[Time]: Wednesdays ~ 7:30 PM - 3 Hours Maximum
[Platform]: Foundry/Discord
[Requirements]: Mic/Discord/Foundry
[Summary]: Please read before applying
This game is gonna be set in a late 90s inspired world, like small town America with dial-up internet, payphones, old TVs, arcades, grocery stores, that kind of vibe. It starts off really normal, like everyday life, but then high magic stuff starts leaking into the world and everything slowly changes. It’s not full fantasy at the start. No castles or dragons walking around yet. Just regular people dealing with weird stuff that shouldn’t exist.
Races and Classes are limited. For ancesteries you can pick Human, Dwarf, Elf, Gnome, or Halfling or Nephilim but here’s the important part: everyone is still basically human. There aren’t different species walking around. The race you pick is more like how the weird magic in the world affected you. So a “dwarf” is just a tougher, denser person. An “elf” is someone quicker and more perceptive. It’s flavor and mechanics, not actual fantasy races living in town.
So yeah, the idea is you all start as normal people with normal jobs, in a normal place, and then things start going very wrong. Session 1 is about surviving that first night and figuring out what kind of person your character really is when stuff hits the fan. After that, we’ll move into the real campaign. The full list of job backgrounds available will be at the end,.
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Level: 1
Backgrounds: List Below
Ancestries:
ONLY Human, Dwarf, Elf, Gnome, Halfling, Nephilim, Half-Elf, Half-Orc
Classes:
ONLY Barbarian, Fighter, Gunslinger, Investigator, Kineticist, Monk, Ranger, Rogue, Sorcerer (Arcane or Primal)
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Magic in this setting is brand new to the world. It hasn’t existed for thousands of years like in normal Pathfinder settings. The Surge is the first time anything like this has ever happened, so there are no wizard schools, ancient spell traditions, or established churches granting divine powers. People are only just starting to experience strange abilities, and no one fully understands what’s going on yet.
Because of that, only classes that rely on physical skill or instinctive magic are available at the start. Anything that would normally require long-standing magical traditions, divine relationships, or secret occult knowledge simply doesn’t exist yet in the world.
The ancestry limits work the same way. There aren’t different fantasy species living together. Everyone is still human. The ancestry you choose just represents how the Surge changed your body or mind in subtle ways, giving you different traits or instincts. It’s more about how the magic affected you than what race you are.
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Accountant | Boosts: Intelligence or Wisdom | Skill: Society | Feat: Eye for Numbers
Arcade Attendant | Boosts: Dexterity or Charisma | Skill: Society | Feat: Eye for Numbers
Auto Mechanic | Boosts: Strength or Intelligence | Skill: Crafting | Feat: Specialty Crafting (mechanical)
Bank Teller | Boosts: Charisma or Intelligence | Skill: Society | Feat: Eye for Numbers
Building Custodian | Boosts: Constitution or Strength | Skill: Athletics | Feat: Hefty Hauler
Carpenter | Boosts: Strength or Dexterity | Skill: Crafting | Feat: Specialty Crafting (wood)
Childcare Worker | Boosts: Wisdom or Charisma | Skill: Diplomacy | Feat: Group Impression
Diner Cook | Boosts: Constitution or Wisdom | Skill: Survival | Feat: Forager
Electrician | Boosts: Intelligence or Dexterity | Skill: Crafting | Feat: Quick Repair
EMT / First Responder | Boosts: Wisdom or Constitution | Skill: Medicine | Feat: Battle Medicine
Factory Worker | Boosts: Constitution or Strength | Skill: Athletics | Feat: Endurance
Farmer | Boosts: Constitution or Wisdom | Skill: Nature | Feat: Forager
Feed Store Clerk | Boosts: Charisma or Wisdom | Skill: Diplomacy | Feat: Bargain Hunter
Fence Installer | Boosts: Strength or Constitution | Skill: Athletics | Feat: Hefty Hauler
Flea Market Vendor | Boosts: Charisma or Dexterity | Skill: Diplomacy | Feat: Bargain Hunter
Gas Station Attendant | Boosts: Dexterity or Charisma | Skill: Society | Feat: Streetwise
Grain Elevator Operator | Boosts: Strength or Intelligence | Skill: Crafting | Feat: Hefty Hauler
Grocery Store Clerk | Boosts: Charisma or Wisdom | Skill: Diplomacy | Feat: Group Impression
Groundskeeper | Boosts: Constitution or Wisdom | Skill: Nature | Feat: Forager
Gym Teacher | Boosts: Strength or Dexterity | Skill: Athletics | Feat: Quick Jump
Hairdresser / Barber | Boosts: Dexterity or Charisma | Skill: Diplomacy | Feat: Impressive Performance
Hardware Store Employee | Boosts: Strength or Intelligence | Skill: Crafting | Feat: Specialty Crafting (tools)
Irrigation Technician | Boosts: Intelligence or Wisdom | Skill: Nature | Feat: Terrain Expertise (plains)
Lifeguard | Boosts: Strength or Dexterity | Skill: Athletics | Feat: Quick Jump
Local Radio Host | Boosts: Charisma or Intelligence | Skill: Performance | Feat: Impressive Performance
Motel Housekeeper | Boosts: Constitution or Dexterity | Skill: Stealth | Feat: Terrain Stalker (urban)
Newspaper Reporter | Boosts: Intelligence or Charisma | Skill: Society | Feat: Streetwise
Nurse’s Aide | Boosts: Wisdom or Constitution | Skill: Medicine | Feat: Battle Medicine
Pest Control Worker | Boosts: Dexterity or Wisdom | Skill: Survival | Feat: Terrain Stalker (plains)
Photographer | Boosts: Dexterity or Intelligence | Skill: Crafting | Feat: Specialty Crafting (visual)
Physical Therapist Assistant | Boosts: Wisdom or Strength | Skill: Medicine | Feat: Continual Recovery
Plumber | Boosts: Strength or Wisdom | Skill: Crafting | Feat: Quick Repair
Police Officer | Boosts: Strength or Wisdom | Skill: Intimidation | Feat: Intimidating Glare
Postal Worker | Boosts: Constitution or Wisdom | Skill: Survival | Feat: Forager
Ranch Hand | Boosts: Strength or Constitution | Skill: Athletics | Feat: Hefty Hauler
Radio Repair Technician | Boosts: Intelligence or Dexterity | Skill: Crafting | Feat: Specialty Crafting (electronics)
Real Estate Clerk | Boosts: Charisma or Intelligence | Skill: Diplomacy | Feat: Bargain Hunter
School Bus Driver | Boosts: Constitution or Wisdom | Skill: Perception | Feat: Eye for Detail
School Janitor | Boosts: Constitution or Strength | Skill: Athletics | Feat: Hefty Hauler
Science Teacher | Boosts: Intelligence or Wisdom | Skill: Nature | Feat: Natural Medicine
Tattoo Artist | Boosts: Dexterity or Charisma | Skill: Crafting | Feat: Specialty Crafting (art)
Tractor Mechanic | Boosts: Strength or Intelligence | Skill: Crafting | Feat: Quick Repair
Truck Driver | Boosts: Constitution or Wisdom | Skill: Survival | Feat: Forager
Used Car Salesperson | Boosts: Charisma or Intelligence | Skill: Deception | Feat: Charming Liar
Utility Line Worker | Boosts: Strength or Dexterity | Skill: Athletics | Feat: Quick Jump
Veterinarian Assistant | Boosts: Wisdom or Intelligence | Skill: Medicine | Feat: Risky Surgery
Video Rental Clerk | Boosts: Intelligence or Charisma | Skill: Society | Feat: Assurance (Society)
Volunteer Firefighter | Boosts: Strength or Constitution | Skill: Athletics | Feat: Titan Wrestler
Waitress / Waiter | Boosts: Charisma or Constitution | Skill: Diplomacy | Feat: Hobnobber
Welder | Boosts: Strength or Constitution | Skill: Crafting | Feat: Specialty Crafting (metal)
If you’ve got another job idea that isn’t on the list, feel free to ask. As long as it fits a normal late-90s small-town role, I’m probably cool with it. We can figure out the boosts, skill, and feat together.
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For applications, please DM me your answers to the questions below. It helps a lot if you keep the questions in your message so I can reference them later.
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Preferred Name:
Age:
Pronouns:
Timezone:
Experience with PF2e or TTRPGs:
What kind of playstyle do you enjoy most? (roleplay, combat, exploration, mix, etc.)
Anything you absolutely don’t want in a game?
Character Name:
Age:
Job/Background:
Ancestry:
Which class are you planning for after Session 1?
Where in or around town do you live?
What is your home like? Apartment, trailer, farmhouse, room above a store, etc.
What do you do for work, and how do you feel about it?
Is it your dream job, or just something to pay the bills?
Who in town matters most to you?
Friend, family member, coworker, neighbor, etc.
What is something you’re proud of?
Could be small or personal.
What is something you regret?
A mistake, missed opportunity, or bad decision.
What is your biggest fear right now?
Not a fantasy monster
If things keep getting worse, what would you be willing to do to survive?
What is your favorite place in town?
Who in town do you not get along with, and why?
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I’ll be collecting applications over the next little while and will get back to people once I feel the group is filled with like-minded players. Please be patient, as I like to take my time and be a bit discerning so we end up with a cohesive group that works well together.
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‼️ I’ve received plenty of applications for frontliners and magic-focused characters, but there’s still room for someone who enjoys playing a skill-focused hero.