Tales from Myriad

A Brand New World At Your Fingertips!

Overview

Tales from Myriad is a Campaign-focused fantasy game run by a GM for at least 2 players. It is a 2d6 system with exploding dice and a magic dice pool-per cast (with miscasts!). It embraces whimsy and chaos, making every session an unpredictable adventure. Its standout features are its unique magic system that adds excitement and surprise to every spell, its character creation is quick and easy (plus, CLOTHES! Your wardrobe keeps you alive!) and the mechanics are approachable for newcomers while still offering plenty of depth and creative freedom for more seasoned players. With its focus on dungeon-delving and its playful, unpredictable style, Myriad is perfect for those who love creativity, surprises, and a touch of chaos in their games.

Active games and players

No active games or players listed for this system yet.

Videos

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Index Card RPG
Tabletop Roleplaying Games

Index Card RPG

English
Rules-light
Universal
Index Card RPG (ICRPG) is a universal, fast-paced tabletop role-playing game designed by Brandish Gilhelm (Hankrin Kapuf) and published by Runehammer Games. Originally released in 2017, with its definitive "Master Edition" published in 2021, the system is designed to strip away the mechanical bloat and analysis paralysis often found in traditional d20-based systems. It serves as both a standalone game and a philosophical design toolkit meant to be hacked, modified, and integrated into other role-playing systems. Description ICRPG is highly customizable and natively includes multiple distinct settings within its core rulebook, ranging from traditional high fantasy (Alfheim) and gritty sci-fi (Warp Shell) to weird west prehistoric survival (Ghost Mountain). The system treats game mastering as a visible, high-momentum performance. Rather than hiding information behind GM screens, ICRPG brings structural elements, like turn timers, room difficulties, and tracking metrics directly into the open. The game derives its name from the use of standard index cards to abstractly map encounters, represent terrain, track turn order, and quickly visualize items or monsters, eliminating the need for complex grid maps or expensive miniatures. System Overview & Key Features The Room Target Instead of assigning different Difficulty Classes (DCs) or Armor Classes (ACs) to every individual object, monster, and trap in an area, the Game Master sets a single "Room Target" number for the entire scene (typically ranging from 10 to 15). Every single d20 roll made by a player in that room, whether it is an attack roll, a saving throw, a stealth check, or an arcane spellcast: must meet or exceed that exact same Target number to succeed. The GM can temporarily adjust this target up or down by 3 points for specific tasks that are explicitly "Easy" or "Hard." Loot-Based Progression Characters do not possess traditional levels, nor do they gain intrinsic stat increases or health boosts when accumulating experience points. Instead, character progression is entirely physical and external, driven by "Loot." Every class feature, stat modification, magical spell, and unique ability is physically tied to an item equipped on the character sheet. If a character's gear is destroyed, stolen, or voluntarily traded to an ally, their mechanical capabilities shift completely, forcing players to focus on acquiring and managing an inventory limited to 10 carried and 10 equipped items. Visible Turn Timers To prevent tactical stalling and maintain pacing, the system relies heavily on explicit, visible timers. At the start of an encounter, the Game Master openly rolls a four-sided die (1d4) in front of the players. This represents the number of rounds remaining until a cataclysmic or complicating event occurs, such as a cave-in, the arrival of enemy reinforcements, or a bomb detonating. This mechanic converts passive exploration into an immediate, high-stakes tactical countdown. Abstract Range Zones Tactical movement completely abandons feet, meters, and grid counting in favor of four abstract distance zones: Close (touching or within arm's reach), Near (a few steps away, reachable within a single move action), Far (within sight and shootable, requiring a full dash to reach), and All the Way (distant or requiring specialized long-range capabilities). Positioning is easily tracked using index cards as relative zone containers. Links runehammer.online - Official homepage for Runehammer Games

Read more

GM-Copilot Studios: The Masterwork Engine
Tools & Platforms

GM-Copilot Studios: The Masterwork Engine

Virtual tabletop (VTT)
English
Paid
GM-Copilot Studios provides automated, B2B-grade document digitization and VTT conversion for tabletop publishers and indie creators. The Masterwork Engine is a deterministic ingestion pipeline that converts TTRPG PDFs directly into Foundry VTT JSON and UVTT formats with zero AI hallucinations. Using Lean 4 mathematical verification and OpenCV spatial mapping, we eliminate manual data entry for stat blocks, action economies, and roll tables. We offer transparent volume pricing starting at $79 for indie zines up to $1,000 per 1,500 pages for enterprise backlist vaults.

Read more

DM Timothy
Video

DM Timothy

English
Dungeons & Dragons
Welcome! I'm a giant, obsessed, D&D Nerd, running well over 300 games a year. In short, I play more D&D than is probably healthy. The goal here on the channel is to leverage that obsession, and your own talents, to help one another improve our games of dungeons and dragons, without ALL of us needing to sacrifice a full time job's worth of time on prep and gameplay. If that sounds like a good deal, I'd love to earn your sub! I'd be happy to start by answering ANY D&D question you might have, either in the comments section, on my discord server, or in a dedicated video. Just drop a comment and I'll do my best to help. Links youtube.com - Youtube channel discord.gg - Discord server

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.