Dicey Discourse

Updates & news

We've kicked of Season 2 of Dicey Discourse and we're starting off with the icecore indie RPG ARRHENIUS! Now is the perfect time to jump (back) in - we've worked out (most of) the kinks in audio, we've got better, tighter editing and we've got more indie games coming up! Either that or if you're ever on a 37h ride you can check out the Season 1 playlist! Tallinn to Barcelona (or Las Vegas to New York for our US listeners) in one podcast playlist!
We'll be playing GURPS until the end of September (2026) so if you've ever wondered how this legendary crunchy system plays at the table, then now is your chance!

Overview

Are you tired of only hearing about
Dungeons and Dragons
Dungeons & Dragons 5.5e (2024)Dungeons & Dragons 5.5E (commonly called the "2024 rules" or "D&D 2024") is the revised and updated...Beginner-friendlyHigh-Fantasy
? Would you like to learn about the plethora of other games out there? Well, so did we! 4 nerds try out a plethora of Tabletop Roleplaying Games! We got action! We got comedy! We got games you haven't even heard of! Stop on by, maybe you'll find your new favourite game! New Actual Play episodes every other Sunday at 22:00 EEST! Character Creation and Post-Mortem episodes are uploaded outside of the regular schedule.

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Scum and Villainy
Tabletop Roleplaying Games

Scum and Villainy

English
Sci-fi
Heist
Scum and Villainy is a space opera tabletop roleplaying game about a crew of outlaws getting by on a ship under the Galactic Hegemony, written by Stras Acimovic and John LeBoeuf-Little. It is a stand-alone game based on the Blades in the Dark system, using the Forged in the Dark engine, and its setting draws on Star Wars, Firefly and Cowboy Bebop. Evil Hat Productions published the hardcover edition on 2 August 2018, produced in partnership with Off Guard Games, the studio behind the original. The Evil Hat book runs to 368 pages in black and white. A 2018 Gnome Stew review recommended it for players who want narrative play with enough rules to support a story arc. The system is a Forged in the Dark game built on Blades in the Dark, and it is the space version of that heist game. Description Players take on a ship's crew in the Procyon Sector, a region of four star systems with factions grouped as Hegemony, Weirdness and Criminal. Their jobs involve dealing with syndicates, noble families, aliens and mystics, and exploring ruins. The Game Master (GM) runs the jobs and the crew's progress from a struggling outfit to a well-known one. The Way, an energy field, underpins the rules for artifacts. The game asks a table to improvise and to commit to a plan late. Jobs start in the middle of the action through an engagement roll, so a group does not spend a session planning. The ship has its own sheet and upgrades, and the crew's rise through the sector is part of the game. It suits groups who like heists, found-family crews and a space setting without a fixed plot.

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Thrive to Survive
Tabletop Roleplaying Games

Thrive to Survive

English
Apocalyptic
Thrive to Survive is a tabletop RPG ruleset for a modern day zombie apocalypse. Launched on Kickstarter in 2025, with decades in development this system gives rules both to make one of a kind custom survivors as unique as the player. And intense apocalypse campaigns and encounters for the game master. Combat The combat system for Thrive to Survive is based on the chaos of combat and how enemies react to each other while fighting rather than simple attacks and health pools. As characters get stronger they are able to use more combat maneuvers that manipulate how strikes land in combat and what they do to their enemy, after all in the end you have to destroy the head! While at some points you may want to build a wall to keep out the dead, other times you may need to break one down to escape a situation. Thrive to Survive gives rules for handling buildings, obstacles and construction so that every player can interact with the world how they see fit. Part of what makes a zombie apocalypse game so enticing is the realism of how a person would deal with an apocalypse. Keeping a fine balance of simple rules and realism allows for an easygoing and exciting adventure. Attributes There are an infinite number of ways someone can survive the zombie apocalypse. While the most common thoughts about surviving are how can you kill the most undead as possible, you have to think of thriving as well. From farming for your own food, Creating tools and equipment to help others, Medical knowledge to keep people alive, and even computer skills to access old data or create something new! To capture this the character creation gives you access to skills across the board, abilities your survivor possesses, and other features to make your survivor unique. Each survivor builds from the ground up by picking skills, talents, attributes, disabilities, features, and equipment. These sections are all connected in creating the gameplay of each survivor. Skills While there are a plethora of skills, most of them can be broken into a couple groups, Combat skills that determine your attacks such as the blade skill. Action skills that let you attempt something beyond the mundane such as acrobatics, and Crafting. Crafting allows you to design, build, repair and upgrade any item in Thrive to Survive. The more complex an item is the more time, material and skill is needed to create it. If you want to stick some nails through a baseball bat to cause some extra mayhem, you’ll need some training in weapons crafting. But if you want to hand craft a new design for a 50 caliber machine gun, you’re going to need some specialized skill and a lot of time. Crafting skills also build on each other, meaning that like in the string map shown here you have to have some skill in the previous crafting level in order to get the next. For example to become skilled in crafting explosives you will need a few levels of engineering first.

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Trently's Tabletop
Video

Trently's Tabletop

English
Actual Play
This is Trently's TableTop, ran by Trent! He is an amateur Game Master for different TTRPGs! He has recently started streaming a Dungeons and Dragons (5.5e) campaign in Exandria, the world of Critical Role! This campaign takes place in the continent of Wildemount, years after the events of campaign two, and years before the events of campaign three!  In the future, he is interested in running other TTRPGs, such as Pathfinder 2e, Fallout 2d20, Stars Without Number, Star Trek, and others! He is excited to broaden his horizons and look forward to hearing from you! If you have any questions, feel free to ask! Links youtube.com - Youtube channel

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