Potionless

Overview

Un grupo de entusiastas creando nuevo contenido para uno de los hobbys más nobles que existen. Un grupo de treintañeros buscando vivir de lo que más les gusta. Un grupo de amigos que buscan contar una de las más grandes y terroríficas historias jamas jugada en una mesa

Links

youtube.com https://www.youtube.com/@potionless - Youtube channel twitch.tv https://www.twitch.tv/potionlessmx - Twitch channel patreon.com https://www.patreon.com/potionless - Patreon page

Other entries

No Quest for the Wicked
Actual Play & Podcasts

No Quest for the Wicked

English
Actual Play
Starfinder
Are you ready to rock? More importantly, are you ready to roll?!  Welcome to No Quest for the Wicked, a story driven actual play podcast! Currently in our second campaign using Paizo’s sci-fi space opera system, Starfinder, in a homebrew setting. Starring Ryan Dwyer, Dain Miller and Niall Spain. Made in Canada! Campaigns Campaign One: RECKONING Where it all began.  Set in the entirely homebrewed system of Casa-Mal, the crew of the Persistence is inadvertently plunged into a political and cosmic conspiracy that leads them on an epic planet-hopping adventure of discovery, growth, loss and learning the importance of embracing your past with the understanding that who you were and who you’re expected to be doesn’t dictate who you are. The show follows MERRICK, a four-armed warrior in self-exile as he abandons the traditions of his people to forge his own path.  DURRIN, a ratfolk ex-assassin hiding from his violent past in an effort to start over and make-up for his past atrocities.  And CODY, an amnesic android obsessed with 80s action movies desperately searching for his best friend and creator. Campaign Two: FRONTIERS FRONTIERS picks up 25 years after the catastrophic events of RECKONING with a brand new cast of characters as a mysterious, uninhabited planet suddenly appears in Casa-Mal as the system rushes to investigate, secure and settle this potential new home for those displaced.  This new adventure will focus heavily on the themes of discovery and consequence with multiple ways the audience can interact and influence the narrative. Join the Discord and participate in votes as citizens of this new planet, band together with fellow listeners and create a Faction that will be represented within the in-game universe or submit a Quirk, Conflict or Catastrophe to the random event chart that will shape the campaign. Links noquestcast.com - Official website youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

Read more

Medieval Fantasy City Generator
Tools & Platforms

Medieval Fantasy City Generator

English
Free
Mapmaking
The Medieval Fantasy City Generator (MFCG) is a highly influential, browser based procedural tool created by the developer watabou. Since its debut in 2017, it has become the gold standard for "instant" urban cartography, capable of generating complex, aesthetic city layouts in a single click. In late 2025 and early 2026, the tool received significant updates to its District View and Building Placement algorithms, allowing for more organic street flow and higher density urban "slums" that better reflect historical medieval layouts. Description The Medieval Fantasy City Generator is a "toy" in the best sense of the word—a lightweight, highly customizable application that prioritizes "cool looking" maps over strict geographical simulation. It uses Voronoi diagrams to partition space into districts, then fills them with procedurally generated buildings, walls, and landmarks. Because it runs entirely in HTML5, it requires no installation and is a favorite for GMs who need to generate a "capital city" or "coastal port" on the fly during a live session. System Overview & Key Features One Click Generation Pressing a single key (Enter) generates a completely new city with unique geography. The tool automatically decides where the castle, the temple, and the market square go, providing an instant foundation for a Game Master to build their narrative upon. Procedural District Mapping The 2026 version features an improved "Alleys and Blocks" view. Cities are divided into logical districts—like the Craftsmans Quarter or the Shanty Town—each with its own architectural density and procedurally generated name that can be edited by the user. Dynamic Warp Tool GMs can manually reshape the city by "warping" its boundaries. If you need a city that is long and thin to fit a specific riverbank, or a circular fortress atop a hill, the warp tool allows you to push and pull the city's footprint while the buildings rearrange themselves in real time. 3D City Viewer Integration By exporting a city as a JSON file, users can open their map in the companion City Viewer app. This transforms the 2D layout into a fully navigable 3D environment, perfect for showing players the "skyline" of the city they are about to enter. SVG and JSON Export Maps can be exported as high quality SVG files, allowing them to be opened in programs like Illustrator or Inkscape for further artistic customization. The JSON export ensures full compatibility with other "Procgen Arcana" tools and major VTTs like Foundry. Azgaar's Integration The generator is natively linked to Azgaar's Fantasy Map Generator. When a user clicks on a city in a world map, it can automatically trigger the Medieval Fantasy City Generator to build that specific town, creating a seamless "World to Street" experience. Additional links watabou.itch.io/medieval-fantasy-city-generator - Official application page watabou.github.io - The full "Procgen Arcana" suite of generators patreon.com/watabou - Official Patreon for supporting the developer

Read more

Stockholm D&D
Communities

Stockholm D&D

English
Swedish
Dungeons & Dragons
Hail Adventurer well met! Stockholm D&D is an 18+ community arranging recurring D&D sessions at one of the friendly local gaming stores in Stockholm. We have been arranging sessions in a persistent shared universe using D&D 5e since 2019. We are transitioning to D&D 5.5e in 2026. Whether you are a complete beginner or a seasoned veteran, players and Dungeon Masters are welcome to join “The Guild” and adventure across the worlds of D&D. The thread that ties all the characters together is “The Guild”, a trans-planar organisation offering the service of adventuring parties to those in need. “The Guild” allows player characters from any plane to team up and do the good work of “The Guild” in whatever world the Dungeon Master wishes to run the adventure in. Play begins at level 3 with each session played earning you half a level, meaning you'll level up every other session. We administer our events, sessions and characters through a Discord server where detailed rules about supported sources for character creation etc. are presented. Links facebook.com - Facebook page

Read more

Reviews

Sorted by:

No reviews yet.

Login to leave a review.