Dungeons & Dragons 5.5E (2024)
en
English
Dragons of Stormwreck Isle

LGBTQ+ friendly

No paid games
Hail and well met, adventurers!
I'm going to run the intrductory adventure Dragons of Stormwreck Isle. I will accomodate up to 5 players. See below for the adventure synopsis and details.
Summary
"Ages ago, benevolent metallic dragons imprisoned a rampaging red dragon beneath the ocean floor off the shores of what is now known as the Sword Coast. Her fury at being imprisoned was so great that it triggered a series of underwater volcanic eruptions, giving rise to Stormwreck Isle. The dragon’s powerful magic left a permanent mark on the island, drawing other dragons to its shores and turning Stormwreck Isle into a recurring battlefield in the ancient conflict between good metallic dragons and evil chromatic dragons. Many a mighty dragon has fallen here, each leaving behind a spiritual scar that continues to affect the island in strange and unpredictable ways.
Eventually, from the immanent strife of this battleworn island, a haven of peace grew up. Dragon's Rest, a cloister of hermits and ascetics led by Elder Runara, now resides on the island, serving as a sanctuary for those fleeing a life of violence and seeking reconciliation. But the ageless conflict between metallic and chromatic dragons continues to threaten the serenity of Dragon's Rest, and Elder Runara needs your help in at last bringing peace to its shores."
The adventure is intended as a one-shot, but I plan to run it as a mini 3-6 week campaign. It will take your characters from levels 1-4
Game System
DnD 5e/5.5e
Concept
This game takes place in the Forogtten Realms, a classic high fantasy setting filled with the well-known races of humans, dwarves, elves, gnomes, and more. The adventure specifically takes place just off the coast of the continent of Faerun. Travel is dangerous, magic is prevelant, and the setting has a long, rich history, which means adventurers have a lot to live up to!
Aim
The purpose of this adventure is to help Elder Runara resolve various magical anomelies which are affecting the island and disrupting the peace of the cloister. Therefore, whatever their backstories, your characters must be willing and motivated to participate in the adventure.
Character creation rules:
- Permitted sourcebooks include: 2024 Player's Handbook, Xanathar's Guide to Everything, Heroes of Faerun, Tasha's Cauldron of Everything, and the Sword Coast's Adventurer's Guide (Legacy options are not allowed) - Standard Array or Point Buy to generate ability scores - Starting equipment only - Non-evil aligntments only (I'm interested in running a games for heros, not murder-hobos)
Time Zone: Canberra ACT (UTC+10)
A virtual one-to-one meeting with me is required before a player is accepted into the campaign.
As a DM, I lean towards the Narrative side of this game. I'm more interested in cultivating an interesting story for your character not a game for your build. I also frequently use Theatre of the Mind. So if you are a mechanically/technically oriented player, this is not the game for you.
New and experienced players are both welcome.