Season of Ghosts

Overview

The premiere
Pathfinder https://groupfinder.eu/library/pathfinder-2nd-edition-2019
Adventure, featuring seasoned improv artists, writers, and gamers. The small town of Willowshore has a big problem—it's cursed!  When a group of heroes awaken in the woods after a festival to usher out the last day of spring and welcome in the summer—a time known locally as the "season of ghosts," they find their hometown has been invaded by monsters, strange weather, and horrifying ghosts. Yet theses manifestations of the ancient evil that threatens Willowshore are nothing compared to the harrowing secrets awaiting discovery in Season of Ghosts.

Links

youtube.com https://www.youtube.com/playlist?list=PLefDDjEVxrOLHxlOppFfQE5DjonzII9wM - Youtube playlist podcasts.apple.com https://podcasts.apple.com/de/podcast/josiwe-presents-season-of-ghosts/id1888987377 - Apple Podcasts feed

Other entries

Delta Green (2016)
Tabletop Roleplaying Games

Delta Green (2016)

TTRPG
English
Horror
Delta Green is a standalone tabletop roleplaying game of modern conspiracy and cosmic horror. Originally a supplement for Call of Cthulhu, the current standalone edition was published by Arc Dream Publishing in 2016. Players take on the roles of federal agents or contractors working for a secret, illegal organization dedicated to containing supernatural threats and covering up the existence of the Cthulhu Mythos to protect the United States. The system it directly evolved from is Call of Cthulhu Description In Delta Green, the horror is not just about monsters; it is about the toll that a life of secrecy and violence takes on the human soul. Agents juggle their high stakes investigations with their crumbling personal lives. They must navigate a world of bureaucratic red tape, government conspiracies, and sanity shattering entities while ensuring that no one, not even their own families, ever finds out the truth. The game is famous for its bleak tone and focus on the cost of the "Great Work." System Overview & Key Features d100 Percentile System The game uses a familiar percentile dice engine. Skills are rated from 01 to 99. To succeed, you must roll equal to or under your skill rating. If the tens and ones digits match (a double) and the roll is a success, it is a critical success; if it is a failure, it is a critical failure. Bonds and Domestic Ruin Agents have Bonds representing their relationships with loved ones or colleagues. When an agent suffers Sanity loss, they can choose to project that trauma onto a Bond to reduce the loss. This mechanically represents the agent coming home and taking their trauma out on their family, slowly destroying their personal life to stay functional in the field. Sanity and Adaptation The game tracks three types of Sanity loss: Violence, Helplessness, and the Unnatural. If an agent experiences enough Violence or Helplessness without breaking, they can become "adapted," making them more resilient to those triggers but less capable of maintaining human empathy and Bonds. Lethality Rating Instead of rolling many dice for heavy weapons like assault rifles or explosives, Delta Green uses a Lethality percentage. If the player rolls under this rating, the target is instantly killed. If they roll over it, the weapon deals a fixed, significant amount of damage instead. The Home Phase Between missions (Operas), players play through a "Home" scene. They must choose how to spend their limited time: fulfilling responsibilities to maintain Bonds, seeking therapy to recover Sanity, or practicing skills. Choosing one often means neglecting the others, leading to a downward spiral of isolation. Special Training and Agencies Character creation is deeply rooted in real world professions. Whether you are a CIA Case Officer, an FBI Special Agent, or a CDC Epidemiologist, your profession dictates your starting skills and the federal resources you can leverage during an investigation. Additional links deltagreen.com - Official Delta Green website arcdream.com - Official Arc Dream Publishing website

Read more

I Seduce The Dragon
Actual Play & Podcasts

I Seduce The Dragon

English
Dungeons & Dragons
Actual Play
I SEDUCE THE DRAGON is a bi-weekly actual play Dungeons & Dragons podcast, brilliantly produced and sound designed with the non-player in mind.  Hosted by a group of high-achieving women across wildly different fields, I SEDUCE THE DRAGON takes on tabletop gaming from a hilariously high femme perspective. About the show I Seduce The Dragon started as five professional women just trying to make friends and not lose our minds. A podcast? Nowhere on the vision board. But apparently, when you mix phenomenal chemistry with a bit of dice rolling, you get something very special.  Our DM, who’s also a professional editor and movie mixer, started chopping up our sessions into bite-sized 10-minute recaps to send to the players, because we’re sentimental nerds who like keepsakes. Then it hit us: these clips were hilarious. Like, painfully so. And what we’ve got—this brand of friendship, ruthless teasing, and charming, colorful storytelling—felt too good to keep to ourselves. No, we’re not actors (cue gasp), but you’ll still get top-tier roleplay because we’ve spent way too much time bringing these characters to life. We’re playing in the world of Icewind Dale: Rime of the Frostmaiden, but you might not recognize much beyond a few familiar names and snow-smothered landmarks. We didn’t just toss those plotlines into the snowdrifts—we lit them on fire for warmth.  Prepare yourself for character-driven shenanigans careening through the tundra like a pack of rabid yetis on a sugar high. So pull up a chair and join us in Icewind Dale. Links youtube.com  - Youtube channel istdpod.com  - Official website patreon.com  - Patreon page

Read more

Dungeon Master's Block
Actual Play & Podcasts

Dungeon Master's Block

TTRPG
English
Dungeons & Dragons
Dungeon Master's Block is a premier resource podcast dedicated to the most important person at the table: the Dungeon Master. Recognized as a "gym for the mind," the show is designed to inspire, challenge, and equip GMs. From those prepping their very first session to veterans of twenty years to "Keep On Dungeon Mastering."  The podcast moves beyond simple rule explanations, diving deep into the creative philosophy of world-building, monster design, and player management. Through recurring segments like "DM-Nastics" (mental exercises for GMs) and the "Mailbag of Holding," hosts Neal Powell (DM Neal) and Derrick (DM Derrick) provide actionable advice, narrative inspiration, and a supportive community for the "only person at the table capable of playing god." Links spotify.com  - Spotify feed podcasts.apple.com  - Apple Podcasts feed youtube.com  - Youtube channel

Read more

Reviews

Sorted by:

No reviews yet.

Login to leave a review.