Star Wars: The Roleplaying Game (WEG/d6)

Overview

Star Wars: The Roleplaying Game - retroactively nicknamed Star Wars d6 to distinguish it from later games sharing the same title - is the original licensed Star Wars tabletop RPG, designed by Greg Costikyan and published by West End Games from 1987 until the company lost the license in 1998. It ran on the D6 System, adapted from rules Costikyan and colleagues had built for the 1986 Ghostbusters RPG, and its emphasis on speed and cinematic flair over rules complexity made it a strong match for the trilogy's pace.  The game passed through three main rulebook versions - 1st Edition, 2nd Edition, and 2nd Edition Revised and Expanded - before the license moved to Wizards of the Coast for a d20 version in 2000, and later to Fantasy Flight Games (2012-2020) and then Edge Studio, an Asmodee subsidiary, who currently hold it. It won the Origins Award for Best Roleplaying Rules in 1987, and its sourcebooks were considered canonical enough that Timothy Zahn was reportedly handed a box of them as reference material when writing the Thrawn trilogy - Fantasy Flight Games released a deluxe 30th Anniversary reprint of the original rulebook and sourcebook in 2018.

Description

Playing Star Wars d6 means playing smugglers, rebels, bounty hunters, or Force-sensitive heroes across the classic trilogy era - and, through later sourcebooks, well beyond it - using a system built to move fast and feel cinematic rather than simulate every detail. Skill checks roll a pool of six-sided dice tied to a broad Attribute, like Dexterity or Knowledge, plus any specific skill dice a character has invested in, with one die always a different color: the Wild Die, which can either blow a roll wide open on a 6 or threaten a complication on a 1.  It's a rules-light, pulpy game built to run a session the way the original trilogy actually plays - fast banter, faster blaster fights, and Force powers that feel genuinely special.

Key features

The D6 Dice Pool

Skill checks roll a pool of d6s built from an Attribute plus any invested skill dice, adding the total against a target number - a simple, fast resolution method that keeps the pace cinematic rather than bogged down in modifiers.

The Wild Die

One die in every pool is always the Wild Die: rolling a 6 lets a player reroll and add it again, potentially exploding further, while rolling a 1 risks a complication. It adds real tension and swing to even routine rolls without slowing the game down.

Force Points and Character Points

Force Points let a hero temporarily double their entire dice pool for a dramatic, over-the-top action-movie moment, while Character Points are earned after sessions and spent either to boost a single roll or saved up to permanently improve a character over time.

Dark Side Points

Force-sensitive characters who take dark, selfish, or cruel actions accumulate Dark Side Points, mechanically tracking a slide toward the dark side that can eventually change how a character - and their access to the Force - actually functions

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SWRPG
Star Wars RPG (d6 WEG)
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Star wars rpg game
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3/4
GM
1/1
Star Wars RPG (d6 WEG)
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Star wars rpg game

Adult Adult
No description yet, game will take place at around 6PM EST on saturdays. I am new with this system, so expect some hicups.

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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
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Fosco
Gen X. Nerd. Gamer.
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Dungeons & Dragons 5.5E (2024)
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Joshua
Scott
I have no idea what to put on these things. I am wanting to get back into playing, and found this platform. I am fairly flexible with my schedule and I'm hoping to find an in person game group. I have been delving into the 5.5 2024 D&D, and have several characters concepts that I would like to try. I don't want to have to travel too far, but I can travel a little to meet for games. I guess just hit me up if you're interested in meeting a new gaming friend.
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VtM
Vampire: The Masquerade
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Homebrew
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Rhiannon Miller
I have been playing TTRPGs since 2009 and have played a great many games over the past 17 years. I am a Transgender Woman, and I tend to enjoy adventure-focused scenarios where the cozy elements are contextual rather than every session being focused on the mundane. I enjoy combat occasionally, but it's not my favorite. By far, I think I enjoy GMing more than playing, but I am happy to join and play the part in your group if you want me.
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DB
Dragonbane
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Omaha
Dale Meier
Greetings from the Midwest! I'm a veteran gamer with 40 years in the hobby, 34 of those behind the GM's screen off and on. I'm looking for players for anything besides D&D 5e. In the past I've run games in a variety of genres and systems including: D6 Star Wars, Call of Cthulhu (various editions), King Arthur Pendragon (4th edition), Star Trek (Last Unicorn Games and Modiphius editions), Traveller (Mongoose 2e), Beyond the Wall, Dragonbane, The One Ring, and others. My gaming style is story over rules with roleplaying and combat fairly balanced (50/50), depending on the group's responses and tendencies. I am willing to game with teens (13-18), but only with a gaming family member at the table for accountability all around. I will discuss lines, veils, and triggers with players before gameplay, preserving player privacy when and where necessary. I am very picky with storytelling and the type of game I run, and I do care about everybody - my players and myself - having a good time. So if you're looking to take a step into a wider universe, or even just beyond the dungeon, shoot me a message. You can read more about my gaming style and expectations here.
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Kyle
I am disabled and have never touched a ttrpg but am every eager to learn and have social anxiety. i may be quiet and have no idea what what im doing but i'm eager to learn. I have 0 experience with any systems at all but I want to learn and not be a burden
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