Dead Letters

Overview

Dead Letters is a podcast about tabletop role playing games. Sam, Misha, and Walid are game designers and academics committed to doing the readings. Rulebooks, adventures, blogposts, articles, and everything in between. Tune in for your weekly dose of RPG discourse every Thursday! If you’re interested in being a part of the conversation, Dead Letters holds a book club every bi-monthly at boshi's place in NYC. Visit boshis.place and join the discord for updates on the next meeting.

Links

spotify.com https://open.spotify.com/show/2u0XMpF4MOWycyvAmtPGqO - Spotify feed

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Roll Anywhere: Floating Dice Roller for Android
Tools & Platforms

Roll Anywhere: Floating Dice Roller for Android

English
Free
Paid
Roll Anywhere is a dice roller for Android that floats a small dice bubble over any other app. Keep your rulebook, character sheet, adventure or journal open and roll right on top of it, without switching apps or splitting the screen. Features - All the standard RPG dice, d4 to d20 plus d100 - Modifiers, totals, keep/drop highest or lowest, and minus dice - Exploding dice, counting successes, and re-rolling just the dice you pick - Beautiful 3D dice animations, real dice sounds, and a voice that reads out the result (all toggleable) - Create custom dice with numbers, words or symbols for faces - Saved rolls, so "d20+d6+1" can be a single tap - Roll history with copy and delete - Works offline. No ads, no subscription, no account Roll Anywhere Pro Roll Anywhere Pro is a single one-time purchase. It adds: - Unlimited custom dice - Pass/fail against a target (e.g. DC) - Custom outcomes with tiered results such as Miss / Weak Hit / Strong Hit, ready-made for PbtA, Forged in the Dark and Draw Steel, or your own - Dice notation like 4d6kh3+2 - Separate dice bags for each game or character - More dice colours - 200 rolls of history Made by KodaWorks.

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Marvel Multiverse RPG
Tabletop Roleplaying Games

Marvel Multiverse RPG

Complex
Superhero
Marvel
The Marvel Multiverse Role-Playing Game (MMRPG) is Marvel's own tabletop RPG, designed by veteran game designer Matt Forbeck (with Michael Capps) and published directly by Marvel rather than licensed out to an external studio, following a public playtest starting in 2022 and a full Core Rulebook release in 2023. Rather than licensing an existing engine, Marvel built a custom system specifically for the game: the d616 System, named for the numeric designation of Marvel's flagship comic continuity, Earth-616. Development has continued since launch with expansions, including a Godzilla-themed kaiju-battle sourcebook and additional hero and villain profile books. Description Playing MMRPG means playing an established Marvel hero or villain - complete with an official published profile - or a homebrewed original, using rules built specifically to let wildly different power levels share the same table without breaking. Characters are given a Rank from 1 to 6 that broadly sets how powerful they are, from ordinary civilians at Rank 1 up to cosmic-tier figures like the Hulk or Magneto at Rank 6; anything beyond that, like Galactus or the Living Tribunal, gets a special Rank X designation and skips normal statistics entirely in favor of narrative-only rules.  The system leans hard into feeling instantly familiar to comic fans: six abilities that spell out M-A-R-V-E-L, over 300 selectable superpowers, and full stat profiles for dozens of iconic characters straight out of the comics.

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Advanced Dungeons & Dragons Second Edition
Tabletop Roleplaying Games

Advanced Dungeons & Dragons Second Edition

High-Fantasy
English
Wizards of the Coast
Advanced Dungeons & Dragons Second Edition (AD&D 2E) is a fantasy tabletop roleplaying game of heroic adventure, published by TSR in 1989 and designed mainly by David "Zeb" Cook. Work began in 1987 with a small TSR team led by Cook, and Steve Winter and Cook redeveloped the edition after Gary Gygax, who wrote the first edition, left TSR in 1985. The Player's Handbook and Dungeon Master's Guide sold over 400,000 copies in their first year, though lifetime sales fell short of the first edition, and the Dungeon Master's Guide won Origins and Gamer's Choice awards. TSR re-released the core books in 1995 with new covers, art and layouts, and the line was succeeded by Dungeons & Dragons 3rd Edition in 2000, which was revised into Dungeons & Dragons 3.5. The system directly evolved from Advanced Dungeons & Dragons First Edition (1977). It was designed to work with first edition rules, but its information was streamlined and clarified. Description Players take on adventurers drawn from a set of races and classes, and the Dungeon Master (DM) runs dungeons, wilderness and, in later years, whole settings. The edition shifted the game's feel from 1960s and 1970s sword and sorcery to medieval history and mythology, and it stressed heroic roleplaying and teamwork. Demons and devils were removed by name and renamed tanar'ri and baatezu. The second edition grew far beyond a single fantasy world. TSR added settings such as Ravenloft (horror), Spelljammer (science fiction) and Dark Sun (apocalyptic), each with its own rules supplements. The game asks a table to keep a few tables and a fair amount of arithmetic, and the many optional rules mean the DM should decide what is in play at the start of a campaign.

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