Hedron

Overview

Hedron is a one-stop shop for everything TTRPG. Design and play entirely new TTRPGs, build robust worlds for your home games, and connect with your community – sharing your lore, worldbuilding, homebrew, and other creations!

Links

projecthedron.com https://www.projecthedron.com/ - Official website discord.gg https://discord.gg/UsskXQW9Gh - Discord server reddit.com https://www.reddit.com/r/TabletopMirror - Hedron subreddit

Key features

A Powerful Mechanics Editor

Hedron lets you create a framework for your homebrew system, enabling anyone to contribute instantly – without any programming knowledge.

A Complete Content Editor

Manage all the elements of your TTRPG system and make them available to everyone.

Lore Management

Manage every aspect of your tabletop game’s lore from a single platform, making it collaborative or keeping every aspect a secret until your players discover it in game.

Full Virtual Tabletop Experience

Elevate your homebrew games digitally with seamless integration with our built-in Virtual Tabletop.

Marketplace

Purchase your favorite games and campaigns from publishers like Hit Point Press, DC20, Critical Kit, 9th Level Games, and others! You can also sell your creations on Hedron, which includes your own game systems and original third party content with the appropriate licenses.

Custom Timekeeping

Expand your homebrew world with a custom calendar, unique timekeeping system, and timelines leading up to your campaign, through it, and beyond.

Map Making

Use Hedron’s robust mapmaking UI to create custom world maps for your homebrew setting.

Campaign Management

Run or participate in entire campaigns with your players and their characters within the world and the TTRPG rule systems you created.

Community Interaction

Share your creations with your community to create living rulesets in real-time.

Videos

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

The Fumbled Anthology
Actual Play & Podcasts

The Fumbled Anthology

English
Actual Play
Call of Cthulhu
An Australian RPG podcast. Providing cosmic horror audio dramas, using the Call of Cthulhu 7e system. Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

Read more

Dungeons & Dragons (1974)
Tabletop Roleplaying Games

Dungeons & Dragons (1974)

High-Fantasy
English
Wizards of the Coast
Dungeons & Dragons (D&D) is the original fantasy tabletop roleplaying game, designed by Gary Gygax and Dave Arneson and published by Tactical Studies Rules (TSR) in 1974 as a small boxed set of three booklets. It grew out of Arneson's Blackmoor game, a medieval variation on Dave Wesely's Braunstein wargames played with individual characters instead of armies, which he showed to Gygax. The two developed it as "The Fantasy Game", and Gygax did the final writing. The set was produced on a budget of $2,000, with $100 for artwork, and it was amateurish in production, assuming that players already knew wargaming. About 1,000 copies sold in its first year and about 3,000 in 1975. The set stayed in print until 1979, and it is often called Original D&D (OD&D). The system directly evolved from Chainmail, the miniatures wargame whose rules it used for combat. In 1977 TSR split the line into the lighter Basic set and the more structured Advanced Dungeons & Dragons First Edition (1977), which was later followed by Advanced Dungeons & Dragons Second Edition (1989). Description Players each take on a single adventurer, a fighting-man, magic-user or cleric, and explore dungeons and wilderness. One player takes the role of the Dungeon Master (DM), the referee and storyteller who runs the setting and non-player characters and decides outcomes using the rules and their own interpretation. The three booklets are Men & Magic (36 pages), Monsters & Treasure (40 pages) and The Underworld & Wilderness Adventures (36 pages). The game asks a table to fill in a lot of gaps. It assumes that players know miniatures wargaming, and its wargaming roots show in the attitude that players are not very attached to their characters. Character creation is fast, death is common and replacements join the party, so it suits groups who enjoy improvising rulings more than reading rules.

Read more

Hyperion Presents: The End Games
Actual Play & Podcasts

Hyperion Presents: The End Games

English
Actual Play
Dungeon World
The campaign starts with a group of ordinary fantasy tavern workers who win their workplace lottery. Unfortunately, the prize isn't money. They've won a place in a televised dungeon-crawling competition run by a ridiculously powerful interplanetary corporation. The show is intended to be a mixture of Dungeon World, fantasy workplace comedy, corporate satire, sci-fi/fantasy and a televised death game.

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.