Mini campaign of Crypt of the Everflame with EZD6

EZD6
Online
System: EZD6 Platform(s): Discord (voice only), & FoundryVTT Schedule: I am open for a game Sunday - Thursday at 9:30pm CST. Once a few players are interested, we'll narrow down to which day, and advertise for that specific day. Session Length: ~2.5 hours Campaign Length: 6 - 8 weeks. This is up to the players and the decisisions they make.   Tone: PG-13ish. I tend to run a game similar in tone to Pirates of the Caribbean. Moments of drama, action, and some sillyness. Nothing ever gets to violent or dark, but the world is dark. If and when those moments are approached a gentle fading will occur and we'll move on. Everyone can assume what happens but nothing graphic will be played out. Plot: Every winter, the forest spawns these creatures that attack the town. But, receiving the blessing of the everflame from the forest crypt keeps the creatures away from the town.  As a player you have been chosen to bring back the everflame from the crypt in the forest. This is a beginner friendly game. I want to introduce players to EZD6 and I am running a modified version of Crypt of the Everflame. Even if you have played Crypt of the Everflame before, this campaign doesn't follow the module 100% and will just more or less pay homage to it as a foundational structure. First Session will be a Session 0.5. I have pregens available, but will give a little bit of time to customize them, go over the mechanics of the system, and then get into the action. Send me a message if you are interested. If you have questions post them below.
  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    CST
    Central Standard Time (GMT/UTC -6)
  • Organizer: dicewrought
  • Discord: Log in to view
  • Players: 0/4
  • GM: 1/1
  • Language: English
  • Added: 02.04.2026
  • Last edit: 02.04.2026
dicewrought

I am a game master who tries to run a PG-13ish game. Similar in tone to Pirates of the Caribbean. Moments of drama, action, and some sillyness. I like the dice to tell the story, and to see how the players deal with the consequences of their actions.

Contact

Share this post: