Tabletop Roleplaying Games · Twilight: 2000
Twilight: 2000 (2021)
Twilight: 2000 is a post-apocalyptic military tabletop roleplaying game of survival after a limited nuclear war, first published by Game Designers' Workshop (GDW) in 1984. The original was designed by Frank Chadwick, Dave Nilsen, Loren K. Wiseman and Lester W. Smith. Players usually portray American soldiers stranded in Central Europe after the Twilight War, which began as a Sino-Soviet conflict in 1995. The game received the H.G. Wells Award for Best Roleplaying Rules of 1984 at Origins 1985. The current edition, the fourth, was published by Free League Publishing in 2021 on the Year Zero Engine, and its setting options include Poland and Sweden.
The system is the fourth edition of Twilight: 2000, following editions published in 1984, 1990 and 1993, and it replaced the earlier rules with the Year Zero Engine, which also runs Tales from the Loop.
Description
Players take on the remains of a military unit, cut off from their command and trying to get home across a ruined continent. The Game Master (GM) runs a sandbox in which the group scavenges, trades, fights and tracks supplies, and the original adventure "Escape from Kalisz" and the Free City of Krakow module sent players through Poland.
The game asks a table to value survival over glory. Ammunition, fuel and food are limited and combat is dangerous, so a party has to choose its fights. It suits groups who like logistics and grim, grounded stories more than heroic action.