Memory of Ord

Contents
  1. Overview
  2. Reviews

Overview

Memory of Ord is a free community tool for
Draw Steel https://groupfinder.eu/library/draw-steel-2025
. Its systems, monsters, and gameplay loops are baked into the tool's terminology, defaults, and features.

Your story structure, visualized

Scenes, combats, montages. Every beat and detail as a node. Each carries the details that matter to your table: default options drawn from the Draw Steel core books, fully extensible, and visually customizable.

From tonight's session to the full campaign

Every node can be a container for deeper content nested inside it. Compose quests from individual scenes, combine those into adventures, and layer them together in a full campaign. Work top-down for structure or bottom-up from inspiration. Zoom into the details for your next session; zoom out to see the threads coming together and identify connective gaps.

Remix, borrow, and share

This game is social and fun, and designing for it should be too! Pull in community content to fill gaps, mold it as needed, and share your own work when it's ready.

Links

memoryoford.com https://memoryoford.com/ - Official website

Other entries

Old School Renaissance (OSR) (2000)
Tabletop Roleplaying Games

Old School Renaissance (OSR) (2000)

English
Rules-light
Rules-medium
The Old School Renaissance, Old School Revival or OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially Dungeons & Dragons. More popular systems developed under the OSR system subculture are Shadowdark, Dungeon Crawl Classics, Mörk Borg, Dolmenwood, Mothership, Perils & Princesses, Basic Fantasy Description The OSR movement first developed in the early 2000s, primarily in discussion on internet forums. OSR games encourage a tonal fidelity to early editions of Dungeons & Dragons—less emphasis on predefined endings, and a greater emphasis on player choice determining the fate of characters. OSR Games provide play where wrong decisions can easily become lethal for characters and do not guarantee satisfying endings to character arcs. Characters live and die by player choice as opposed to the story's needs System Overview & Key Features Rulings Over Rules Rather than providing comprehensive mechanics for all potential scenarios, OSR systems rely on the Game Master to adjudicate outcomes based on the players' stated actions. This approach is intended to expedite gameplay and encourage lateral thinking over rule memorization. High Lethality Player characters possess low survivability, particularly at early levels. Game mechanics often dictate that a single error or unfavorable dice roll can result in immediate character death. This design element encourages players to avoid direct combat and approach the game world with caution. Player Skill over Character Skill Game resolution depends heavily on the player's descriptive input rather than the character's numerical statistics. For example, instead of rolling a die to detect a hidden object, a player must explicitly state that their character is searching a specific area or manipulating a particular mechanism. Gold as Experience Character advancement in many OSR games is directly tied to the acquisition of treasure rather than the defeat of enemies. Characters gain experience points primarily by extracting valuables from dangerous locations and returning them to a safe environment. This heavily incentivizes acquiring loot while avoiding unnecessary combat. Resource Management Game mechanics require the strict tracking of consumable items such as rations, light sources, ammunition, and carrying capacity (encumbrance). Depleting essential resources in a hazardous environment poses a significant mechanical penalty, making inventory management a central component of gameplay. Reaction Rolls and Morale Non-player characters and creatures do not default to immediate hostility. Game Masters utilize randomized reaction tables to determine the initial disposition of encountered entities, which can range from hostile to friendly. Additionally, adversaries are subject to Morale checks during combat, dictating whether they continue fighting or attempt to flee when at a disadvantage. Additional links drivethrurpg.com - DriveThruRPG (Major hub for OSR PDFs and print on demand books) basicfantasy.org - Basic Fantasy RPG (A completely free, open source OSR system)

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Discord
Tools & Platforms

Discord

English
Free
Communication
Discord is a versatile, all-in-one communication platform that has become the "virtual table" where most modern TTRPG games actually happen. Originally launched in 2015 as a gaming-focused alternative to Skype and TeamSpeak, it has evolved into the industry-standard social layer for roleplaying. It provides the voice, video, and text infrastructure that bridges the gap between digital tools and the human connection of a live session. Description For tabletop players, Discord is the lobby, the game room, and the after-party. It allows groups to organize their lore in persistent text channels, coordinate schedules through integrated calendars, and play with low-latency voice and video. While it doesn’t provide a native "map and minis" grid, its ability to integrate "Bots" for dice rolling and its high-quality screen sharing make it the essential companion to every other tool in the digital RPG toolkit. System Overview & Key Features High-Fidelity Voice and Video Discord’s core is its "Go Live" technology, which allows GMs to stream their entire desktop or specific windows (like a VTT or a PDF) in real-time. With recent 2026 performance updates, the platform offers ultra-low latency audio, ensuring that the natural "flow" of roleplaying—interruptions, laughter, and dramatic pauses—feels organic. Text Channel Organization Servers allow GMs to create a structured home for their campaign. You can have separate channels for #lore-and-worldbuilding, #character-sheets, #scheduling, and even #in-character-roleplay where players can interact between weekly sessions. TTRPG Bot Ecosystem Discord’s greatest strength is its bots. Tools like Avrae (for D&D 5e), Dice Maiden, and Tupperbox (which lets players "speak" as their characters with different avatars) allow for a fully functional gaming experience directly within the chat interface. Built-in Soundboard and Music The integrated Soundboard and Activities features allow GMs to trigger environmental sound effects or share music directly into the voice channel. This creates an immersive atmosphere without the need for complex external audio routing. Threaded Conversations Threads allow players to dive deep into a specific tactical discussion or a piece of lore without cluttering the main chat channel. This is essential for long-running campaigns with complex plots and massive amounts of shared information. Cross-Platform Accessibility Whether a player is on a PC, a tablet, or a smartphone, they can stay connected to the game. This portability makes it the primary tool for "Play-by-Post" gaming, where a single story unfolds slowly through text over weeks or months. Additional links discord.com - Official Discord website top.gg - The primary directory for finding TTRPG Dice and Lore Bots

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High Rollers
Actual Play & Podcasts

High Rollers

English
Dungeons & Dragons
Actual Play
Welcome to High Rollers, a live-play Dungeons & Dragons campaign! Join Dungeon Master Mara and their players - Kim, Tom, Katie, Trott and Rhi - as they explore the world of Altheya on Europe's biggest RPG Stream! Watch live every Sunday at 5pm UK Time on Twitch Campaigns Lightfall Lightfall is High Rollers' first main campaign. It is a homebrew campaign designed and DMed by Mara Holmes, featuring Mara's unique spin on a classic high fantasy D&D campaign. Aerois Aerois is High Rollers' second main campaign. It is an epic fantasy/sci-fi fusion campaign DMed by Mara Holmes and is primarily set in the homebrew setting of the Aerois Nexus, inspired by a variety of sources including Star Wars and Final Fantasy. It ran for near-exactly five years from 1st July 2018 to 2nd July 2023. Altheya: The Dragon Empire Altheya: The Dragon Empire is High Rollers' third main campaign. It is a high magic fantasy campaign DMed by Mara Holmes and is set in the homebrew setting of the Altheya Nexus, inspired by many classic fantasy sources such as the Lord of the Rings and Records of Lodoss War, with additional inspiration from various games and other anime (such as Delicious in Dungeon). It premiered on 5th November 2023. Links highrollersdnd.com - Official website twitch.tv - Twitch channel high-rollers-dnd.fandom.com - High Rollers wiki youtube.com - Youtube channel

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