Einsol's Razor

Magic. Technology. Survival. A d20 TTRPG at the collision of high fantasy and cyberpunk

Overview

Einsol's Razor is a tabletop roleplaying game rooted in the belief that your story matters, and that the mechanics should amplify, not restrict, that story. Set in a multiverse where magic and machine merge, the game invites players to explore limitless worlds through characters crafted with true agency and modular design. Whether you're a spell-slinging hacker, a cybernetic exorcist, or something no one's ever imagined before, the system gives you the tools to bring that vision to life.

Key features

Contested Rolls, Not Static Numbers

Every combat action is a faceoff between attacker and defender. No static AC. The attacker rolls d20 + Reflex Modifier + bonuses. The defender chooses how to respond.

Edge & Hindrance

Not all dice are rolled equal. Edge and Hindrance represent situational modifiers based on tactics, environment, abilities, or status effects. They stack. Multiple sources can raise or lower your odds significantly.

Spell Weaving

Magic is channeled, not cast. Weavers spend ARC Points to shape spells. Each spell has a specific ARC cost, and casters share Innate and Novitiate spells before unlocking subclass-specific magic at Level 4. At Level 6, unlock Loomcrafting to create unique spells using runic threads.

Aptitude Dice

When your character has an Aptitude in a Skill or Toolkit, you apply your Aptitude Dice to Skill Checks. As characters advance, their dice grow in power, reflecting increasing mastery.

Damage & Death

HP is only part of the story. Beat someone's defense by 5? That's +5 bonus damage on top of your weapon dice. Every point on the roll matters.

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