Update log - 13.05.2026 “A year of Groupfinder”

Overview

Its gonna be May.
This is gonna ruin the tour...
Well, it already is May - and its time for this month’s overview of what we have done during the last month. We would like to keep you updated as to how the platform is evolving and growing - especially since many of our updates might be something you have not noticed (you can read the last month's update log here https://groupfinder.eu/library/update-log-10042026-visit-the-library).

Birthday.. Of sorts

It was the end of April of last year when we released the current version of Groupfinder. Partly. Most of you might not be aware that Groupfinder was first launched in 2021. We first created the platform for the Estonian TTRPG community to help our local players find groups and players more easily. And it was well-received and used, prompting us to keep working on it, improving and tweaking.
How far we've come since 2021. 
Many years later, we decided to step it up a notch and redesign the entire platform and open it up to the world. More than half a year later, Groupfinder (now called Groupfinder, not Grupileidja) was finally released. It took us a few months before we were ready for the global audience. In september, we had our ducks in a row and we started spreading the word about the platform. Users from all over the world slowly started discovering the site and signing up. Gaining initial traction was a difficult task - users would not bother to use Groupfinder, because there weren’t users on the platform. A vicious circle that eventually was resolved thanks to our early pioneers, willing to give us a shot and posted their profiles and groups here. And now, a year later, we can see the platform has almost 6000 registered users with over 1500 active profiles and almost 700 active groups.   

Players and systems

During the last month, we improved player post creation - choosing the game system is now more visual and clearer. In addition - the process has been integrated with the Library. If a system exists there, it will be more visually distinct. As well as linked to the corresponding Library entry page. Hopefully more players will discover alternative systems to try out.
Choosing the correct systems has never been easier. On Groupfinder
The player profile page itself has also been updated and refreshed in multiple ways, making your profile a better calling card for you.

Panel is Dashboard

We used to call the homepage, the Panel. But we realized, that it didn’t make that much sense to most users. So it is now Dashboard. Not a huge change - but a change nonetheless. The dashboard also received multiple updates and tweaks to make things less cluttered and messy.

Library is getting stocked

During the month, the library https://groupfinder.eu/libraryhas received multiple new entries. By multiple - I believe we can say well over a hundred new entries have been added. There are multiple new tools https://groupfinder.eu/library?category=tools-platforms, video creators https://groupfinder.eu/library?category=video and podcasts/actual play https://groupfinder.eu/library?category=podcasts entries for you to discover. Waiting for your next session? Perfect time to start enjoying an actual play series to keep the hype going and perhaps be inspired by the way other groups play.

Article series “Covering the basics”

We also started with an introductory blog series called “Covering the basics”. Something to guide new players taking their first steps in the hobby. Currently there is one for “Making a character https://groupfinder.eu/library/covering-the-basics-making-a-character” and one for “How to start as a Dungeon Master https://groupfinder.eu/library/covering-the-basics-how-to-start-as-a-dungeon-master”.    And while not part of the series, you might want to take a look at the “Safety tools https://groupfinder.eu/library/safety-tools-101-why-safe-players-are-brave-players” article. Something to consider when starting a group with people you’ve never played with before.

Tweaks & fixes

We've kept a watchful eye on various bugs and problems that needed addressing. The mobile notifications were overly aggressive and at times got a bit spammy - we've told the messenger to calm down.  In messenger you can now react to messages, making it easier for you to agree upon a certain ruling or arrangement. Or, if you like, you can send an image of surprised Pikachu. Sending images in messenger is now possible. Sending a message to someone, but they just won't respond? Hover over their timezone on their profile and see what time it is for them. Maybe they are sleeping. Maybe you should also be?

May-be that is all

Thanks for reading this month’s update. We will keep on working on things in the background. You can join the Groupfinder discord server https://discord.gg/AfC7yp2rWE if you want to share some thoughts or problems with the platform.   And as always - if you have found Groupfinder useful in any way - be sure to share it with others. Either via a social media post, or just tell your friends about it. You sharing Groupfinder helps us grow. And with more users - more groups. Till next time.

Other entries

Syrinscape
Tools & Platforms

Syrinscape

English
Audio & Music
Free
Syrinscape is a revolutionary sound design application created by Benjamin Loomes and the team at Syrinscape Pty Ltd. Unlike simple music players, it uses a sophisticated algorithmic engine to create dynamic, non repeating soundscapes that react to the events of a tabletop game. It is the official audio partner for major brands like Dungeons & Dragons, Pathfinder, and Call of Cthulhu, offering hundreds of professionally produced "SoundSets" that provide everything from cinematic orchestral scores to specific monster growls and spell effects. Description Syrinscape is built on the philosophy that "Epic Games Need Epic Sound." It provides Game Masters with a powerful digital soundboard where every element of an environment is independently controlled. Instead of playing a single audio loop, the app randomly triggers individual sounds—like a distant wolf howl, a creaking door, or a tavern patron’s laugh—to create a living, breathing atmosphere. It is available as a downloadable app for offline play or as a high performance Web Player for remote sessions. System Overview & Key Features The Dynamic Audio Engine The core of Syrinscape is its ability to randomize sound samples in time and 3D space. This ensures that a "forest" soundscape never sounds exactly the same twice, preventing the listener fatigue that often comes from short, repetitive audio loops found in standard music players. One Shot Sound Effects Beyond ambient music, the app features dedicated buttons for instant sound effects. A GM can trigger a fireball explosion, a dragon screech, or a critical hit stinger at the exact moment a player rolls the dice, adding a cinematic punctuation to the narrative. Official Adventure SoundSets Syrinscape produces bespoke audio for official RPG modules. When running a major campaign like Curse of Strahd or Abomination Vaults, GMs can access SoundSets designed specifically for every room and encounter in the book, including character voices and unique environmental cues. The Web Player and Online Player For remote play, the Web Player allows players to hear the GM's audio in perfect sync through their own browsers without needing an account. It is highly optimized for low latency and high quality, making it a perfect companion for Discord based games. SoundSet Creator Advanced users with a SuperSyrin subscription can access the SoundSet Creator tool. This allows you to upload your own music and samples, mix them with existing Syrinscape elements, and build completely custom environments tailored to your specific campaign world. VTT Integration Syrinscape features deep integration with platforms like Fantasy Grounds and Foundry VTT. This allows the software to trigger specific sounds automatically based on in game events, such as a character taking damage or a trap being sprung. Additional links syrinscape.com - Official Syrinscape website and store app.syrinscape.com - The Syrinscape Web Player portal

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Forged in the Dark (2017)
Tabletop Roleplaying Games

Forged in the Dark (2017)

English
Evil Hat Productions
Rules-medium
Forged in the Dark is a tabletop roleplaying game framework and System Reference Document created by John Harper. Released in 2017, it is the underlying engine that powers Blades in the Dark and has since been used by independent designers to build countless other games, such as Scum and Villainy and Band of Blades. It excels at telling stories about capable but flawed groups of people pulling off daring missions against overwhelming odds. The system it directly evolved from is Blades in the Dark Description Instead of being a single game, Forged in the Dark is an open license toolkit. Players form a crew, whether they are space smugglers, military mercenaries, or rebel outcasts, and undertake dangerous missions known as Scores. The system is heavily narrative and focuses on failing forward, meaning a bad dice roll never stalls the story, but instead introduces a new complication. It completely eliminates tedious planning phases by throwing players directly into the action. System Overview & Key Features The d6 Dice Pool To resolve a risky action, a player rolls a pool of six sided dice based on their action rating. The highest single die determines the result. A six is a full success, a four or five is a partial success with a consequence, and a one to three is a bad outcome. Position and Effect Before the dice hit the table, the Game Master establishes the Position (Controlled, Risky, or Desperate) and the Effect (Limited, Standard, or Great). This ensures everyone understands exactly what is at stake and how much impact the action will have. Progress Clocks The game tracks complex threats and long term projects using circular clocks divided into segments. A stealth mission might have a clock for the guards going on high alert, filling up bit by bit as the players roll partial successes or failures. Stress and Resistance Characters have a Stress track that they can spend to push themselves for extra dice or to assist an ally. More importantly, players can spend Stress to resist any consequence the Game Master introduces, allowing characters to survive deadly situations by sheer willpower. Flashbacks Players do not need to spend hours planning a heist or mission. When they encounter an obstacle, they can simply spend Stress to declare a flashback, narrating how their character anticipated the problem and set up a solution in the past. Phases of Play The game flows through specific phases. Free Play is where characters gather information and choose a target. The Score is the actual mission. Finally, Downtime allows the crew to recover from injuries, reduce their heat, and work on personal projects before the cycle begins again. Additional links bladesinthedark.com - Official System Reference Document and rules database evilhat.com - Official Evil Hat Productions website

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Curse of Critz
Actual Play & Podcasts

Curse of Critz

English
Dungeons & Dragons
Actual Play
Join DM Rolan Critz as he takes a party of misfits through the Curse of Strahd 5E Dungeons & Dragons module. Follow the adventures of Doru Donavich played by Batsy SInclair, Aurora Brightfield played by Honey De Bunne, Kael Whitlock played by Tom Henry, and Ret played by Lou Psifer.

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