Roots and Daggers

Overview

This is Roots and Daggers, an actual play, TTRPG podcast, using the
Daggerheart https://groupfinder.gg/library/daggerheart-2025
system. We’re going back to the roots of TTRPG, where heroes rise, dice decide our fate and chaos is only 1 roll away. Our story takes place in the world of Soltherra. A world functioning with heroes who wield “the light”. Our 5 heroes have just graduated from the Hero program, but have ranked last….200/200th place. Will they rank up high enough go compete in the grand ascendance, a tournament of the generations best heroes? And will they learn what it means to be a hero? Find out in our podcast Roots and Daggers. We’re all first timers. I’m a first time DM and all of my players are first time players. We’ve done our best to bring you the most intriguing, action packed, comedy, drama, mystery adventure. We do make a lot of jokes, but there are times we reach sensitive topics. Please rate us and tell a friend, you’ll be our hero! See you at the ascendance!

Latest episodes

  • 1h 25m

    S1E8 Lost in tha tha thought part 2

    The Chimpettes chase the Thought Stealer straight into their own memories... which would be unsettling enough without giving Xanax a second Xanax to take advice from. Between a royal bedtime gone wrong, a librarian with...

  • 1h 50m

    S1E7 Lost in tha tha thought part 1

    The Chimpettes chase the Thought Stealer straight into Everhome, a town that isn't on any map and where something feels very, very wrong.Between questionable shopping decisions, disappearing memories, and a house that se...

  • 1h 28m

    Oneshot: Route 111

    A group of rescued children, one missing guide, and a candy cart that is definitely not suspicious.While making their way toward safety, five young escapees stumble into free toys, questionable adults, and the unfortunat...

  • 1h 42m

    S1E6 Tha Tha for now

    The Chimpettes have officially left Sablewood... but not before squeezing in one last emotional breakdown, an unexpected wedding, and the adoption of a very loyal goose.As the team begins the journey toward Eldren's hous...

  • 2h 09m

    S1E5 I won't have what she’s having

    You survived the hospital... now comes the real challenge... a festival?After a much-needed long rest, The Chimpettes head to Sablewood's Solstice Festival hoping for a little peace, a little fun, and maybe some fried fo...

  • 2h 12m

    S1E4 The dragon boy with a tattoo (Part 2)

    *RING RING* You have a collect call from… Benzo Magnifico?!With the clock ticking and the hospital moments away from disaster, The Chimpettes receive some suspiciously well-timed advice from an even more suspicious magic...

  • 2h 03m

    S1E3 The dragon boy with a tattoo (Part 1)

    The Chimpettes are back, and things have somehow gone from "deeply concerning" to "oh no... so much worse."A suspicious hospital visit quickly spirals into a dangerous investigation beneath the surface, where every answe...

  • 2h 15m

    S1E2 Sizzle me this

    Team 199 wakes up with a lot of questions.Why are they wearing formal clothes? Why are they trapped in a giant stone pit? Why is a crowd of masked strangers cheering at them? And, perhaps most importantly, why does every...

  • 2h 12m

    S1E1 Who are you

    A Dagger Heart podcast about 5 heros in world of light obscured by darkness, on a quest to prove themselves and uncover the mysteries of the very organization they're a part of.  ★ Support this podcast on Patreon ★

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Other entries

World of Darkness
Tabletop Roleplaying Games

World of Darkness

English
Universal
World of Darkness is a shared-universe brand of gothic horror tabletop RPGs created by Mark Rein-Hagen and launched by White Wolf Publishing in 1991 with Vampire: The Masquerade, whose rulebook coined the term "Gothic-Punk" to describe the whole project's look and feel. Over the following four years the line expanded into a family of games sharing the same Storyteller System and the same continuity - Werewolf: The Apocalypse (1992), Mage: The Ascension (1993), Wraith: The Oblivion (1994), and Changeling: The Dreaming (1995) - plus historical spin-offs exploring the same monsters in earlier centuries.  That original 13-year continuity closed out in 2004 with a scripted apocalyptic finale, the same year White Wolf launched a rebooted, standalone line on a new streamlined engine, later renamed Chronicles of Darkness in 2015 to keep it distinct from the original. Ownership of the brand has passed from White Wolf (1991-2006) to CCP Games (2006-2015) to Paradox Interactive (2015-present); today Onyx Path Publishing, staffed largely by former White Wolf developers, continues both the classic 20th Anniversary lines and Chronicles of Darkness, while Paradox's modern flagship 5th-edition titles - Vampire: The Masquerade, Werewolf: The Apocalypse, Hunter: The Reckoning - are published mainly through Renegade Game Studios.

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Starfinder 2E
Tabletop Roleplaying Games

Starfinder 2E

Paizo
Complex
Sci-fi
Starfinder Second Edition is Paizo's sci-fi/science-fantasy tabletop RPG, a full rebuild of the original 2017 Starfinder Roleplaying Game announced at Gen Con 2023 and released across 2025 following a year-long public playtest. Rather than running on its own separate rules the way 1st edition did, Starfinder 2E is built to be fully cross-compatible with Pathfinder Second Edition and its 2023 Remaster, sharing the same three-action economy and switching from Wizards of the Coast's Open Game License to Paizo's own Open RPG Creative (ORC) License. The line launched with Starfinder Player Core in July 2025 and Starfinder GM Core that September, with an Alien Core rounding out the initial trio of core rulebooks. Description Playing Starfinder 2E means playing across the Pact Worlds and beyond, a galaxy-spanning science-fantasy setting where mystic spellcasters and laser-rifle-toting soldiers operate side by side, using rules deliberately built to share a common language with Pathfinder 2E. Since it launched on the same PF2E chassis, a GM comfortable with one system can pick up the other with relatively little relearning, and material can be ported between the two settings with GM permission. Reviewers have noted the 2E launch trimmed the class list to six at release - with the Mechanic and Technomancer, mainstays of 1st edition, still finishing their own playtest for a later release - while significantly expanding species and other player options compared to the original core book.

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Mage: The Ascension
Tabletop Roleplaying Games

Mage: The Ascension

English
Complex
Horror
Mage: The Ascension is a modern-day supernatural roleplaying game created by Stewart Wieck and a team of designers at White Wolf Publishing, first released in 1993 as the third of White Wolf's original World of Darkness game lines, following Vampire: The Masquerade and Werewolf: The Apocalypse. It went through a second edition in 1995 and a Revised Edition in 2000, largely overseen by Phil Brucato, before Onyx Path Publishing released the 20th Anniversary Edition in 2015, the version most tables run today. Where Vampire is about hunger and Werewolf is about rage, Mage is about belief: player characters are ordinary people who have Awakened to the understanding that reality itself is negotiable, and the game is built entirely around the consequences of acting on that understanding.

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