That's Redacted

Overview

That's Redacted is a delta green actual play series.
Delta Green https://www.groupfinder.gg/library/delta-green-2016
is a rpg that focuses on what lovecraftian horrors would be doing in the modern time and how people would respond to them.The show can get quite heavy sometimes as its the nature of the game, as its about the consequences of being on the first on scene to stopping these horrors. The group of players is a collection of doctors, graduate students and game designers. We've been playing together for over 10 years and have lots of experience playing TTRPGs.

Links

spotify.com https://open.spotify.com/show/4EiM28R5nqGQdYWqktN2Vw - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/thats-redacted/id1820058519?l - Apple Podcasts feed

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Other entries

Mutants and Masterminds 3rd Edition (2010)
Tabletop Roleplaying Games

Mutants and Masterminds 3rd Edition (2010)

English
Complex
Green Ronin Publishing
Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing. The current 3rd Edition, which also serves as the engine for the DC Adventures game, was released in 2010. It is highly flexible, point buy system that allows players to build any superpower they can come up with, from classic caped crusaders and vigilantes to cosmic entities and mystical sorcerers. The system it directly evolved from is d20 System (2000) Description Mutants & Masterminds' game mechanics use a highly modified version of the d20 System. All characters in this game, from heroes and villains to the average person on the street, are defined by eight abilities, basic traits each character has to a greater or lesser extent. Abilities tell you how strong, smart, and aware a character is, among other things. The abilities are: Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness, and Presence System Overview & Key Features The Single d20 Engine The system is a true d20 engine. The twenty-sided die will be the only one you will need for the rest of the game. Every roll happens with the d20 as the baseline and then various bonuses and modifiers are added or subtracted. Point Buy Character Creation There are no random rolls for character creation. Players are given a budget of Power Points based on the campaign's Power Level. Every ability, from super strength to immortality, has a specific cost per rank, enabling high amounts of character customization and forging your unique superhero (or -villain). Effects Based Power Design Instead of a list of hundreds of pre defined spells or powers, the game uses Effects. If you want a fire blast, a freezing ray, or a telekinetic shove, you simply buy the "Damage" effect and apply descriptors like "Fire" or "Cold". This allows for endless creativity in how powers are themed. The Toughness Save vs Hit Points The game completely eliminates Hit Points. When a character is hit, they must make a Toughness resistance check. Failing the check results in cumulative penalties. A minor failure causes a "Bruise" penalty to future saves, while a massive failure can result in being dazed, staggered, or instantly knocked unconscious. Power Level Caps To keep the game balanced, the Game Master sets a Power Level (PL) for the campaign. This acts as a ceiling that limits the maximum total of a character's attack bonus, damage, defenses, and skills. This prevents one player from being mathematically untouchable while others struggle to contribute. Victory Points and Heroics Players can earn Victory Points (formerly Hero Points) for roleplaying their character's complications, such as a secret identity or a specific weakness like kryptonite. These points can be spent to reroll dice, recover from injuries, or use "Power Extractions" to perform stunts they haven't officially bought yet. Additional links greenronin.com - Official Green Ronin Publishing website d20herosrd.com - Official Mutants and Masterminds System Reference Document

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It Takes One To Hunt One
Actual Play & Podcasts

It Takes One To Hunt One

English
Actual Play
Mutants & Masterminds
Dark forces threaten the city - so dark forces are needed to save it. Emerald City, the shining jewel in the crown of America's west coast, is being plagued by a series of bizarre crimes which the police and local heroes can neither handle nor understand. Luckily for them, they don’t have to. ARCADE - the men in black who protect the innocent from what goes bump in the night - has sent a team to investigate. A team of misfits. Renegades. Monsters. Because after all, when it comes to monsters… It Takes One To Hunt One. Can they unravel the arcane conspiracy threatening to destroy the City of Destiny? Or will they fall prey to their targets - or worse, to each other? Find out in this supernatural noir mystery told through the medium of a TTRPG actual-play podcast, using the Mutants & Masterminds Third Edition game system and World of Freedom setting created by Green Ronin Publishing. Links powerlevel4podcast.com - Official website youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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OpenFray
Tools & Platforms

OpenFray

Virtual tabletop (VTT)
English
Free
OpenFray is a free, open-source combat console for Game Masters running Dungeons and Dragons 5e games. It is an initiative tracker that holds the whole encounter. It opens in a browser tab, needs nothing installed, and works without an account. Signing in is free, and it carries a Game Master's fights between devices. It keeps the parts of an encounter that are easiest to lose track of: initiative order, hit points, conditions and effects, concentration, and monster resources such as legendary actions, recharge abilities and spell slots. Effects have two ends, so OpenFray knows both who has advantage and who is granting it, and works that into the rolls. Every roll goes through one place and is logged with the dice behind it. A whole group can make one saving throw at once, with each creature's resistances and immunities already worked in. The table gets a screen of its own. A shared link lets the players follow the turn order and the game log on their phones, showing only what the Game Master chooses to give away. The built-in compendium ships the 2024 and 2014 rules, with opt-in libraries from Kobold Press and OpenFray's own books. Creatures and spells can be built by hand, pasted in as JSON, or taken from a D&D Beyond stat block with the free browser add-on. Compatible with Dungeons and Dragons 5.5e and 5e.

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