HewnHero

Build your 5e character.

Overview

HewnHero.app is a free D&D
5e https://groupfinder.gg/library/dungeons-dragons-5e-2014
and
5.5e https://groupfinder.gg/library/dungeons-dragons-55e-2024
Character builder that uses a GitHub-hosted, JSON-based, SRD-only (5.1 and 5.2) database that you can clone and add your own material.

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Other entries

Saga of the Change
Actual Play & Podcasts

Saga of the Change

English
Actual Play
Saga of the Change is a casual actual-play podcast using the World of Darkness rule sets and inspired by SM Stirling's Emberverse book series. On a spring night in 2023, all across the globe, all high energy technology ceased to function. From gunpowder and steam power to nuclear fission and the high-technology cybernetics of the Technocracy, everything ground to a halt. In the aftermath, the world burned, and a new high-stakes global game began. The players? Any power, magical or mundane, willing to grasp for power. Caught in the middle, countless ordinary people just trying to survive in a merciless world they no longer recognize. The story plays out in a world we all recognize, but which is forever altered by powers beyond our understanding. Werewolves openly prowl the abandoned streets of New York, vampires rule New Orleans, and Mages battle for control of Chicago. All the while, stranger and more dangerous beings move in the shadows, seeking their own mysterious ends. There's no knowing what mysteries lie in each dark corner of this new world. Join us in finding out.

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Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

TTRPG
English
Corgi Books
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

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Nat One Play | Curse of Strahd
Actual Play & Podcasts

Nat One Play | Curse of Strahd

English
Dungeons & Dragons
Actual Play
Nat One are a group of British D&D players, most of whom have been playing together for over 9 years. Curse of Strahd is something DM Jenna has been waiting to run for about two years and now... It's finally happening. Jenna (they/them) is using the Curse of Strahd: Revamped coffin-box edition of CoS, with inspiration and advice pulled from /u/MandyMod Reddit post "Fleshing out Curse of Strahd", ideas from DragnaCarta's Curse of Strahd Reloaded and, of course, portraying the story and NPCs in their own unique way. As an ex-teacher with a First Class degree in English Literature and Creative Writing (and almost a PhD in emotion mechanics in the TRPG), you are guaranteed to feel their passion for the craft of storytelling. Nat One's players also have similar backgrounds, with interests in literature, writing, education, development and emerging narratives. Take a look at the cast below: Cast Rebecca (she/her),  (she/her), playing the female Drow Circle of Stars Druid: Eylirae Val'Aonar. Rebecca is playing the young (70) studious daughter of a Priestess of Lolth, so has grown up wihin the matriarchy of the Underdark and left due to personal differences regarding the treatment of men. Andrew (he/him), playing the male Half-Orc Way of the Ancestral Dragon Monk: Friendly "Wee Scrapper" Tiene. Andrew is intentionally playing an unintentional misogynist who believes that women need protecting and that men are much more capable. Tabitha (she/her), playing the female Human Devotion Paladin of Torm: Lady Arabella Thistlethwaite. Tabitha is playing a noble lady who is the youngest of her siblings and expected to be a soldier when, really, she would love to be a lady of leisure. Lauren (she/her), playing the female Aasimar Order Cleric of the Red Knight: Lucia. Lauren is playing the reincarnation of Tatyana whose soul, in this adaptation, actually managed to get out of Barovia and is brought back in. That's not the only surprising thing about her... NPC-ish Players: Gemma (she/they), playing the male Human Vistani College of Swords Bard: Ravi Kovachi. In this adaptation, Ravi is Madame Eva's grandson; a Vistani Guide who leads the group to Barovia in the first place. Would you trust him? Beth (she/her), a larper since childhood with years of roleplaying and monstering experience, will also be coming in later on as Volenta Popofsky - If you know, you know. These episodes have been edited to remove all the long pauses, rules clarification and off-game speak to create a much more comfortable listening experience. This means the episodes are shorter, clearer and easier to follow. Jenna creates the art, thumbnails and records and edits without the use of generative AI (AI SUCKS!). Nat One do not accept requests for commissioned art, as we prefer the things we create to be created by ourselves. Nat One hopes you have a lovely, cosy little time listening to the horrors that will befall these wonderful characters in the world's most notorious D&D campaign: Curse of Strahd

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