Shadowrun (2019)

Overview

Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. The game has gone through multiple variations and versions, since its first release in 1989, the latest "Sixth World" game system was published in 2019, by Catalyst Game Labs. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. The system it directly evolved from is
Shadowrun 5th Edition
Description Shadowrun takes place several decades in the future (2050 in the first edition, currently 2088). The end of the Mesoamerican Long Count calendar ushered in the "Sixth World" with once-mythological beings (e.g. dragons) appearing and forms of magic suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. The Shadowrun world is cross-genre, incorporating elements of both cyberpunk and urban fantasy. Unlike in a purely cyberpunk game, in the Shadowrun world, magic exists and has "worked" since 2011. System Overview & Key Features
The d6 Dice Pool The core resolution engine uses a massive pool of six sided dice. To attempt a test, a player adds their relevant Attribute and Skill together, then rolls that many dice. Every 5 or 6 rolled counts as a "hit" and players need to roll a certain number of hits to succeed.
The Edge System In the Sixth World edition, Edge is a fluid tactical resource. Instead of tracking dozens of tiny situational modifiers, characters earn Edge points during a fight by having a superior position, better gear, or catching the enemy off guard. These points are spent immediately for rerolls or special combat actions.
The Three Worlds The game takes place across three distinct layers of reality. Physical combat happens in meatspace, hackers project their consciousness into the virtual reality of the Matrix, and mages project their spirits into the magical Astral Plane. A well balanced team must handle threats from all three directions at once.
Magic and Drain Spellcasters do not use spell slots. Instead, they can cast spells as often as they like, but channeling arcane energy takes a physical toll. Every time a spell is cast, the mage must resist "Drain" which can cause severe stun or physical damage if they are not careful.
Additional links shadowrunsixthworld.com https://shadowrunsixthworld.com - Official Shadowrun website catalystgamelabs.com https://catalystgamelabs.com - Official Catalyst Game Labs website

Active games and players

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DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
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Online
Joseph
Mostly played a lot of 5e, decent amount of Shadowrun and Dark Heresy 2e. Outside that I've dabbled in a lot of things.
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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
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Kip
Hi all!! Came here after someone recommended this site to me. I'm Kip, 24 (25 in June), and go by she/they! (I am also autistic, so sometimes I do struggle with VC, but I am more than willing to use VC) I've been into the hobby for about 2-3 years I think? I really got into it after BG3 released, and stuck with it since then. Alot of these games I've either never played but want to (CBP RED, Shadowrun) and others I've only played oneshots from (Call of Cthulu, Fallout). But I really want to dabble more into TTRPG's! I'm really passionate about making/developing characters, and I like to draw (even though I struggle with humans) and commission art of my characters. That being said.. I will NOT JOIN YOUR TABLE IF THE GM/PLAYERS USE AI IN ANY WAY. I AM EXTREMELY ANTI-AI. Anyways, with that out of the way, I look forward to playing with yall and hopefully making some longterm friends! ^^
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DND5E
Dungeons & Dragons 5E
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Mansfield
Online
FrumptyBlumbo
Hi all! I'm Nick a 35 year old man who has been playing D&D since 3.5. Looking for some casual tables since I am currently going back to school. Also very open to trying new systems. A hard no for me is toxic behavior at the table. I try to be accepting of people and expect that from others. I have been a GM in the past but going through GM burnout at the moment. If I do agree to GM there are ground rules like no main character syndromes and no edgelords (I hate murderhobo campaigns). Feel free to reach out if you have any questions. Fair warning I have no set days off at the moment but that could change with the right group.

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