Shadowdark
en
English
The Tyranny of the Necromancer
As grey traces of dawn tinge the eastern sky, travelers from nearby threatened lands emerge from the forest. Fording the river Dawn, they turn south journeying into the dark and forbidding lands of the necromancer. Even now the intensity of his dread power can be felt, weakening the body and burdening heart. The road is lined with peril, the air is charged with fear, the shadow of his nearness, weighs heavily upon their dreadful quest. Shreds of black clouds loom in overcast skies as the necromancer watches through them. He views all his lands and is already aware, of the three helpless invaders trapped in his lair.
Are you willing to risk life and limb, venturing from your homestead out into the domain of the necromancer before it swallows all that you love? Perhaps you have nothing to lose, or everything to gain? Nobody is turning away aid in the perilous venture, perhaps you could have your own goal in this?
Looking for 3-8 players for a 8-12 session Shadowdark campaign involving a trekk across the lands of The Necromancer in an attempt to slay him. This campaign is open-ended once the players enter his lands propper, and they can chose to stalk about killing all of his minions, run straight for his throat up in his tower, or steal away his magical relics to overpower him in an open fight.