Dungeon Crawl Classics (2012)

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Overview

Dungeon Crawl Classics Role Playing Game (DCC RPG or simply DCC) is a role-playing game published by Goodman Games in 2012. The game is famous for its chaotic magic, bizarre dice, and its distinct artwork. DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. While it is an ongoing argument, DCC can be considered an
OSR https://groupfinder.eu/library/old-school-renaissance-osr-2000
game. The system it directly evolved from is
Dungeons & Dragons 3rd Edition (2000)
. Description You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. System Overview & Key Features
The Level Zero Funnel Instead of carefully crafting a single hero, each player generates three or four completely random level zero peasants. You run this mob through a deadly introductory dungeon. The few survivors who manage to escape earn their first class level and become your actual player characters.
The Dice Chain The game uses a set of unusual dice alongside the standard setup. These include a d3, d5, d7, d14, d16, d24, and d30. Instead of applying static mathematical penalties or bonuses, the Game Master might simply tell you to roll the next die up or down on the chain.
Mighty Deeds of Arms Warriors and Dwarves do not have rigid skill trees or complex combat feats. Before any attack, they can declare a heroic maneuver, like blinding an enemy or sweeping their legs. They roll a Deed Die alongside their attack, and if the die rolls high enough, the maneuver succeeds dynamically.
Roll to Cast Magic Magic is incredibly powerful but highly unpredictable. Wizards and Clerics must roll a spell check every time they cast. A high roll creates a massive, reality altering effect, while a low roll causes the spell to fail and potentially slip from the caster's mind for the rest of the day.
Additional links goodmangames.com https://goodmangames.com - Official Goodman Games website purplesorcerer.com https://purplesorcerer.com - Purple Sorcerer Games (free tools and character generators) Community Resources https://goodman-games.com/resources-for-new-dcc-players/ - Resources for new DCC players Events Page https://goodman-games.com/events/ - This is the place to find out all of the games the Road Crew will be running

Active games and players

DCC
Dungeon Crawl Classics
Online
Campaign
[Online] [DCC] [time and date flexible] The Road T
Players
1/5
GM
1/1
Dungeon Crawl Classics
en English

[Online] [DCC] [time and date flexible] The Road T

I’m looking for players for a Dungeon Crawl Classics campaign called The Road Tithe. This is an 8-session dark fantasy campaign about a missing shipment, a buried conspiracy, a hidden underground city, and a race to stop a second genocide before thousands of people are wiped out. The campaign starts with a straightforward road escort job between Thornwall and Greyfen. Then the ground opens beneath you. Half the party is taken below the road into *, a secret civilization descended from people the crown tried to * 150 years ago. The other half is left on the surface with a * wagon, scattered clues, and the growing realization that the * are part of something much larger. Both sides investigate from above and below until the truth comes into focus: *, a plan to * and erase the * good. What to expect: System: Dungeon Crawl Classics Platform: * Voice: * Length: 8 sessions, around 3 hours each Tone: dark fantasy, tense, grounded, human Open seats: 5 VTT approach: mods that add flavor and fun, not unnecessary complexity My DM style breaks down roughly like this: Combat: 25% Achievements/progression: 20% Character development: 15% Plot: 15% Tactics: 10% Social puzzles: 10% Technology learning curve: 5% This game is a good fit if you enjoy investigation, meaningful choices, tactical combat, character growth, and a serious story with room for desperate heroics. A note on structure: the party does split early, but that’s intentional and central to the campaign. Both groups stay active, both matter, and both uncover different pieces of the truth. Looking for players who: Can show up consistently Enjoy engaging with the world and the other PCs Are good with a more serious story Want a flavorful DCC game without extra mechanical bloat If you’re interested, send me: Name/pronouns TTRPG experience What kind of character you enjoy playing What caught your interest about this campaign

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en English
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JOHN
I've been playing RPGs since the '80s. I have a collection of games that I figure I'll never play, due to the difficulty of finding a group for common games, much less obscure ones. I Have Friday nights and all day Saturday off.
en English
PATH2E
Pathfinder 2E
PATH1E
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...
Online
John
Experienced online VTT gamer (Foundry) based in Northumberland that already GM's a group (Sunday evenings every two weeks) but looking to either play or GM new group through the week. Currently playing / prefer Pathfinder 2e but would consider other systems (D&D 3.5e / 5e / 5.5e, DCC, Shadowdark, Dragonbane, Pathfinder 1e etc.)
en English
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Fountain Valley
MyTomodachiLife
Hello! I am Timothy!  I am not angry with you, just staring at my games and trying to fix them.

Other entries

RPPR Actual Play
Actual Play & Podcasts

RPPR Actual Play

TTRPG
English
Actual Play
Role Playing Public Radio presents a weekly Actual Play podcast of tabletop role playing game sessions. It is run by Ross Payton, a tabletop RPG writer and podcaster.The cast rotates for different games, but our regular players include Caleb Stokes, Aaron Carsten, Tom Church, Maddy Gibbons, and Thaddeus Stoklasa. We play a wide variety of RPGs, including Call of Cthulhu, Delta Green, Blades in the Dark, Eclipse Phase, Dungeon Crawl Classics, Heart: The City Beneath, and Monster of the Week. We alternate between full campaigns and one shot adventures. Links actualplay.roleplayingpublicradio.com - Official website podcasts.apple.com - Apple Podcasts feed

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Dados à Portuguesa
Actual Play & Podcasts

Dados à Portuguesa

Portuguese
Dungeons & Dragons
Actual Play
Somos um podcast apaixonado por jogos narrativos de mesa. Aqui, mergulhamos em aventuras emocionantes, exploramos terras mágicas e contamos histórias inesquecíveis. Junte-se a nós e embarque nessas jornadas épicas com nossos jogadores. Prepare-se para risadas, reviravoltas e muita diversão. Sintonize e faça parte da aventura Dados à Portuguesa! Links dadosaportuguesa.transistor.fm - Official website youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed discord.gg - Discord server patreon.com - Patreon page

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DM Timothy
Video

DM Timothy

English
Dungeons & Dragons
Youtube
Welcome! I'm a giant, obsessed, D&D Nerd, running well over 300 games a year. In short, I play more D&D than is probably healthy. The goal here on the channel is to leverage that obsession, and your own talents, to help one another improve our games of dungeons and dragons, without ALL of us needing to sacrifice a full time job's worth of time on prep and gameplay. If that sounds like a good deal, I'd love to earn your sub! I'd be happy to start by answering ANY D&D question you might have, either in the comments section, on my discord server, or in a dedicated video. Just drop a comment and I'll do my best to help. Links youtube.com - Youtube channel discord.gg - Discord server

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