Looking for players › Rogue Trader 2.0: For Fortune and Glory

Rogue Trader 2.0: For Fortune and Glory

Rogue Trader
Rogue Trader
Online
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Horror
The game leans into fear, tension and dark themes.

This game has been archived

Description

Hello everyone! I intend to run a Rogue Trader campaign (by Fantasy Flight Games) using FoundryVTT with one seat available. All of the current players are personal friends and we'd like to welcome someone new to join us on this adventure.     Game will start running Friday the 23rd, jan 2026, at 7pm EST. Sessions will occur weekly after that, skipping sessions near or on major holidays. If you can't attend sometimes due to real life happening that's understandable, but regular attendance is expected and required.     A microphone is required, as well as Discord.     The ruleset is Rogue Trader, though the rules have been overhauled using Dark Heresy 2 and various homebrew rules to improve the experience. It's mostly the same game, just better.     We currently have an Arch-Militant, an Explorator and a Dark Eldar Wych. As long as you can fit in with that group your options are open.     I'm a novice GM who's simultaneously trying to modernize the Rogue Trader rules as they are kind of messy and I'm developing a Rogue Trader system on Foundry by hand for us to use. Expect some roughness around the edges, especially the first few sessions. If you're interested, just message me with your discord handle and I'll add you for a short talk to see if you're a good fit.
Rogue Trader

Rogue Trader

Not yet in library. Click here to request it!
Save to favorites
Group is full and no longer active
  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    EST
    Eastern Standard Time (GMT/UTC -5)
  • Organizer: Isador
  • Players: 4/4
  • GM: 1/1
  • Language: English
  • Added: 12. February 2026
  • Last edit: 12. February 2026
Share this post:

Games you might also be interested in

Tabletop RPG
Tabletop RPG
DND1E
Dungeons & Dragons (1974)
Online
Campaign
Original Dungeons & Dragons
Players
4/10
GM
1/1
Dungeons & Dragons (1974)
en English

Original Dungeons & Dragons

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Whatever the opposite of a railroaded adventure is, this open-world campaign is that. The rules are simple. The world is complicated. What happens to it is up to the players. You will hear rumors, discover locations, meet competing factions, and encounter problems, but the game will not tell you which direction you must take. Some things the players have chosen to do so far: Join the local mercenaries to learn the ways of the sword as a mage - Retrieve an old lady's purse - Become war chieftain of an orc village - Decapitate a wight with a cursed sword Also some new races that are crafted to play and feel very different: - Pixie - fly, perfect hiding, cast phantasmal forces at will, insults cause physical damage to you - Orc - infra-vision, can recruit monsters more easily Races and classes are kind of blended together. Multiple characters are encouraged. Each choice allows you to do something that appears to let you break the game, while saddling you with something else that seems debilitating. This is by design, and players have come up with a few ways of getting around and abusing these things to the betterment of the story and lore. - Fighting-Man - Doesn't have to actually be a guy, but is a human. Can use all weapons and armor. - Magic-User - Has one spell, one "shot". Can meet with magic learned peers to exchange knowledge. The most notorious spell in the game right now is Charm Person because it doesn't wear off like in later editions. - Cleric - The best of the two above, but must be Good, and by the Law. - Elf - Essentially a Magic-Use/Fighting-Man with extra perks and ties with elves and the ability to sense magic, enhanced senses, etc. but capped at a certain point - Hobbit - Capped early, but can hide flawlessly in urban areas and snipe REAL good with slings. No magic. - Dwarf -  Capped early, but high resistance, good with all axes and hammers, can sense what stone touches and its shape, and ties with and extensive knowledge of dwarven culture and holds. There are major events going on in the background but instead of shoving players in the middle of them, I showcase the developments of those events that come about, for good or ill. The players decide what to investigate, whom to trust, which dangers are worth confronting, and what their characters want to accomplish. How many hirelings do you need to bring with you? How much can you do successfully alone to maximize profit? Play alone, 1-on-1 with DM and player, or up to 10 others at once. The world continues to develop around the party. Factions pursue their own plans, NPCs remember your actions, enemies adapt, settlements can change, and neglected situations may grow better or worse. Player choices can permanently reshape the campaign world. Let me know if you are interested!

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Daggerheart | What came after the fall.
Players
3/4
GM
1/1
Daggerheart
en English

Daggerheart | What came after the fall.

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
We are a group looking for 1-2 new players to join us for an upcoming daggerheart campaign that takes place in my new homebrew setting of Insonja. A mysterious supernatural event caused 3/4th of the world's population to disapear in a flash and then the world fell apart to war, famine and monsters resulting in its current post-apocolyptic state. The players are survivors who reside in the former capital of the world's greatest super power, the imperium of Reem. What survived of the capital and the heartland of the imperium was taken over by a cult that worships a group of angelic beings that are known as the Heralds. The rules of the cult are strict and they expect everyone who resides in its domain to follow said rules regardless of own opinion on religion. However the capital of Reem is one of the few safe areas in the world with civilization. Will this cult provide the safety and salvation that it claims to offer, or is it just replacing the chaos of the wasteland with a different form of evil?  The plan is to run the game as long as players keep interest in it. While I am new to running daggerheart I do have plenty of experience running dnd 5e and other systems.  I have a zero tolerance policy for bigotry and bullying. I am on the autism spectrum and we have LGBT+ players in the group. If interested in the game send my a message on discord, my username is billbroston. We will try to schedule a chat with me and the rest of the current group to decide who will be the ones to be invited to the campaign. We plan on having a session at least every other week on Wednesda.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DCCarl
Dungeon Crawler Carl
Online
Campaign
Dungeon Crawler Carl
Players
5/6
GM
1/1
Dungeon Crawler Carl
en English

Dungeon Crawler Carl

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello, hello, hello. With everything that is happening, I have been looking forward to the new Dungeon Crawler Carl TTRPG, and I have been making my preparations for the upcoming release, especially since I have early access to the PDF of the book. Now, that being said, I have three players, two who are going to be around consistently, and one who can only participate occasionally. Since the count is around that, I am looking for two or three more players who are willing or eager to participate in a game, where we will have a Discord and communicate on weekly games there. If you are familiar with Dungeon Crawler Carl, then you would understand why the monotony of tags, but let it be known that very many things can happen in the World Dungeon. I'm realizing that I forgot to upload a schedule when I first posted, but I'd let it be known to those who are interested that the game would take place on Fridays at 7 P.M. EST.

Read more

Save to favorites