Mothership (2018)

Overview

Mothership is an action-packed mixture of sci-fi and horror themes, combined into a streamlined gaming system about surviving in the cold, deadly vacuum of space while everything around you is trying to kill you. All at the same time as you are fighting (or fleeing from) alien creatures who aren't there to make any new friends. Chaos. It was published by Tuesday Knight Games and released in 2024.  It is a survival horror system designed for one-shots and campaigns, inspired by classics like Alien, Event Horizon, and Pandorum. Famous for its streamlined ruleset and award-winning graphic design that prioritizes ease of use at the table. The game, at the same time simplistic and streamlined in design, will challenge the characters at all times, allowing the game to focus on the storytelling and less on having complicated rules. The system it is inspired by is
Old School Renaissance https://groupfinder.eu/library/old-school-renaissance-osr-2000
Description In Mothership, players take on the roles of blue collar workers in space, such as Teamsters, Scientists, Androids, and Marines. You are not powerful or heroic soldiers; you are vulnerable humans trapped in high pressure environments with alien monsters, failing life support systems and the crushing weight of corporate greed. The game is designed to be fast-paced and unforgiving, where the primary goal is not to win, but often enough - to survive. System Overview & Key Features
d100 Percentile Resolution In the core of the game system is the d100 percentile system. Roll two d10 dice and get a number from 00 to 99. Success means rolling a lower result than your character's appropriate stat or skill for the task. Rolling a double, like 11, 22, or 33, is considered a critical success if it succeeds or a critical failure if it fails. Rolling low is the target for survival.
Stress and Panic As characters encounter horrors or suffer trauma, they accumulate Stress. When a character experiences a terrifying event or rolls a critical failure they must make a Panic Check. The more Stress they have, the more likely they are to suffer a catastrophic mental breakdown, ranging from a heart attack to a violent psychotic break.
The Save System Instead of a long list of saving throws, characters have four primary Saves: Sanity, Fear, Body, and Armor. These are used to resist different types of potential trauma. Fear saves are rolled to keep your cool under pressure, while Sanity saves represent your ability to process alien truths without losing your mind (think lovecraftian horrors).
Class Based Skills The game features four distinct classes. Marines are obviously combat focused, Teamsters are pilots and laborers, Scientists are experts in medicine and biology, and Androids are cold calculating, yet efficient machines. Each class has it's unique starting stats and specific triggers for when they gain or lose Stress, which is based on their personality.
Lethal Combat and Healing Combat is extremely dangerous and often a last resort. Weapons are likely to deal potentially excessive damage when compared to a character's total healthpool. Healing will be slow and require resources that are hard to come by in the middle of the constant crisis, making every injury feel like a significant threat to the character's chances of making it out alive.
Deadly Ship-to-Ship Combat The game includes a streamlined system for starship encounters. Ships have their own stats and modules that are likely to be damaged during a fight. Players must work together to manage various roles and stations, like Engineering or Piloting, to keep the ship's hull from breaching while under fire or fleeing from cosmic anomalies.
Additional links tuesdayknightgames.com https://tuesdayknightgames.com - Official Tuesday Knight Games website mothershiprpg.com https://mothershiprpg.com - Official Mothership portal and digital resources

Active games and players

MOTHERSHIP
Mothership
Online
Oneshot
TEST (not a real game don't @ me)
Players
0/4
GM
1/1
Mothership
en English

TEST (not a real game don't @ me)

Testing the webhook tags feature for the Mosh discord.

Read more

en English fr French Spanish
VtM
Vampire: The Masquerade
...
Online
hiddenson
Well met, stranger. I'm hiddenson. I've played different rpgs since the 90's, both as GM and as player, and I'm getting back on the saddle. I prefer GMing because I love world building and long-term campaigns, tuning preset worlds to my signature flavor of horror and hardcore mechanics. My style is deeply immersive, often choosing to play the right track at the right second for the right scene. That said, I enjoy the acting and teamwork part of playing, so I'd like to do that as well from time to time. I recently launched a paid Vampire: The Masquerade Chronicle, so I'm willing to trade seats if our playstyles and game list match. As this is my player profile, I'd like to focus on roleplay heavy horror games. I'd love to play other settings of the World of Darkness. I have a lot of experience in the previous edition of Call of Cthulhu set in the Roaring Twenties, so I'm sure I can adapt to the new edition easily. Lastly, I have little to no experience in the other titles, but I'd like the chance to try them out to round up the horror genre. When it comes to my playing style, I'm roleplay focused and lean into characters keen on knowledge and lore rather than riches. Think erudite professors, librarians looking for eldritch tomes, and tomb raiding archaeologists. When I GM, I lean towards Rule of Cool, and I favor players who invest creativity in their characters. Regarding scheduling, I'm available every day (but would prefer playing every other week) from 9pm to 2am GMT+2. Hit me up with your best message and let's tempt fate together!
en English
DH
Daggerheart
CoC
Call of Cthulhu
...
Online
Wayne Hunter
Hey, I'm Matt (or Wayne). I like building characters with actual flaws who make questionable decisions for the sake of a good narrative arc. I tend to get overly invested in fictional worlds, which is probably why I'm here. If you're looking for a player who treats your lore like a casual bedtime story and actually wants to know why the grumpy tavern owner is grumpy, I'm your guy. I'm not really here to crunch numbers into oblivion or argue over combat grid geometry. I'm way more interested in the messy, collaborative storytelling part of things. Think less tactical strike force and more chaotic found family trying to survive the plot. So yeah, if your table leans heavily into deep roleplay, exploring the setting, and letting characters actually talk to each other before things inevitably blow up, we'll probably get along great. My schedule is very flexible except for sleep time.
en English es Spanish
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Orange
Online
Max
Hey names max I've been into the hobbie for about 2 or 3 years, started by GM'ing mausritter, then I got other books here and there, but I haven't really played as a player (only when playing solo really) so I wanted to find a party! I'm looking for a party I could join, role play focused hopefully! (I wanna be able to role play more at the table), I'd love to make a character and story that thrives on others at the table aswell! Collaborate of course! Recently I started a job so I'm getting my schedule together, but if known in advance (two weeks preferably) I can have any day available :0 Looking to see peoples GM style! (To see if I'm doing a good job or learn more) But would love to GM for mausritter, vagabond, any of the systems I own really!

Other entries

Crow's Corner
Blogs

Crow's Corner

TTRPG
English
Guides
Crow's Corner is a blog filled with hands-on reviews, practical play advice and exploration of indie and indie-adjacent roleplaying games. Links Crow's Corner

Read more

donjon
Tools & Platforms

donjon

English
Generators
Free
donjon is a legendary, minimalist suite of web-based procedural generators that has served as the "Swiss Army Knife" for Game Masters since its first dungeon generator went live in 1999. Created and maintained by a developer known as drow, the site eschews modern flashy graphics and subscriptions in favor of raw utility and speed. In late 2025 and 2026, the site saw a significant "5.5 Refactor," adding full support for the 2024 D&D Core Rules, including new treasure tables, encounter calculators, and Bastion event generators. Description donjon is the ultimate tool for the "Zero-Prep" GM. It is a collection of text and image-based algorithms that can generate everything from a single NPC to an entire star system in less than a second. While newer tools focus on 3D visuals, donjon remains a favorite because it is incredibly lightweight; it loads instantly on any device and provides high-density information without any clutter. It is the "source code" of many GMs' campaigns, providing the mechanical backbone for loot, encounters, and world-building data. System Overview & Key Features Random Dungeon Generator The crown jewel of the site. It creates fully mapped-out dungeons with "old-school" aesthetics. You can specify the level, layout, and "dungeon motif" (like Sunken Temple or Abyssal Rift), and it will populate the map with traps, secret doors, wandering monsters, and room descriptions automatically. D&D 5.5 / 2024 Core Support New for 2026, the site features a dedicated "5.5" section. This includes an updated Encounter Size Calculator that accounts for the 2024 power scaling, as well as a Magic Shop Generator that utilizes the new pricing and item rarity structures introduced in the latest D&D revision. Fractal World Generator This tool uses a recursive algorithm to generate entire world maps with realistic coastlines, islands, and tectonic-like features. GMs can adjust the "Ice Limit," "Water Percentage," and "Scale" to create a unique continent or a planet-wide archipelago in seconds. Sci-Fi and Weird Fiction Suites Beyond fantasy, donjon is the premier source for Star Wars (d6/d20) and Traveller star system generators. It also features a Weird Fiction section for Call of Cthulhu players, generating eldritch tomes, blasphemous rituals, and sanity-testing NPCs. The "Endless Oubliette" For GMs running "Megadungeons," this tool uses Dyson Logos-style geomorphs to generate an infinitely expanding dungeon. As players move through the map, the GM can keep generating new sections, ensuring the dungeon literally never ends. HTML and TSV Exports Almost every generator on the site allows you to export results as a raw text file or a portable HTML page. This is essential for GMs who want to copy-paste generated NPCs directly into Discord or import loot tables into Foundry VTT or Obsidian. Additional links donjon.bin.sh - Official donjon website and site index

Read more

The Apocalypse Players
Actual Play & Podcasts

The Apocalypse Players

English
Actual Play
Call of Cthulhu
A Call of Cthulhu actual play podcast. Dice-driven cosmic horrors supplied by Dominic Allen, Joseph Chance, Danann McAleer and guests. --- The Apocalypse Players is an actual play (or live play) TTRPG podcast focused on horror tabletop roleplaying games. Think Dimension 20 or Critical Role, but fewer dragons, more eldritch horrors, and more British actors taking their roleplaying very seriously (most of the time). We primarily play the Chaosium RPG Call of Cthulhu, but have also been known to dabble with other systems, Links apocalypseplayers.com - Podcast website patreon.com - Patreon page discord.com - Discord server

Read more

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Looking for a group?

Find a tabletop group to join or players to invite.
Groupfinder is a free looking-for-group/players platform. By players, for players.