Dungeons & Dragons 5E
en
English
[Juno]Earth Crisis
October 3rd, 2017: A strange residue is discovered, causing violent plant growth and mutation in the home of one Desmond Oatrun, who had vanished without a trace...
December 24th, 2020: A spire of bone, blood, and orange flowers is found in the crashed car of four kidnappers with their victim missing...
April 23rd, 2023: 932 students died during a pop thunderstorm in central Alabama. None of their full bodies could be recovered; only bits and pieces, with the rest seemingly vanished...
March 4th, 2025: A day away from Mardi Gras, you live out your life, unaware that it will soon end in a disaster none could have seen coming...
Asler 14th, 97 AW: You wake up in the middle of a cobblestone alley with your leg being nudged. Your body feels wrong, but better, and the night sky isn't the one you grew up with...
# Welcome!
Salutations, strange folk and fey! I am AbruptRagnarok, but you may call me what you like! I am the dm(like 42% sure) who will be leading you on an adventure through the world of Juno! I am not inexperienced when it comes to DMing, but I do have little experience DMing for strangers, as most of my games have only involved my friends before now. Besides that, this is aiming to be a longer campaign where we start at level zero and work our way up until the end! This campaign will focus on traveling, making unique allies(or enemies), and coming across interesting encounters!
- This world is based on fantasy 1930s to 1940s, with portions of the world being more advanced or less advanced depending on where you go
- We will be using 2014 for the most part, but I'm up for allowing many aspects of 2024 depending on what the players want/need
- All characters will be starting with starting gold + commoner's clothes + backpack
# Character Rules
Before I get into anything uber serious about your characters, I want to firstly say that all builds are optimal! Prioritize what fits for the story you want to tell with your character! I will do my best to give you the tools to still feel optimal and useful through a variety of means!
- After the prologue, we will be starting at level one with one free feat.
- All gold on character creation will be converted to silver, and all silver to copper. Furthermore, here are the new conversion rates: 1pp = 100gp, 1gp = 100sp, and 1sp = 100cp! Ep? Don't worry about that and just focus on collecting them for now! Trust me! They are needed! As for why this is a thing? Well, I hate how overpaid adventurers are compared to other jobs like artisans and more? Adventuring should be lucrative, but not an overt amount of money! Thus, I've degraded it to be set firmly within the middle class! The prices of items are also shifting from the gold cost to a silver cost! Likewise for the other coins as well!
- SPELLCASTERS! I want to genuinely try engaging with the components system some more. Including allowing the collection of unique components or spellcasting focuses that change how your spells work! From increasing spell save DCs to changing damage to even making your entangle suddenly able to stun!
- MARTIALS(and spellcasters)! I like to try and incorporate a poorly crafted and unbalanced smithing system that allows for the collection of unique materials to allow you to amp your armor, trinkets, or weapons!
- Homebrew is allowed if approved, and a half-decent reason is provided(seems fun to play is a valid reason)
- No true evil characters... My campaigns aren't exactly befitting of them due to the sheer amount of chaos that could be caused. Characters that would actually attack my merchants would cause everything to spiral out of control far too quickly for me to manage-
# What I Require
- No being mean to others, and be sure to keep in-character beef ONLY between characters! We be friendly with one another, or else I will screech!
- One of my major pet peeves is when people talk over one another, or too many people talk at once. I ain't psychic, and my caffeine-riddled brain can't keep track of more than two voices at the same time! And try to give some of our possible introverted/quiet buddies the chance to chip in!
- Applicants must be 18 years of older so I don't have censor the frantic bullshittery that comes out of my mouth.