Hand on the Door

Overview

Hand on the Door is an actual play
Delta Green https://groupfinder.eu/library/delta-green-2016
podcast of four best friends laughing into the void and kicking against the pricks. Sam leads Jimmy (FP), Mazie (Fruman) and Aubrey (Thaddeus) through a surrealist nightmare in New Mexico, an original campaign inspired by coffee black as midnight on a moonless night, children of Old Leech, and the writings of Sutter Cane. New episodes of HotD will be released every other week!

Links

youtube.com https://www.youtube.com/@handonthedoorpod - Youtube channel spotify.com https://open.spotify.com/show/4h1AeqlrKFaBn75mIAH53I - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/hand-on-the-door/id1787626101 - Apple Podcasts feed

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TableForge
Tools & Platforms

TableForge

Virtual tabletop (VTT)
Subscription
TableForge is an AI-powered virtual tabletop that runs your Dungeons & Dragons 5e games for you. Create a character, gather your party, and play through a living fantasy world guided by an AI Dungeon Master that narrates the story, runs combat, and reacts to whatever you decide to do. Every adventure generates its own characters, locations, encounters, and battle maps, so you can go from "let's play tonight" to actually playing in a few minutes. No DM, no prep, no scheduling marathon. /images/general-media/1785090300_1dWltGXR.png Full description TableForge started with a familiar problem: a group of friends who wanted to play D&D together but lived in different cities and could never get their calendars to line up. No regular DM, no reliable session night, just a game everyone wanted to play and no practical way to play it. TableForge is built for exactly that situation, whether you're a full party, two friends grabbing an hour, or one person who wants to disappear into a story alone. You create a character, start (or join) a campaign, and play in natural language. The AI Dungeon Master sets the scene, voices the NPCs, calls for rolls, runs encounters, and remembers what you've done, then responds to what you actually try, not just the path it expected. Talk your way past the guard, torch the bridge, befriend the monster you were sent to kill: the world reacts. That player-driven freedom is the point. The AI handles worldbuilding, encounter generation, and narration so the discovery, improvisation, and agency that make tabletop roleplaying worth it stay firmly in your hands. Under the hood, narration and rules are kept separate. A dedicated rules engine enforces 5e mechanics (AC and DCs, initiative, conditions, hit points, death saves) while the AI focuses on story and table feel. That split is why the DM can stay loose and responsive without losing track of your HP or fudging the math: the numbers are handled, so the storytelling stays free. Whether you want a one-shot, a months-long campaign, solo play, or a co-op night with friends scattered across time zones, TableForge runs in your browser (mobile, too!) and is ready whenever you are. /images/general-media/1785090304_bDgGCr3B.png Features AI Dungeon Master Runs the whole DM role: narrates scenes, voices NPCs, sets difficulty, calls for rolls, and resolves the action. It keeps the game moving, so a session feels like playing with a DM rather than filling out a form. Player-driven story The DM responds to whatever you actually try, and your choices carry forward as the campaign unfolds. The generation builds the world; you decide where the story goes. Real 5e rules, enforced A dedicated rules engine handles the mechanics (the d20 system, initiative, conditions, HP, death saves) instead of leaving them to the AI. Every roll is shown openly, so you can trust the result. Tactical combat and battle maps Fights generate a battle map and run by the book, with encounters tuned to your party. The mechanical state stays visible so you always know where everyone stands. Dynamic adventures and campaigns Every quest generates its own premise, locations, NPCs, and encounters. Campaigns persist across sessions, from quick one-shots to months-long stories as you climb toward level 20. Character creation and progression Build a full 5e hero (species, class, abilities, skills, gear) on a sheet that feels thematic, not like a spreadsheet. Level up and your features, HP, and inventory update as you go. Generated scene illustrations Key moments and locations are illustrated automatically, giving each scene a visual anchor instead of pure description. It does a lot for immersion in solo and remote play. Solo or multiplayer co-op Play solo for a focused story, or invite friends to share a campaign. Built for groups who can't get everyone together at the same time. No prep, play in your browser Nothing to install or prepare. Sign in with Google or Discord, make a character, and start playing in minutes from any browser or on your smartphone. Blog TableForge's blog has resources for players interested in using AI as a tool for their adventures: getting the most out of an AI DM, running solo and remote games, and notes on how the platform works. Links tableforge.gg - Official website r/TableForgeDM - Subreddit

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Deep Sky Ballad
Tabletop Roleplaying Games

Deep Sky Ballad

English
Sci-fi
Indie
Inspired by legendary settings such as Firefly, Westworld, Borderlands, Trigun or Cowboy Bebop, Deep Sky Ballad is a space western ttrpg where the characters play the members of a Posse - fortune seekers more or less tightly bound to each other who share their resources and a spaceship in search of purpose or wealth. Description The game mechanics are based on the Blackjack System, a poker cards based system; it's the same rules system Arcana Familia ttrpg use, and give agency to the player to balance the power and accuracy of an action through what can be considered a subgame. /images/general-media/1776361953_pusoqZrn.jpg The peculiar solving mechanics of Deep Sky Ballad, the Blackjack System is essentially reduced to a very rapid game of the homonymous card game; a number of cards are drawn and revealed from a deck of poker cards, which are then increased or discarded based on the attributes and skills of the character, in order to bring the sum of their value between a number established by the difficulty of the challenge and 21. This system has been designed to be quick and simple but still guarantee the player maximum control over the test itself, and to distinguish between the possibility and the control possessed by the character. In addition to the Blackjack System, there are an innovative spaceships combat system and the Hardboiled System. The first is a simple, agile and fast mechanic involving all the players; the Hardboiled System, instead, is a system of abilities possessed by the character determined by the interaction that he possesses with his fellow Posse, in order to create dramatic and cinematic scenes such as those presented by the TV series from which Deep Sky Ballad is inspired. Even the starship itself owned by the Posse can be defined as a separate character, even if driven by all players. With its own sheet that defines its characteristics, it can be modified according to the needs of the group in every aspect. And space battles will prove to be a pleasant way to break the pace of the game, through a combat system between spaceships that is quick and easy, but which allows each character to contribute to its progress, regardless of his job or her abilities. /images/general-media/1776361986_AKZC0xAQ.jpgDeep Sky Ballad Additional links drivethrurpg.com - Quickstarter drivethrurpg.com - Core Book drivethrurpg.com - Solo-play/Masterless expansion gamefound.com - Space Farmer Expansion

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Dolmenwood
Tabletop Roleplaying Games

Dolmenwood

TTRPG
Beginner-friendly
Rules-light
Dolmenwood is a fantasy adventure RPG designed by Gavin Norman - also the creator of Old-School Essentials - published by his studio Necrotic Gnome in partnership with Exalted Funeral Press, following a hugely successful Kickstarter that launched in August 2023.  It's built on a streamlined, customized version of the Old-School Essentials rules, but stands as its own complete game rather than a supplement, growing out of Norman's self-published Wormskin zine, which he'd been quietly developing since 2015. The game went on to win four ENNIE Awards, with its complete retail release - three core books, four adventure scenarios, a supplement, and a referee's screen - arriving through 2024 and 2025.

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