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A haunted house is a decaying, eerie dwelling filled with whispers, flickering lights, and restless spirits. Shadows move on their own, doors slam mysteriously, and every creak hints at secrets buried deep within its cursed walls
Thoughtful, decisive GM blending structure with improvisation. Prioritizes safety, clear boundaries, and fairness. Empathetic steward fostering inclusive play across DnD, Shiver, Blades, Call of Cthulhu, Alice Is Missing, Agon, and Pathfinder
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