Ludonarrative Dissidents

Overview

"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis.

Ethos

Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games.

Origins

The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born.

Links

ludonarrativedissidents.com https://www.ludonarrativedissidents.com/ - Official website spotify.com https://open.spotify.com/show/1fUlFMSXItwN0luUuoPj5V - Spotify feed podcast.apple.com https://podcasts.apple.com/gb/podcast/ludonarrative-dissidents/id1631574681 - Apple Podcasts feed discord.gg https://discord.gg/8duhtFUFEV - Discord server ko-fi.com https://ko-fi.com/s/d4522f9f4f - Ko-Fi page

Other entries

Nerd Immersion
Video

Nerd Immersion

TTRPG
English
Dungeons & Dragons
Nerd Immersion is an entertainment network focused on Dungeons & Dragons. The YouTube Channel currently has over 3,000 D&D videos covering everything from D&D advice, D&D product reviews and unboxings, Top 10 videos, DM's Guild Module reviews, and more. We also have a second gameplay channel, Nerd Immersion Plays, where we have a variety of different D&D/RPG campaigns. Links youtube.com - Youtube channel youtube.com - Nerd Immersion Plays (second channel) patreon.com - Patreon page discord.gg - Discord server

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Session 0 checklist: How to build a DnD group that lasts
Guides & How-to

Session 0 checklist: How to build a DnD group that lasts

Communication
Guides
What is a “session zero” (and why should you have one) You have decided to start playing D&D, keep in mind that Dungeons & Dragons is a social game. Sure, we have dice, miniatures, maps, terrain, rules and books. But they are all connected by social interactions and connections. And managing those social situations before they become problematic will save you a lot of headache. After all, you are looking to find a dungeons and dragons group not be defeated by the recruitment process. A session zero (named so, because the first session will most likely be the one where you all sit down and finally get the game going) is a validation checkpoint. A change for all the players to discuss what they expect from the game and the group. Voicing any concerns or topics that should be addressed beforehand, not when they have already become issues. During the session zero, players (including the DM, they are a player as well) will be given a general pitch of the game, the theme, the style and the direction the DM is expecting you to go. This most likely will not be a two-hour lore-dump session, where you make notes and try to remember all the important bits. It should resemble an elevator pitch. Short, straight to the point, without too much flavouring and getting bogged down in details. This is a chance for the players to understand and align their expectations regarding the game. Going into the first session with Boblin the Goblin, aiming to be the funniest character known to man and then realizing that the DM has prepared a serious, down to earth, adventure focusing on social intrigue and moral choices… Well Boblin might’ve not been the best character for that. /images/general-media/1774882359_X6rlHtg9.jpgRead the room. Create a character that fits the atmosphere of the game. And if you were hoping for constant laughs, you will find that the game and your expectations were severely mis-aligned. Session zero will try to manage expectations and set themes. Aligning players, aligning characters Understanding the world, the themes and topics is useful for the players to understand whether the game they are about to commit to is really for them. Whether it will be something they will look forward to prior to every session, or will it eventually become something that “you are not feeling”. Perhaps the tone can be adjusted - from gothic horror with no room for laughs to something that is still eerie, but the players can find humor in appropriate places. This is the time to discuss these questions. The time to adjust the game is now, as it will be rather difficult to do a complete shift when you are ten sessions deep. This is also the point where players can discuss their characters. Whether they have anything complete prepared by then or just a fragment of a concept. Your characters shall be adventuring together - try and figure out how that plays into the world you were presented with. Can you find some common background pieces with another player to somehow connect your characters? Or perhaps come up with a reasonable theme that would bring all your characters together. If your plan was to play an edgy loner, who doesn’t like people and works alone. Discuss this with others, as this might become an issue later, when the other characters can’t figure out a way to establish any reasonable connection with your edgelord. Be flexible, adjust concepts, ideas, goals and character details. A social contract Nobody likes contracts. Unless you are a warlock, then you live for contracts. But a social contract is more for managing expectations. How often will you play? Figure out whether your group can agree on a fixed schedule that everyone can book in advance. Every second Thursday evening? Booked now. Ofcourse this is subject to change as life happens.   Is it a 100% attendance game? If someone can’t attend, will the session be cancelled or will they be somehow “dragged along” without any narrative focus on them for the session. Is there a narrative way to exclude characters from certain moments, if the player is unable to participate? Agreeing on these will help you avoid situations, where some players might feel left out and might decide to start ghosting the sessions, until they are eventually removed from the roster. /images/general-media/1774882564_47pDcYw0.webpIf you have trouble setting some systems up, ask others to help you What systems and platforms will you be using if this is an online game? What video or voice platform will you be using, is everyone okay with the choice or does someone need help setting something up? Whether combat happens on a VTT or some other platform, can everyone manage that? Check in with others and figure out that the technical aspects won’t become too much of a burden to manage. Boundaries. A vital part of session zero. Even if you think these are not necessary - It is still strongly recommended. Using various safety tools can make sure that various themes or topics that the game might tackle are accepted by everyone. Especially if you haven’t played with all of the members of the group before. You can find various different tools to help set the right boundaries and make sure everyone feels comfortable with the game. Take a look at “Lines and Veils”, “X-Card” or “Monte Cook Games RPG Consent Checklist”. Vibes. How are the vibes Keep track of the vibes during session zero. Do you notice anything that might be considered a “red flag”? Is the humor off, does everyone feel like they get enough respect and attention from the others? All of these are important to keep in mind. While some things can be discussed and corrected, if needed. People are different and while they might be great people to be friends with, it doesn’t mean that they would be great people to play D&D with. If there are issues that you feel should be discussed, turn towards your DM and talk things out. Perhaps you were not the only one who noticed it. Or maybe it was a case of miscommunication. Clearing the air before the game actually begins is important. Otherwise the problems will start festering and your enjoyment of the game will decrease over time. “No D&D is better than bad D&D?” - No. Not at all. With Groupfinder you can  find a dnd group that fits your preferences. Maybe it will take a few tries and session zeroes, but once you find your group, you will know these are your people. And you will enjoy the games a lot more. Why bother with all of this? It might feel like all of this is too much trouble just to get the game going. But statistics have shown, that groups who go through a "session zero" before their actual game are  significantly less likely to ghost or fall apart after a few sessions. Spending a few hours talking about expectations might save you hours of frustration later on.

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Overseer Studio
Tools & Platforms

Overseer Studio

English
Paid
Organization
Overseer Studio is a modern, desktop based "Digital GM Screen" designed to solve the problem of browser tab bloat and fragmented software during tabletop sessions. Developed by Tom (the creator behind Astral TableTop and dddice), it is an offline first application that allows Game Masters to consolidate all their digital tools—including VTTs, PDFs, and web browsers—into a single, infinitely customizable workspace. It is currently moving through its Early Access phase in mid 2026, positioning itself as the ultimate organizational layer for the modern "hybrid" or online GM. Description Overseer Studio is not a Virtual Tabletop; rather, it is a "tool for your tools." It provides a modular canvas where a GM can embed windows for D&D Beyond, Spotify, Obsidian, and Roll20 side by side. By using a system of "tiles," GMs can create custom layouts that fit their specific workflow, switching between different "screens" with keyboard shortcuts. Because it is a local desktop application that requires no subscription or internet connection to run, it offers a level of stability and privacy that cloud based alternatives cannot match. System Overview & Key Features Infinite Modular Canvas The core of Overseer is an infinite workspace where you can place "tiles." These tiles can contain anything from a simple notepad or a PDF viewer to a fully functional web browser. You can resize, group, and tab these tiles together to create the perfect command center for your specific campaign. VTT and Tool Embedding Overseer is designed to play well with others. You can natively embed Foundry VTT, Roll20, or Owlbear Rodeo directly into your screen. This allows you to manage your map and tokens in one tile while keeping your campaign notes and creature stat blocks visible in another, eliminating the need to Alt-Tab between programs. Offline First Architecture The application runs entirely on your hardware (Windows, macOS, or Linux). This ensures that your game is never interrupted by server outages or slow internet speeds. Your data remains on your machine, giving you total ownership over your preparation materials. Pop-out Player Sharing While the software is for the GM, you can "pop out" any tile—such as a map, a piece of concept art, or a video—into a separate window. This window can then be shared via Discord or Zoom, or cast to a physical TV for in-person groups, allowing you to control exactly what the players see. Extensible Plugin SDK For power users, Overseer features a robust SDK. Extensions are built using standard web technologies (HTML/JS), allowing the community to create custom dice rollers, soundboards, or automation tools that can "talk" to each other across different tiles within the session. One Time Purchase Model In a market dominated by monthly fees, Overseer Studio is a "buy once, own forever" product. There are no account requirements or hidden subscriptions, and all future updates are included in the initial purchase price, making it a highly cost effective solution for long term GMs. Additional links overseer.studio - Official Overseer Studio website discord.gg - Official Discord for beta testing and development updates

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