Dungeons & Dragons 5.5E (2024)
en
English
Fire GOOD!
You are a level one barbarian. Your village was destroyed while your hunting party was still out in the river plains, so when you returned to the hillside to find everyone slaughtered, you find some things you've never encountered before. Long pointy things with feathers at the back. Hats made of something hard and cold. And more fire than you've ever seen. Maybe the world is bigger than this isolated valley. Nothing left here anyway. The old tales tell of another group of your people who found an almost identical valley by crossing the dry lands beyond the mountains, but none have dared outside the valley for generations.
It seems the valley is no longer safe. Time to set out to find your kin, if any exist.
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Yes, everyone must begin as a level 1 barbarian. You will gain a second level at the end of your first session. The party discovers civilization together and may multi-class at Level 2 into any class of your choosing...or not. I use a homebrew-ish rule for travel rolls modified from AIME, but other than that we're going with simple 5.5e.
I'm not an overly technical DM, but no edgelords trying to MAXX OUT or dominate the game or the world or anything. This is grounded in realism, and illiterate, isolated barbarians are going to have some different perspectives. They dream of good hunts and safety and pray to a pantheon of representative animal spirits that have always protected their tribe. Your culture has one-syllable names and an egalitarian society with often blurred gender roles and a clothing-optional vibe.
Roleplay is essential. This isn't just hack slash loot. Milestone campaign, not gonna haggle over XP. I'm looking for a big enough party (7) that we can meet quorum (4) each time no matter who has to bail.
*Barbarian campaign idea adapted shamelessly from a friend's story.