Dungeon Crawl Classics (2012)

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Overview

Dungeon Crawl Classics Role Playing Game (DCC RPG or simply DCC) is a role-playing game published by Goodman Games in 2012. The game is famous for its chaotic magic, bizarre dice, and its distinct artwork. DCC RPG is a fast-paced, open-feeling rules set allowing for epic game experiences without unnecessary tethers. It uses modern game-play while paying homage to the origins of role-playing and the fun that it inspired. While it is an ongoing argument, DCC can be considered an
OSR https://groupfinder.eu/library/old-school-renaissance-osr-2000
game. The system it directly evolved from is
Dungeons & Dragons 3rd Edition (2000)
. Description You’re no hero. You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. System Overview & Key Features
The Level Zero Funnel Instead of carefully crafting a single hero, each player generates three or four completely random level zero peasants. You run this mob through a deadly introductory dungeon. The few survivors who manage to escape earn their first class level and become your actual player characters.
The Dice Chain The game uses a set of unusual dice alongside the standard setup. These include a d3, d5, d7, d14, d16, d24, and d30. Instead of applying static mathematical penalties or bonuses, the Game Master might simply tell you to roll the next die up or down on the chain.
Mighty Deeds of Arms Warriors and Dwarves do not have rigid skill trees or complex combat feats. Before any attack, they can declare a heroic maneuver, like blinding an enemy or sweeping their legs. They roll a Deed Die alongside their attack, and if the die rolls high enough, the maneuver succeeds dynamically.
Roll to Cast Magic Magic is incredibly powerful but highly unpredictable. Wizards and Clerics must roll a spell check every time they cast. A high roll creates a massive, reality altering effect, while a low roll causes the spell to fail and potentially slip from the caster's mind for the rest of the day.
Additional links goodmangames.com https://goodmangames.com - Official Goodman Games website purplesorcerer.com https://purplesorcerer.com - Purple Sorcerer Games (free tools and character generators) Community Resources https://goodman-games.com/resources-for-new-dcc-players/ - Resources for new DCC players Events Page https://goodman-games.com/events/ - This is the place to find out all of the games the Road Crew will be running

Active games and players

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Homebrew
Homebrew
BitD
Blades in the Dark
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Online
Michelle
Let’s go on an adventure together! I'm looking for a cooperative, consent-based, story-focused TTRPG table. I enjoy character-driven games with party relationships, meaningful combat, exploration, mystery, downtime, and earned emotional moments. Ideal balance: about 50% roleplay, 30% combat, 20% exploration. I like sincere games with humor, but not constant bits, edgelord behavior, or main character syndrome. I fit best with players who share spotlight, cooperate, respect boundaries, and care about everyone’s character mattering. Consent and safety are important to me. Heavy themes, PvP, romance/flirting, sexual content, intense character conflict, or major effects on another PC should be discussed first. Lines and veils should be respected. I’m in Hawaiʻi Time / UTC-10. Weekends are best, and I prefer 2–3 hour sessions. I’m open to voice, PBP, or hybrid formats. Not a good fit for bigotry, disruptive rules-lawyering, non-cooperative play, unconsented PvP/romance/sexual content, trauma dumping, or using RPGs as therapy. Message me on Discord; I’m more responsive there. Please say you saw my Groupfinder post and send a short game pitch. Discord: goldaline
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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
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DullDev
Howdy there! I’m DullDev or just Dull for short, I'm experienced TTRPG GM & Player  just looking for a some fun games.
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PATH2E
Pathfinder 2E
PATH1E
Pathfinder 1
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John
Experienced (but still learning) friendly online VTT gamer (Foundry) based in Northumberland UK that already GM's a group online (Sunday evenings every two weeks) but looking to either play or GM new group online through the week. Willing to pace for newer players as required (maybe even play new PF2e Starter set [Secrets of Unlit Star] if there is interest.)  Currently playing / prefer Pathfinder 2e but would consider other systems (D&D 3.5e / 5e / 5.5e, DCC, Shadowdark, Dragonbane, Pathfinder 1e etc.)

Other entries

Pivnițe și Balauri
Actual Play & Podcasts

Pivnițe și Balauri

Dungeons & Dragons
Actual Play
Romanian
Bine ai venit în playlistul Campaniei 1 al aventurii "Pivnițe și Balauri"! Aici găsești toate episoadele acestei campanii captivante și pline de suspans, în care trupa de circari "A fost Odată" explorează o lume medievală inspirată din basmele românești. Da, este vorba despre DnD, dar dacă nu ști mai nimic despre asta, ai ocazia să înveți alătui de actori! Alătură-te aventurierilor în căutarea lui Mitel, mezinul familiei Vatraru, și urmărește confruntările cu creaturi fantastice, întâlniri cu personaje mitologice românești și încercările de a dezlega misterele acestei lumi fascinante. Fiecare episod aduce noi provocări, intrigi și momente amuzante, pe măsură ce eroii noștri își dezvoltă abilitățile și învață să lucreze împreună pentru a înfrunta adversitățile. Links youtube.com - Youtube playlist twitch.tv - Twitch channel discord.gg - Discord server buymeacoffee.com - Buy Me a Coffee Page

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Old School Renaissance (OSR) (2000)
Tabletop Roleplaying Games

Old School Renaissance (OSR) (2000)

English
Rules-light
Rules-medium
The Old School Renaissance, Old School Revival or OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially Dungeons & Dragons. More popular systems developed under the OSR system subculture are Shadowdark, Dungeon Crawl Classics, Mörk Borg, Dolmenwood, Mothership, Perils & Princesses, Basic Fantasy Description The OSR movement first developed in the early 2000s, primarily in discussion on internet forums. OSR games encourage a tonal fidelity to early editions of Dungeons & Dragons—less emphasis on predefined endings, and a greater emphasis on player choice determining the fate of characters. OSR Games provide play where wrong decisions can easily become lethal for characters and do not guarantee satisfying endings to character arcs. Characters live and die by player choice as opposed to the story's needs System Overview & Key Features Rulings Over Rules Rather than providing comprehensive mechanics for all potential scenarios, OSR systems rely on the Game Master to adjudicate outcomes based on the players' stated actions. This approach is intended to expedite gameplay and encourage lateral thinking over rule memorization. High Lethality Player characters possess low survivability, particularly at early levels. Game mechanics often dictate that a single error or unfavorable dice roll can result in immediate character death. This design element encourages players to avoid direct combat and approach the game world with caution. Player Skill over Character Skill Game resolution depends heavily on the player's descriptive input rather than the character's numerical statistics. For example, instead of rolling a die to detect a hidden object, a player must explicitly state that their character is searching a specific area or manipulating a particular mechanism. Gold as Experience Character advancement in many OSR games is directly tied to the acquisition of treasure rather than the defeat of enemies. Characters gain experience points primarily by extracting valuables from dangerous locations and returning them to a safe environment. This heavily incentivizes acquiring loot while avoiding unnecessary combat. Resource Management Game mechanics require the strict tracking of consumable items such as rations, light sources, ammunition, and carrying capacity (encumbrance). Depleting essential resources in a hazardous environment poses a significant mechanical penalty, making inventory management a central component of gameplay. Reaction Rolls and Morale Non-player characters and creatures do not default to immediate hostility. Game Masters utilize randomized reaction tables to determine the initial disposition of encountered entities, which can range from hostile to friendly. Additionally, adversaries are subject to Morale checks during combat, dictating whether they continue fighting or attempt to flee when at a disadvantage. Additional links drivethrurpg.com - DriveThruRPG (Major hub for OSR PDFs and print on demand books) basicfantasy.org - Basic Fantasy RPG (A completely free, open source OSR system)

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Pretending to be People
Actual Play & Podcasts

Pretending to be People

English
Actual Play
Delta Green
Pretending to be People is a mystery/horror role-playing podcast. Join Zach, Thomas, Luke, and Joe as they navigate a terrifying campaign filled with twists, turns, and laughs - all decided on a roll of the dice. Can the officers of the Contention Police Department unravel the mysteries suddenly plaguing their sleepy town? Will they die – or worse –  in the attempt? This is an actual play utilizing the game systems of Delta Green and Pulp Cthulhu. This is Pretending to be People. Links youtube.com  - Youtube channel twitch.tv - Twitch channel podcasts.apple.com  - Apple Podcasts feed patreon.com  - Patreon page discord.gg - Discord server

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