Lasers y Dragones

Overview

Un grupo de aventureros se involucran en una gran aventura espacial que tocara las fibras del universo. Este podcast sigue las sesiones de juego de una aventura de roll playing de
Starfinder
Starfinder 2EStarfinder Second Edition is Paizo's sci-fi/science-fantasy tabletop RPG, a full rebuild of the orig...ComplexSci-fi
en la campaña Dead Suns justo como se va jugando donde cada tirada es real y los jugadores descubren la aventura así como sus propias historias.

Links

lasersydragones.libsyn.com https://lasersydragones.libsyn.com/ - Podcast feed spotify.com https://open.spotify.com/show/398mZSDihxjjJlX8Dj5emr - Spotify feed podcasts.apple.com https://podcasts.apple.com/cr/podcast/lasers-y-dragoness-podcast/id1495124449?l=en-GB - Apple Podcasts feed youtube.com https://www.youtube.com/@lasersydragonespodcast - Youtube channel patreon.com https://www.patreon.com/LasersyDragonesPodcast - Patreon page

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Other entries

VVD (Vivid)
Tools & Platforms

VVD (Vivid)

English
Spanish
French
VVD is a visually driven world-building and campaign management platform launched in 2024. Created by an independent developer, it positions itself as a streamlined, "distraction-free" alternative to complex wikis like World Anvil. In 2025, the platform gained massive popularity on social media for its "clean UI" and its strict No-AI pledge, promising that all art and assets on the platform are created by human artists.  Description VVD is built for the "sparks of inspiration." It uses a card-based system to organize NPCs, locations, and magic items, allowing users to connect them visually through an interactive graph. Unlike traditional folder-heavy organizers, VVD feels like a digital corkboard or a personalized Wikipedia that prioritizes aesthetics and ease of use. It is a web-based tool, meaning it requires an internet connection, but it is highly optimized for mobile devices, making it a favorite for GMs who need to jot down world-building notes on the go.

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Gamma World
Tabletop Roleplaying Games

Gamma World

Wizards of the Coast
Sci-fi
Rules-medium
Gamma World is a post-apocalyptic science fantasy roleplaying game created by James M. Ward and Gary Jaquet, first published by TSR in 1978. Over more than four decades the game has been rebuilt from the ground up seven times by nearly as many publishers, and the most recent overhaul came in 2010, when Wizards of the Coast released a stripped-down, card-driven edition built on a pared-back version of the Dungeons & Dragons 4th Edition engine.  Where D&D sends heroes out to save a kingdom, Gamma World drops mutant scavengers into the wreckage of a shattered Earth to fight over technology nobody left alive still understands. Description Gamma World is gonzo by design. A character isn't built so much as collided into existence: two randomly rolled Origins get mashed together into one being, however little sense the combination makes ("I'm a Radioactive Yeti," to use the game's own example). From there, characters spend the session drawing from decks of mutation and salvage cards that shift constantly - the powers a character has at the start of a fight are rarely the ones they'll have by the end of it.  Combat is lethal and character turnover is high, so the game leans into its own chaos rather than fighting it: sessions play fast, tonally silly, and are built to be picked up and put down in a single evening rather than carried across a long campaign.

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Scum and Villainy
Tabletop Roleplaying Games

Scum and Villainy

English
Sci-fi
Heist
Scum and Villainy is a space opera tabletop roleplaying game about a crew of outlaws getting by on a ship under the Galactic Hegemony, written by Stras Acimovic and John LeBoeuf-Little. It is a stand-alone game based on the Blades in the Dark system, using the Forged in the Dark engine, and its setting draws on Star Wars, Firefly and Cowboy Bebop. Evil Hat Productions published the hardcover edition on 2 August 2018, produced in partnership with Off Guard Games, the studio behind the original. The Evil Hat book runs to 368 pages in black and white. A 2018 Gnome Stew review recommended it for players who want narrative play with enough rules to support a story arc. The system is a Forged in the Dark game built on Blades in the Dark, and it is the space version of that heist game. Description Players take on a ship's crew in the Procyon Sector, a region of four star systems with factions grouped as Hegemony, Weirdness and Criminal. Their jobs involve dealing with syndicates, noble families, aliens and mystics, and exploring ruins. The Game Master (GM) runs the jobs and the crew's progress from a struggling outfit to a well-known one. The Way, an energy field, underpins the rules for artifacts. The game asks a table to improvise and to commit to a plan late. Jobs start in the middle of the action through an engagement roll, so a group does not spend a session planning. The ship has its own sheet and upgrades, and the crew's rise through the sector is part of the game. It suits groups who like heists, found-family crews and a space setting without a fixed plot.

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