will... PRICE: $20 (through PayPal or Venmo) / Session —> Session 0 is free and the first official session is 50% off. The price is negotiable, but everyone at the table's gotta pay the same thing so it's fair.  I also offer "bundles" at a discounted rate. WHAT YOU GET: —> you get to embark on a long for campaign spanning from levels 1 all the ay to 20!  —> there is also an artist in my server that will do a frww character portrait art for each new character in the server SCHEDULE: Mondays (weekly) starting at 10am PST. Games will run 4-5 hours. ---> I will be running this game additional days of the week. Same campaign, different players on the following days and times: --------> Thursdays starting 1030am PST --------> Saturdays starting 1030am PST Just tying to fill up one table at a time. WHERE: the game will be played on Foundry VTT whith voice chat done through Discord. —> I have a new server for the purposes of hosting my games as well as creating a new D&D community SAFETY FIRST: A supportive environment is a priority. Players will fill out a quick RPG Comfort Questionnaire featuring a Lines & Veils section to ensure everyone has a safe, fantastic time at the virtual table. OTHER DETAILS: —> we will be using the primarily the 2024 ruleset with some favored 2014 mechanics in addition to various homebrew rules that will be discussed at Session 0 Ready to embark on a treasuer hunt and save the multiverse?! Send a direct message to @acedespadas on Discord or directly here for to inquire for more. If you’re a great fit for the table, I’ll send over the lore primers and everything you need to start building your character! A BIT ABOUT ME: Hello, my name is Aron, I’m 34 and I started playing this game as the forever DM just before COVID hit and have been DMing multiple weekly games since. I am for the most part fairly introverted which this hobby has helped deal with, and while I may not do all the little funny voices (it’s a thing I’m working on) I’m a sucker for the Rule of Cool and a good story! And what better story then one you build together as a collaboration with other like minded individuals?! Outside of D&D my interests revolve heavily around music, movies, and other general nerd things

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Let The Streets Run Red
New
Posted 17 hours ago
Players
0/4
GM
1/1
Vampire: The Masquerade
en English

Let The Streets Run Red

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Let the Streets Run Red is an ideal starting point for anyone who wants to jump into the world of VTM! Taking place in and around the Chicago area, embark on stories that assist in organically fleshing out the World Of Darkness.  These moduels make for a nice start to anyone looking to try out VTM but can still be used as foundation for those who want to explore the more open ended storytelling VTM offers through its systems.  I'm a WoD Storyteller with around a year of expierence leading an IRL game. Very open to anyone who would like to learn the ropes for VTM, regardless of your own personal expierence with the franchise or with tabletop in general.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Critter Killers LLC — Modern Fantasy Monster Hunt
New
Posted 17 hours ago
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Critter Killers LLC — Modern Fantasy Monster Hunt

Critter Killers LLC — Modern Fantasy Monster Hunting Welcome to Westfall, where magic is real, monsters are dangerous, and somebody has to deal with them. You’ve just been hired by Critter Killers LLC, a professional monster-control company operating out of Mill Haven. Your job is simple: investigate reports, figure out what’s causing the problem, and take care of it. What starts as ordinary pest control may eventually lead to something much stranger. Expect combat, investigation, exploration, roleplay, mystery, and plenty of workplace humor. I'm a new DM, so I'm still learning and improving as we go. I plan to begin as a oneshot I'm looking for players interested in a long-term campaign, character development, and building a story together. New players are welcome! Wednesdays — 1 PM Eastern Discord + Owlbear Rodeo + D&D Beyond

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Greek-myth campaign for Daggerheart
Players
3/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Greek-myth campaign for Daggerheart

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"Five years ago, a thousand ships answered Agamemnon's call and departed Greece to bring about Ilium's ruin. The greatest heroes, the mightiest weapons, and the most mythical stories are somewhere else.  You are among who remains.  I am Homer, and I will sing of you, amongst Other Names." Set in a fabled Age of Rhapsody — paying homage to the Bronze Age, Greek tragedy and comedy, and classical myth — Echoes of Fate is a homebrew Campaign Frame for Daggerheart exploring lies and prophecies, the making of myths, and what it costs to break destiny. You are not the hero the epic was written for. No prophecy names you. No Muse has claimed your story...yet. So what do you make of a life the songs haven't told yet? If you are a fan of myth retellings such as EPIC: the Musical, A Thousand Ships, The Song of Achilles, come sit by the fire. Some notes on the setting: •  The gods are present but distracted — drawing their eye may bring you greatness, or ruin. Or maybe you'll be drawn to the Mysteries instead? •  No prophecy protects you: your choices ripple outward, and could alter canon myths and even the course of the war itself. •  All stories are welcome, this table is LGBTQ+ friendly. •  New to tabletop, Daggerheart, or Greek myth? This table is beginner-friendly. And no Classics degree required, just curiosity. EU-friendly hours (evenings except weekends where I can do mornings or early afternoons) or US- friendly (late afternoons/early evening). Sessions can be weekly or bi-weekly through StartPlaying.com, at 20$ per session. About me: - I've been a Dungeon Master for almost 8 years and I have plenty of experience in guiding new players. I prefer Theater of the Mind with minimal VTT support. - Your story will matter and I love a long, narrative background I can weave into the main story. - I do character voices!  - I also do character artworks :D Safety tools: Session 0, Lines and Veils, Consent checklist and X cards. I prefer to be honest in advance: Echoes of Fate draws from real life in addition to myth. Slavery was present in Ancient Greece, as was mysogyny, war and violence. You will be able to challenge these in-game through your character, or ask me to avoid mentioning them and I will do my best to do so.

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Tabletop RPG
Tabletop RPG
Fabula
Fabula Ultima
Online
Campaign
The Kindness Blindness Contagion
Players
0/5
Paid game
Paid game
GM
1/1
Fabula Ultima
en English

The Kindness Blindness Contagion

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
System: Fabula Ultima (no books required) Platform: Discord and Foundry (you will not need to purchase Foundry to play this game) Format: Live Time: Now sure yet, I'm trying to find players first and then we'll talk about times (I'm in EST) Tone: Mostly lighthearted, but it will have it's more serious/darker moments Safety Tools: I always use Lines & Veils, X-card, and Open Door Policy Requirements: 13+, beginners and experts welcome, I'm more of a role play heavy gm, so come to the table ready to roleplay. Price: $20 per person unless we get up to at least 5 people, then the price will be $15 per person per session. I'm still working on the story, so I don't have much to say about it other than it'll be fun for everyone even if it has a slightly more female centric topic. The Setting is going to take place in the Ever After High Universe which is a Doll line and internet series (you do not have to have seen the series to play in this game), but I will be bringing in some darker topics. I want to go back to the roots of Fairy tales and have some of the more gruesome aspects. I have 1 player already that I got in contact with on Discord. So I will be looking for at most 5 more players, a minumim of 2.

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Iron Gods campaign Pathfinder 1e, some homebrew
Players
4/6
GM
1/1
Pathfinder 1
en English

Iron Gods campaign Pathfinder 1e, some homebrew

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
PF1e tends to be combat focused, lots of teamwork, but there's puzzles, riddles, investigation too. I don't charge money, game time is Fridays at 6pm central. I have been GMing weekly since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players! This campaign is Discord video chat, but we could change time/day if the other players are willing and able. Don't worry about the mechanics, they are a lot easier than most believe, I am a good teacher (or so I have been told repeatedly over decades). I do not use a VTT. Tried. So I draw it out on a wet erase board, and if there's only one or two enemies, I don't bother and keep it in my head (I have the IQ to be able to do so, and then some). NO FURRIES! If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a class you don't normally. Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's react within the bounds of their Intelligence scores. I poke players into beefing up their defenses in the low levels (in between game sessions), I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. With Iron Gods (this takes you all the way to 17th level) you gotta make the characters WITH MY DIRECT ASSISTANCE in a video or audio chat as I make sure they fit with the group and campaigns, plus I give out extra benefits (like gear). We currently have a female aasimar Cleric, a female unchained sylph Rogue, a male elf Alchemist, and a male angelkin aasimar melee Fighter. They are now 2nd level, and we could use a Gunslinger (probably Techslinger archetype is best given the campaign), and a Wizard magic and tech item crafter/Technomancer (who gets assistance from the Cleric and Alchemist, and I came up with a Wizard build that grants additional 3 feats for item crafting so you can have more freedom), or another high int spellcaster of some sort, who could supplement the wizard in magic item crafting feats, spread the load more so to speak. It's for the Iron Gods campaign, it has science fiction alien tech in it, not just medieval fantasy. Iron Gods is all about alien technology meets medieval types, sorta might and magic vs science fiction tech, people say it has a lot of Conan the Cimmerian vibe to it. The campaign seems to have robots, undead, aberrations running around, so having alternatives to mind affecting stuff is a good idea. That isn't to say you can't, it just means have more than one way to mess with the tactics of the enemy. Also, since real world firearms tech was really bad at this point in technology, you probably won't be using black powder firearms much if at all. Also, there's an area in the campaign where you can't use summoning spells, might want some alternatives. Because the Cleric and Alchemist are taking 2 tech crafting feats each, and a feat that lets them pitch in with the magic item speed crafting, all that's left is the magic items and the levels in Technomancer for anyone taking over the Wizard, plus the build I came up with gives 3 bonus feats on top of the normal general ones you get every odd numbered level. I can reduce this required amount of magic item crafting feats still further if a 6th player takes another spellcaster of some sort, like a Bard/Magus/Witch. They might take a Gunslinger instead, dunno. I sure hope the group can find someone to take the Wizard over, I am sending some good stuff that character's way in the campaign. Plus, any spell that the Alchemist and Wizard spell lists is shared with the other for repertoire (a little house rule of mine to help out). I have a giant list of races available, some of which are androgynous, others exclusively male, others exclusively female, all of which are official save for 2 (Sylvan elves, basically archer and Ranger types, and Trollans). I instituted sexual dimorphism attribute modifiers to get players running more female characters, right now for example in Iron Gods we will have 3 female characters and one male (but played by a woman and 3 men but not the classes you'd think). Subtract 5 points from Strength for female characters, and add 2 points of Constitution, 2 points of Charisma, and 1 point of Wisdom. Please note that Elves,Sylvan elves, Drow, Trollans (based on Orko from masters of the universe cartoon from the 80s), Gathlain, Ghoran, and Wyrwood are not subject to this ruling, so there is no difference mechanically between male or female characters for them. Interestingly, female characters are mathematically better for Oracles, Clerics (so long as you stay away from melee combat), Sorcerers, Psychics, Mesmerists, Mediums, basically anyone that doesn’t need a high Strength score, and could use the increased Constitution, Charisma, and a little bit of Wisdom. Yes, there are cheap ways to dramatically increase your carrying limits, I can show you. Skill based classes like the Unchained Rogue and Bard tend to be a mixed result since a low Strength impacts carrying limits, Climb, Swim, and sometimes Intimidate. Male characters make better warrior types, so Fighters (melee and bows but not crossbows), Paladins, Samurai, Unchained Barbarians, Unchained Monks, Cavaliers, Inquisitors, Rangers tend to be male. Basically it pokes men into running characters that think in a more indirect, feminine way, and women into thinking in a more masculine, direct way by poking them into classes that have the right mindset/tactics. I really enjoy variety, and the prewritten campaigns tend to have a lot of different activities, not just "dungeon crawls". Banned Classes/Races Summoner (and Unchained version), Arcanist, Bloodrager, Brawler, Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, Warpriest (this is all of the Advanced Class Guide), Vigilante, Shifter, all mythic paths are banned permanently (broken ruleset). Half-elves, Half-orcs are banned permanently; they are too mechanically similar to humans and don’t make sense genetically. Note that I never allow 3rd party (non Paizo) material (unless I honestly think they are balanced and appropriate but you gotta ask first), and I do not allow material that I don’t have access to personally. I am willing to get new material, however. I am the same way about the Gunslinger (need advanced tech available), Ninja (very culture centric), Samurai (very culture centric), Antipaladin (evil aligned only), Assassin (evil aligned only) classes. For example, we are playing Iron Gods, and you get access to alien guns so the Gunslinger is welcome. I won't run Rise of the Runelords, Carrion Crown, Giantslayer since I already did them.  These are the Pathfinder campaigns I have: Rise of the Runelords, Jade Regent, Shattered Star, Return of the Runelords, Reign of Winter, Mummy's Mask, Iron Gods, Curse of the Crimson Throne, Skull & Shackles, Hell's Rebels, Ruins of Azlant, Carrion Crown, Tyrant's Grasp, Strange Aeons. The difficult campaigns I have access to are Council of Thieves (3.5 have to adjust it), Giantslayer (kinda boring starting book 4 for the GM), Goblin adventure series (very short), Hell's Vengeance (evil aligned PCs), Kingmaker (3.5 have to adjust it), Second Darkness (3.5 have to adjust it). Only a few APs exist that I won't run period.  That’s not even counting the dungeon crawl classics adventure modules. Reign of Winter will let you see 18th level since I tacked on a module at the end, Carrion Crown only 15th, all other PF campaigns 17th. No gestalt classes, nothing outside the list below. Each new campaign, take a different class and role. My groups last for years, not weeks like so many others do, in multiple campaigns. These are the Pathfinder classes I use: Warriors: Unchained Barbarian, Unchained Monk (very SE Asian culture centric), Paladin, Fighter, Ranger (and possibly Gunslinger if I run Iron Gods or Reign of Winter, Samurai if running Jade Regent), Cavalier Skill Monkeys: Bard, Ranger, Unchained Rogue, possibly Ninja if running Jade Regent Divine casters: Druid, Cleric, Oracle, Inquisitor Arcane casters: Sorcerer, Wizard, Witch, Alchemist, Magus Psychics: Kineticist, Medium, Mesmerist, Occultist, Psychic, Spiritualist No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out (all sorts tend to be in my groups). It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I eventually ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. It's for emergency stuff, like if someone gets sick or something and I gotta cancel the game. I do care about my players! And yes, I am meticulous about not calling for funsies.  Listen, I have some rules for players. 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several private warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important.

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Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniversary Chicago(DA disciplines)
Players
4/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniversary Chicago(DA disciplines)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in late 1990 somewhere between Oct and December, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia, Salubri warrior. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Warrior, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla), and a True Brujah rebellious philsopher. I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Oneshot
Hopocalypse
New
Posted 21 hours ago
Players
1/5
GM
1/1
Savage Worlds
en English

Hopocalypse

Horror
The game leans into fear, tension and dark themes.
Adult
The table is for players who are 18 or over.
Hi all, I'm Biggles 43 he/him looking for 5 players to have a great time playing some B-Movie Schlock.  It is that season to enjoy your favorite b-movie inspired one shot. The residents of a sleepy, rural desert town must contend with gigantic rabbits. We will use Discord for voice and rolls and we will not likely use a VTT. This is a one-shot, this will not lead into any future campaigns.  It will likely take about 3-4 hours.  I will be running a series of these through October.  The characters are pre-gen. This will be beginner friendly; you do not need to know Savage Worlds or how to roll play.  We will be fast and loose with the rules, and in the fashion of a good b-movie, the rule of cool will apply. Message me here or on discord. Thanks, Biggles

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Jersey Village
Campaign
NW Houston In-Person Game looking for players.
Players
5/7
GM
1/1
Pathfinder 1
en English

NW Houston In-Person Game looking for players.

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
NW Houston In-Person Group has open spots at the table. The group I play with has a couple of open spots at the table for Pathfinder 1st Edition. We play in-person, in the Jersey Village area. Game days are Saturdays weekly (we do skip 1 Saturday per month). The game(s) run from roughly 2pm until 9-10pm (with a break for dinner).  If you are in the area and looking to join a campaign (new or vet player alike all are welcome) then Tag me or send me a DM.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Welcome to Keocorra! (possible Camapign)
Players
3/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Welcome to Keocorra! (possible Camapign)

LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello folks and welcome to my adventurer recruitment! Let’s begin with a quick introduction and summary of my post. You should gain a brief overview of what I’m looking for/offering from the first two sections. I am a bit of a yapper, so the overall post may get a little long, but if you are interested, please read it all. (I will be putting more information on the Discord Server I’ve made for this.) I am reopening recruitment for this considering I currently need to fill one or two vacancies. I especially need someone available on the 11th and 18th of October at 6pm CEST each. I know this is rather short notice. Games will run on Sundays in the later afternoon based on CET time.  Me: My name is Shay (He/Her/Theirs (any pronouns)). I’m 22 years old and have always been a storyteller. That said, English is not my first language. I do my best and would say I’m fluent, though. I am queer and neurodivergent and a nerd, which is sort of obvious considering this is a ttrpg recruitment site lol. I got some DnD experience recently after years of never having the proper friend group for it. I’ve loved tabletop content for years, and now that I’ve played some, I know I love it. Although playing itself is very fun, I’ve always known the mantle of the DM calls to me. Therefore, I am now a beginner DM, currently working on my own DnD setting.  What I’m looking for: I am looking for players of any skill level that would be interested in connecting, and possibly eventually embarking on a campaign with me. I do not currently have any dming experience, which is why this recruitment is primarily for a One Shot I have written. It is fairly straight forward and should cover the various aspects of DnD (roleplaying, exploring, combat, looting etc). I want to write more One Shots, and through running them, find a group for a campaign. However, you don’t have to be interested in a campaign to play my One Shot :) Rules and Requirements: You must be 18+ to join. You must have a decent microphone and stable Internet. You do not need any prior DnD experiences. Joining the One Shot is not a guarantee of getting into the Campaign: The Campaign will have four players just like each group of the One Shot will. I'm hoping to run the One Shot three times. One Campaign Slot is already filled.  You may make your character sheet on sites such as DnDBeyond or Dicecloud, but you may also make one on paper. Just be sure to send it to me if it’s not through my Campaign link in DnDBeyond. You may roll in any form you want, even with real dice. I will work under the assumptions that you do not alter the results of any rolls I cannot immediately see. You must not use any AI to generate writing or characters. Ideally, you should not use it at all (ever). You may not use preexisting AI art for your character art. I urge you to critically assess any piece of art you use for your characters. (I will provide resources to find non-AI character art). If you use someone else’s art for your character, you must provide credits. Do not be bigoted, hateful or discriminatory in any way. Racism, Ableism, Misogyny, Queerphobia and bullying will not be tolerated. This may sound a little odd, but you must be willing to use non-conventional and/or shifting pronouns. You don’t need to be perfect, but be respectful and willing to learn. (This is also fairly important in game, since I will include genderqueer or genderneutral characters/npcs.) ERP is not allowed in the One Shots and likely won’t be allowed in the Campaign (depends largely on players). While playing, please pay attention, even if it isn’t your turn. More Info on the One Shot: The One Shot has a fairly clear storyline and isn’t set up to have too much room for improvisation as for it’s plot points. Improvisation is an aspect I want to also eventually explore, but for now this is more of a “tutorial” type experience. The various paths and options are prewritten and have a clear line of progression, although what exactly happens and what you chose to do is open! Unfortunately, I can’t let you not accept the quest I have prepared and go explore somewhere else, sorry ^^ Depending on interest, I will probably run the One Shot multiple times, and/or offer up another one if there are people that are interested in being part of a DnD group longterm. This lore of my world isn’t relevant to the One Shot, which does take place in the same world, but approximately 1600 years in the past. This is so the One Shot can already happen while I’m still putting the lore and everything else to paper! All you need to know is in the pitch; although it basically summarizes to “Every kingdom is at war, but that’s not really your problem. You just need to get by.” There is also some information about geography and the overall world on my Server. More Info on a possible Campaign: I will eventually put out some lore of my world on the Discord Server. It will include informations about pretty much everything you need to know: gods, territories, people and everything else I cook up ^^’ As I mentioned before, none of the Campaign lore/information is relevant to the One Shot(s). When it comes to the eventual Campaign, I have a few reference points and ideas what an overarching story could be, but I do also want to have a big focus on the characters in the adventuring party. So what the actual plot of the campaign will be also depends heavily on the groups wants. I am looking to write a more serious story, but there will be room for whimsy and tomfoolery. I will include more existential themes and don’t shy away from things getting dark. However, ahead of a campaign, triggers, topics to avoid and such will be discussed in depth! Once a group has emerged for a campaign, I want to hold a sort of early Session 0 where we all discuss ideas, early character concepts, opinions on possible plot arcs and I will obviously also be there to answer questions! We would probably have a second session 0 to discuss characters, backstories and such closer to when the actual campaign would start. With all this information put out there, I’m hoping the sessions can be weekly or biweekly. I know that is a fairly big commitment, but that’s also why the process before the Campaign is a little longer. I’m not just looking for future players, I’m looking for future friends! Now, onto the actual One Shot Pitch: Short Version: In a world where war rages constantly, you are just a mere commoner wanting to survive. They’re not your battles to be fought, yet in a world where the kingdoms never seizes to be at odds with one another, survival isn’t guaranteed. A local guild offers work for those considering themselves adventurers. You are hire to retrieve a family heirloom from a village that was decimated by a recent battle. While there is no eminent threat or any indications of more battles to happen there, venturing there will still be perilous. Will you find what you’re looking for? Long Version: Keocorra was once a land of peace, or so the elders teach to the youth to give them hope. They have never witnessed such an age. Even among the most long-living species, no one is alive to remember. Not even the Gods recall a time where there was peace. Perhaps it had never existed, alas the world burning was just as constant as the rise and fall of the sun. Like most of Keocorra’s people, you could not be further from the people declaring wars and sending their people to their deaths. No, you are as much of a bystander is your own world as the squirrels who bury their nuts on the battlefield and the birds endlessly fleeing from the sounds of battle. Perhaps, like them, you only wish to survive. Or perhaps you wish to help those around you; The fellow bystanders hoping not to end as collateral damage. The Plunderers Guild offers such opportunities. It is perhaps the lands first ever legal criminal organization, based on a technicality of local law no one has the time to adjust: Stealing isn’t legal in any of the kingdoms, of course. That’s clear enough, yet it doesn’t account for a technicality. While a conflict between two kingdoms is in effect, the disputed area, and wherever battles are fought, seizes to belong to anyone. You cannot steal something that doesn’t belong to anyone. “Plundering” describes the act of taking things from battlefields, yet it doesn’t actually qualify as stealing. The things you’re taking don’t legally belong to anyone. Now, it is illegal to be on these battlefields without a valid reason. Aside from being there for battle, there have never been valid reasons…until now. Timore, a kingdom towards the center of the continent, has been steadily losing land as they are fighting battles with kingdoms all around them. While treaties are being drafted, people are still losing their homes in order to have more space to battle. Under pressure from its people, the crown declared that any of its citizens may enter the battlefield if their former homes are now in the no-mans-land. This is where a very witty band of former criminals founded the Plunderer’s guild. Most common folk don’t have the courage or skill to enter the battlefield and return alive, yet, if they have the coin, they can pay someone to go in their place. The guild has strict guidelines and code of conduct, although not everyone follows those rules and how much they are enforced depends on which hub you are hired through. You are hired by the Plunderer’s Guild closest to the Eastern Border of Timore where battle rages with the Elven empire of Turve. Located in the town of Dolion, this hub of the guild is run by a Goliath know as “Ghun”. You are summoned to receive further instructions for your retrieval quest from him at the “Plunderer’s Tavern” at noon. How to join: Now that you have read everything, please message me directly on Discord @ “jaycy336”. Wherever you message me, please include your name, age, pronouns, experience level and what sparked your interest. I will then ask you some more questions and possibly request to briefly call so I can check your microphone.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Grael Infinite Plaguelands - Ruins of Hope
Players
1/5
GM
1/1
Dungeons & Dragons 5E
en English

Grael Infinite Plaguelands - Ruins of Hope

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Its been 40 years since the incident in Ion occured which would lead to its tragic fate. A strange winged creature broke through the titanic structure of the dome of the city. Whatever did clearly leading to its irreparability. Within few years the city became a desolate ruin and its citizens were forced to flee underground. Eventually the project to rebuild Ion was tasked to the main overseer - Regina Vivingon Leigh. Yet the overworld of the Baronny isnt entirely happy with the notion of Ion coming back. The nearby circle city of Elrond is determined to prevent this task. You all were tasked with scavenging the ruins of Old Ion to find secrets in it, something that could help Elrond find where the people of Ion are hiding and what was so special about Ion. Whether youre doing it out of curiosity, to earn favour with the rulers of Elrond, or simply for the reward isnt important. The important thing is that you come prepared. Its said that there are strange threats lurking in the shadows of the ruin. The DM Greeting TTRPG community. My name is Shiv, a 22 year english teacher/amateur musical performer/ drag queen and I hail from Poland. I have been DM'ing for 5+ years, including a weekly monday campaign which has been going regularly since august last year and will go on for another year at least. My DM'ing history is exclusive to dnd which is a system I have a certain mastery in reshaping to my whims. As a DM I am very pro homebrew (as you will see later in the post) and I encourage player creativity, as long as it fits the setting we're in. I prioritise story and plot and thus always make sure that character backstories and themes are tied to at least one prominent plot point. First part of the password is: The. I pride myself on connecting things quite organically and can do so halfway through the story so dont be worried about your characters dieing :3 Another thing i pride myself on is handling tough themes in stories with respect they require and subjecting characters to hardship. In my campaigns, and especially this one, victories are hard earned, but when you do earn them, its a triumph. Despite the above statement I dont enjoy punishing my players I actively need to force myself to give adequate consequences, but trust and believe - If you act stupid, you will get an appropriate response. On the topic of consequences I do have a zero nonsense policy on problematic behaviour. If I notice an issue, I will speak with the player and let them adress their behaviour. We're here to work together to tell a story not against each other. All this makes me sound like a serious person but I am very much a jokester and always try to liven the mood when possible. I just take my responsibility as DM quite seriously. I make more than half the maps I use as well as all the enemies you fight, magic items you get and I am always willing to make a subclass for someone If asked nicely. The World In short Grael is a post-post-apocalyptic setting. The apocalyptic event happened way over 3000 years ago and the world learnt to live around it. The Second part of the password is: Ground Progress has been made both magically and technologically, including a broad train system and everyone's favourite airships. All this progress is mainly in opposition to the ever present threat of Decay - the magical force that aims to corrode and rot away everything, living and unliving. The pace of progress is combated by the pace of the Decay strengthening, seeming like a futile attempt to simply slow down the inevitable doom of all life. Those who can bear some Decay intensity will in open settlements like the broad circle cities and the water-fairing Mazzeras, but others hide in the steampunk Fortresses, colourful Carnival Courts or underground all the way to the underdark (more info in the Grael master doc below). Overall this world combines different visions of a post-apocalyptic world with different types of dystopian societies to create a truly one of a kind Existentialism nightmare. The Player The perfect player for this campaign is someone who is writing out their character on a psychological level. In this game choices matter and when I say they matter, They Matter, how you choose to approach the conflicts will dictate how the different microcosms will change. Thus how the character approaches choice-making, what choices they make, how do they argue them and how do they live with consequences is chief. This player must be consistent. The Third part of the password is: Awaits. The game doesnt stop when someone has to miss a session. The only way a campaign can live is through players who make this a priority of some sorts to them, not show up when they feel like it. I am looking for storytellers, people who want to achieve something with tje characters they write. Intentionality is key and so is creating a proper theme. I dont need 20+ pages of backstory, half is enough often times. Some of the most interesting characters I had in my campaigns had bulletpoint backstories. You cant be rules rigid. This is s roleplay first campaign. You say what you want to do and my job is to tell you if it is possible and if its see through the consequences accordingly. Sometimes I might need to be corrected on how certain rules work, but oftentimes when I dont do something rules as written, there is a reason. This also extends to the fact I am veru homebrew forward and have some homebrew rules of my own. Finally, I am running this campaign for my friend, after last time we did it in this setting fell apart. Me and my friend tend to be obnoxious together, but we can buckle down and have serious moments and Rp. I expect the same from you all, dear applicants. The Game Still awake? I can put on some subway surfers in the background if it is boring. We will be playing 5e 2014 dnd however we will be utilising the Weapon Mastery feature from 2024 as well as using 2024 variants of spells for healing (mandatory) and other spells (optional). The game takes place on Tuesdays 8pm to 11 pm CEST. The fourth part of the password is: You. The day and time is non-negotiable. There might be cases where we might want to run longer just to finish something so I would ask you be open to that. Voice and all communication will be done through the dedicated discord server. The game itself will be held in foundry (if i figure out how to use it) Next tuesday I plan there to be a session 0 but it might be postponed to the next week If I need more time vetting applicants. The actual game will begin 2 weeks after session 0, to ensure proper time for character creation. The game will start at level 3, but I tend to have a quick pace with level ups. Applying Since I already have 1 player, I will be looking for 3-4 players to fill up the roster. I will be collecting application till friday evening when I will close the form so probably around 10 pm. People I select from the form will move on to the voice interview portion where after all calls are made I shall inform all voice-vetted applicants of their verdicts. I will not be contacting people not accepted on the application form stage. To apply you must fill-out the form, I will not be reading any private reddit messages from anyone. All answers that you need to find out are already in the post. Links Grael Master Doc including: Setting Info, My Homebrew Classes including one setting specific and setting specific subclasses. https://docs.google.com/document/d/11jpx7yFwhou2t6tyXKCF00G1rVOwpYWLPMzqWq4Og_Q/edit?usp=drivesdk My Homebrew Rules (as of now, subject to change) https://docs.google.com/document/d/1_SAMSd6lCLTYSmHL6EG37Esr89CtSKtO1Fc8HR96k4A/edit?usp=drivesdk Application Form https://docs.google.com/forms/d/1KHv-51BUT3ygwhcP9-uLvYNC8EygtsZS3gVpb86fpl4/viewform?usp=sf_link Thank you for reading dear friends, do not let the ground consume you. Sincerely, Your (possibly) future DM

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Tiamat Rise | level 1- 20 |
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Tiamat Rise | level 1- 20 |

Paid game
The Game Master charges a fee to run the game.
The Teaser One Dragon egg, one cult of tiamat and one chance if glory before it all goes to hell The campaign plot The party was just looking for a quiet score – some abandoned temple on the edge of the marsh, rumors of old coin and maybe a few trinkets. Instead they kicked in the door on a midnight ritual. Hooded zealots chanting in Draconic, blood already on the floor, a massive egg glowing at the center of a five-pointed circle carved into the stone. Steel came out. Things got loud and mess and after all a dragon egg can be considered a gold mine, the egg is warm, and somehow… theirs. No one remembers exactly how they ended up carrying it out. The details went fuzzy after the fighting – smoke, screaming, a flash of something that might have been wings or just bad lighting. All they know is the egg is with them now. It changes color every other day. A deep red one morning, then black, then a sickly blue-green that makes the hair on your arms stand up. The local sages go pale when they see it. Word spreads fast among the wrong people. This isn’t just any dragon egg. The church of Tiamat has been hunting for it for years. It’s the last piece they need to crack open the barriers and let Tiamat claw her way back into the world. You’re stuck with it. Smash it and the cult will just dig up the next vessel. Leave it somewhere and someone else will claim it. Keep it alive and every ambitious priest, black-market alchemist, and ambitious warlord will have a claim to unholy power. Some of them will offer gold and protection. Some will smile while they measure your necks for the sacrifice. You won’t know which is which until it’s too late. The new job is simple, Move the egg. Look after it. Figure out who among the temples, the thieves’ guilds, and the dragonborn enclaves is still worth trusting. Dig into the cult’s network before they dig into yours. Every choice leaves a mark– villages burned because you stayed the night, allies who turn coat the second a better offer shows up, prophecies that rewrite themselves. You might stop Tiamat or you may make it worse. Either way, you’re already fucking everything up just by being the ones holding the thing. The church of timat keeps getting closer. And somewhere in the dark, five heads are starting to smile knowing they are so close to getting what they want But hey at least you might become a parent to a wanted dragon hatchling THEMES horror, survival, mystery, fantasy TRIGGERS Canabalism, gore, cults, death, manipulation and more SAFETY MEASURES Session 0, bleeding, breaks, aftercare, retcon and more. Players mental health is number 1 priority.  Session 1 starts soon This is a PAID Campaign £17 per session per weekly on Thursday at 1pm Uses 2014 and 2024 rules This needs a minimum of 4 players to run and a maximum of 7 players in total Long term players get free pc art Join this link to find out more or join the campaign through startplaying

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd
Players
2/6
GM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
I'm looking for 1–4 more players for a long-term Curse of Strahd campaign using D&D 5e (2014) with heavy homebrew. * **System:** D&D 5e (2014) * **Date:** Tuesdays at 6:00-7:00 pm CST, weekly * **Slots Open:** 1–4 players * **Starting Level:** 1 * **Session Length:** 3–4 hours * **Campaign:** Long-term * **Style:** Grim Gothic Horror, Heavy Roleplay, Survival What to Expect * Comfortable with **heavy roleplay** * Interested in **Gothic horror and grim settings** * Able to handle mature and disturbing themes; and be **open-minded** * A **working microphone** * Comfortable with substantial homebrew * Able to commit to a regular **Tuesday** game * Willing to engage with the world and make meaningful character choices Note The campaign primarily uses a Gestalt system, allowing you to level two classes and their subclasses simultaneously. Your character remains the same overall level, but you gain the features of both classes as you progress. Looking For * Comfortable with **heavy roleplay** * Interested in **Gothic horror and grim settings** * Able to handle mature and disturbing themes; and be **open-minded** * A **working microphone** * Comfortable with substantial homebrew * Able to commit to a regular **Tuesday** game * Willing to engage with the world and make meaningful character choices Current Player Characters: * Human Life Cleric / Way of Mercy Monk * Elf Ghostslayer Blood Hunter / Inquisitor Rogue

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Tabletop RPG
Tabletop RPG
Traveller2E
Traveller 2e
Online
Campaign
Traveller: Imperium
Players
2/5
GM
1/1
Traveller 2e
en English

Traveller: Imperium

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
You are outlaws, operating at the fringes of the once great Kardashev Imperium. Whether driven by ambition, discontent or simple necessity, you seek to find your own fortunes. As radicals and revolutionaries seek to topple the Tzar's reign, and her secret police crack down in an attempt to stem the surge of discontent opportunities are opening for people such as yourself. Perhaps you wish to shape these changing times, to recover lost honours or reshape the future order; or perhaps you simply wish to make it to tomorrow better than today. Either way, times of change present opportunities for the bold.  So, prelude aside, this campaign is an criminal focused Traveller game, set in my original setting, the Kardashev Imperium (Think something inspired by 1890s-1910s Imperial Russia). You as PC's will be doing a range of jobs in the legal fringes of this setting, primarily a mixture of smuggling and heists, with hauling cargo/passengers on the side. Once you make it out of the first adventure you will have your own ship also. The campaign will be a sandbox-ish game, but with a long term focus on building a narrative based on the jobs you take and events that play out in doing said jobs.  Looking at running through Voice on Discord, and Fantasy Grounds as VTT.  As a GM, I generally go for a game where Narrative is supported by mechanics. I'm willing to wing it where it makes more sense, but value mechanical systems to create a certain predictability/consistency to the world. Equally however, I think a primary skill of any good GM is knowing when to rely on mechanics, and when they aren't necessary.  I like to encourage players to have a good sense of their characters, but also to leave space to discover more about who their characters are through play. I don't always make the odds against you fair, but will try to adjudicate impartially. If you come up with something creative, I generally try not to get precious about disruptions to my plans. (Frankly, there are few things as fun on my end as when the PC's come up with something completely unexpected, or approach a task in a way I never thought of). If the odds aren't fair, I don't expect you to play fair either.  Looking to run 7PM Saturdays my time (UTC+13). Weekly. Usually 2-3 hour sessions.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Phandalin Frontier: Ongoing Sandbox
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Phandalin Frontier: Ongoing Sandbox

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Quick Campaign Info - Schedule: Tuesdays at 19:00 CET (GMT+1) / 1:00 PM ET (3 to 3.5 hours) - Starting Level: Level 5 (Ongoing campaign, currently at Session 20) - Price: $20 USD per session (YOUR FIRST SESSION IS FREE) - Openings: 2 Seats Open (3/5 players active) - Tech: Roll20 (Maps/VTT) + D&D Beyond (Sheets/Beyond20) + Discord (Voice) - GM: Verified Top-Rated GM on StartPlaying (110+ games, 20+ 5-star reviews) Why Are Seats Open Mid-Campaign? We have a consistent, long-running group! Two seats opened up due to real-life schedule changes:     1 player stepped back due to financial priorities.     1 player got a work promotion with new working hours. Both left on great terms, with one moving to another of my campaigns. We are looking for two new players to jump right in at Level 6. The Pitch: What to Expect The Phandalin Frontier is a super sandbox module featuring Phandelver and Below: The Shattered Obelisk along with Dragon of Icespire Peak.     Total Sandbox Freedom: Go where you want, side with whom you wish, and help build the Sword Coast by your choices.     No Resource Micromanagement, Pure Story and Combat Adventure: High-risk tactical gameplay and mystery-filled stories without worrying about numbers.     Changing World: The townsfolk, cultists, and other factions will respond based on the party's actions.     Smooth Gameplay: Roll20 maps, lighting, custom music, and D&D Beyond integration. Are You Ready to Sign Up? Do you want to avoid playing fragile characters at lower levels? Or maybe you are in search of a stable weekly Tuesday game? You will fit right in here. I will guide you through making your own Level 5 character and seamlessly integrating it into the plot. Come try your first game absolutely for FREE! 👉 Sign up on StartPlaying by following the link and clicking on join: https://startplaying.games/adventure/cmot3hapq004mkv048mpo7pbc

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Tabletop RPG
Tabletop RPG
CBPRED
Cyberpunk RED
Online
Campaign
ROTFRONT Survival-horror
Players
2/4
GM
1/1
Cyberpunk RED
en English it Italian

ROTFRONT Survival-horror

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Survival horror, sci-fi  campaign based on the indie game "SIGNALIS" , played with  modified cp-red meccanics. [This table usses a slightly Faster PbP format , especially when It comes to in game conversations] ________________________________ You will find yourselves on the frozen moon of Rotfront, where the Hayades multi-function maintenance station has ceased communication with the outside world and things are taking a strange turn... all while a mysterious state of emergency is declared. In this campaign, you can choose from a wide range of roles based on the survival horror game "SIGNALIS"—a sci-fi communist dystopia featuring retrowave technology. Your characters can be either a Replika (a biomechanical construct based on a mental pattern) or a Gestalt—an ordinary and "free" Eusan citizen. GAMEPLAY: -Roleplay -Combat and scarce resources: Although most CP mechanics will be heavily overshadowed by resource scarcity, the campaign's survival horror mechanics ensure there is never a dull moment. This campaign may contain: gore, sexual/psychological themes, and—above all—cosmic horror; madness is not a matter of "if," but of "how much." (18+) The campaign's homebrew content includes: -Races and models (Gestalt, Replika) -Changes to cyberware compatibility -Addition of a new weapon type (carbine) -Buffs to automatic fire and SMGs; changes to certain rates of fire -Various exotic weapons -Buffs to certain cyberware -Bioresonance mechanics Billing: of course you will never be asked to pay to play or to continue playng, but donations are wellcome and help me keep putting all the effort i put on the games i run. (A lot, too much probably)

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Gundam Epsilon, A Universal
Players
3/4
GM
1/1
Other
en English

Gundam Epsilon, A Universal

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I am looking for 3–4 players for an open-ended campaign set in the Gundam Universal Century timeline!  we will use Owlbear About the Campaign: Timeline: Starting during the One Year War (OYW) and continuing for as long as the story takes us—until the squad either falls in battle or decides to retire. Player Choice Matters: Your starting faction, objectives, and assets will be dictated by the choices you make as a group. You have the power to change the course of UC history or become another victim of its tragedy. Sandbox & Dynamic Storytelling: This is a heavy sandbox campaign. I love building the world around player motivations and goals. Some sessions will be purely character-driven roleplay with little to no combat, while others will drop you straight into gritty, intense battlefields. Custom Art: As a GM bonus, I can provide custom sprite art for your custom Mobile Suits and potentially your characters! What I Ask from Players: Patience & Feedback: I am a first-time GM stepping over to the other side of the screen for my first full campaign (after running a couple of one-shots). I might make mistakes, but I am very open to constructive tips and feedback! Roleplay Focus: We are here to craft a compelling story together, not just min-max or go on kill streaks. If you want to shape the Universal Century, this is your chance.

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