This Ol' Dungeon

Overview

A podcast that takes classic Role Playing Game adventures and rules sets and looks at renovating them for a ”modern” game design perspective.

Links

thisoldungeon.podbean.com https://thisoldungeon.podbean.com - Podcast feed spotify.com https://open.spotify.com/show/74C2KzxtZttGbBCoTvf1f5 - Spotify feed

Latest episodes

  • 1h 57m

    Episode 69 2nd Edition AD&D wiith Zeb Cook

    We have had such a fortunate run of getting killer guest hosts on this program, and this episode is not a departure! We have none-other-than, David "Zeb" Cook! We could have talked about a million different products, bec...

  • 1h 55m

    Episode 68 N2 The Forest Oracle

    Often sited as being the WORST of TSR pre-published modules, The Forest Oracle lands front and center on the This Ol' Dungeon door step. Bill claims it was Lou's choice while Lou explains it was meant as a threat! We had...

  • 2h 30m

    Episode 67 C1 The Hidden Shrine of Tamoachan and Eldritch Wastelands

    Join us for a discussion about one of the most delightful adventures we've ran across to date! We discuss C1: The Hidden Shrine of Tamoachan along with some discussion about the addition of superfluous monsters in a core...

  • 1h 24m

    One Shot Episode 29 NTX with Jeff Jones

    This is a rough listen, unless you like the persistent rumble of the open road! But, if you can deal with some less than fantastic audio, you can join in with my conversation with Jeff Jones of RPG Ramblings as we come b...

  • 2h 36m

    Episode 66 Jayson Elliot and Boot Hill

    This is the episode Luau Lou's computer didn't want you to hear! Yes, after 5 attempts at editing it into an MP3, it finally gave up, and you get this hot bit of broadcasting! In this episode Bill and Lou sit down with J...

  • 1h 56m

    Episode 65 PC2 Top Ballista

    The gang makes a "buzzer shot" to get this episode in the can before the end of the month. We talk about "ages" of collecting thanks to listener mail. We look at the "play as the monsters" D&D supplement: PC2 Top Ballist...

  • 1h 18m

    Episode 64 Stormbringer!

    Edwin and Lou talk about the interaction of VTT built-in mechanics and their effects on game experience and get quickly into the "This Ol' Dungeon" segment where they discuss the Chaosium "Stormbringer!" RPG and the star...

  • 1h 47m

    Episode 63 Tunnels and Trolls: Mistywood

    In this late-in-the-month episode, we get up to talking about subdual damage and other interesting sub-systems (thanks to a write-in by John Williams), whether you can actually make a "Slasher Film" RPG, and of course, o...

  • 2h 08m

    Episode 62 G2: The Glacial Rift of the Frost Giant Jarl

    In this episode the gang talks about the PAGE convention, the subtle effects of designing mechanics, and have our spirits lifted by some really kind letters from the listeners! This month's adventure is G2, which, admitt...

  • 1h 24m

    Episode 61 Masks of Nyarlathotep Australia

    Your dungeon architects are back at it, with this third installment of Masks of Nyarlathotep. This time we take a look at the Australia leg of that world-hopping campaign. We have a good letters section about Christmas R...

  • 1h 08m

    OneShotEpisode28_Jason Hobbs and Bite the Bullet

    Edwin and Lou get a chance to hang with friend of the show Jason Hobbs and talk about his "Into the Odd" inspired Civil War-Era, Post-Apocalyptic Western, "Bite the Bullet." He's doing some cool things with social intera...

  • 1h 31m

    Chirstmas Talk with Christopher Tupa

    Alright, if you have followed the podcast for any length of time, you know that I (Luau Lou) have this weird ambition to do a podcast with my childhood buddy, Christopher Tupa, where we just talk. It's not about gaming....

  • 1h 03m

    OneShotEpisode27 A Mechwarriior Campaign Experience with Alexander Another-Skip-Davis

    In this One Shot Epsiode, Lou gets to sit down with listener Alexander Another Skip Davis and learn about his experiences both playing the Mechwarrior RPG and taking it to the next level as a LARP! Though he hasn't menti...

  • 1h 46m

    Episode 60_Expedition to the Barrier Peaks

    This time we get up to a real classic, "Expedition to the Barrier Peaks" by the man himself - E. Gary Gygax! On top of this beaut, we have a great selection of listener mail and (drum roll) the return of Geek Credit! Tha...

  • 1h 28m

    Episode 59 Mechawarrior Null Set

    In this, our October episode, Bill is back from the land of the dead, and we finally get a chance to cover “Null Set” a Mechwarrior adventure…oh the things we do to please our listeners… Well, aside from “Null Set” we ha...

  • 1h 10m

    Episode58 What It Means to This Ol Dungeon Something

    After multiple re-schedules things fell through for the episode we were wanting to give you this month, reviewing the Mechwarrior adventure, "Null Set." With Bill failing his save against the black plague, it is just Edw...

  • 1h 21m

    Episode 57 BH3 Ballots and Bullets

    On this month’s episode of This Ol’ Dungeon, we are digesting Boot Hill’s BH3, “Ballots and Bullets.” This adventure sets the PCs in the middle of the mining town, Promise City, where elections for Marshal, Mayor, and To...

  • 29m

    One Shot Episode 26 Dungeon Dwelling Creatures with Eddie Bartlett

    Friend of the show Eddie Bartlett stops by on this one shot episode to talk about his and John Watson’s up-coming DCC release, “Dungeon Dwelling Creatures” (DDC). This DCC-compatible rulebook puts players in the role of...

  • 1h 53m

    Episode 56 Allen Hammack and The Ghost Tower of Inverness

    You won't believe it, dungeonneers!  We have the one and only Allen Hammack -yes, THAT Allen Hammack- on to talk about his seminal creation, "The Ghost Tower of Inverness." We learn about Allen's introduction to gaming,...

  • 1h 51m

    Episode 55 Against the Cult of the Reptile God

    In this episode we handle some great listener mail discussing important, non-game con items, whether pulp has transformed from a genre to play style in RPGs, and face the aftermath of doing the TSR Indiana Jones game. Fo...

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Other entries

Dungeon Master Diaries
Actual Play & Podcasts

Dungeon Master Diaries

TTRPG
Discussions
Shadowdark RPG
Dungeon Master Diaries is a podcast about Shadowdark and other role-playing games where two GMs talk about their recent experiences at the table, and hopefully give you something useful that you can take to yours. Links dungeonmasterdiaries.libsyn.com - Podcast website youtube.com - Youtube channel spotify.com - Spotify feed discord.gg - Discord server

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Index Card RPG
Tabletop Roleplaying Games

Index Card RPG

TTRPG
English
Rules-light
Index Card RPG (ICRPG) is a universal, fast-paced tabletop role-playing game designed by Brandish Gilhelm (Hankrin Kapuf) and published by Runehammer Games. Originally released in 2017, with its definitive "Master Edition" published in 2021, the system is designed to strip away the mechanical bloat and analysis paralysis often found in traditional d20-based systems. It serves as both a standalone game and a philosophical design toolkit meant to be hacked, modified, and integrated into other role-playing systems. Description ICRPG is highly customizable and natively includes multiple distinct settings within its core rulebook, ranging from traditional high fantasy (Alfheim) and gritty sci-fi (Warp Shell) to weird west prehistoric survival (Ghost Mountain). The system treats game mastering as a visible, high-momentum performance. Rather than hiding information behind GM screens, ICRPG brings structural elements, like turn timers, room difficulties, and tracking metrics directly into the open. The game derives its name from the use of standard index cards to abstractly map encounters, represent terrain, track turn order, and quickly visualize items or monsters, eliminating the need for complex grid maps or expensive miniatures. System Overview & Key Features The Room Target Instead of assigning different Difficulty Classes (DCs) or Armor Classes (ACs) to every individual object, monster, and trap in an area, the Game Master sets a single "Room Target" number for the entire scene (typically ranging from 10 to 15). Every single d20 roll made by a player in that room, whether it is an attack roll, a saving throw, a stealth check, or an arcane spellcast: must meet or exceed that exact same Target number to succeed. The GM can temporarily adjust this target up or down by 3 points for specific tasks that are explicitly "Easy" or "Hard." Loot-Based Progression Characters do not possess traditional levels, nor do they gain intrinsic stat increases or health boosts when accumulating experience points. Instead, character progression is entirely physical and external, driven by "Loot." Every class feature, stat modification, magical spell, and unique ability is physically tied to an item equipped on the character sheet. If a character's gear is destroyed, stolen, or voluntarily traded to an ally, their mechanical capabilities shift completely, forcing players to focus on acquiring and managing an inventory limited to 10 carried and 10 equipped items. Visible Turn Timers To prevent tactical stalling and maintain pacing, the system relies heavily on explicit, visible timers. At the start of an encounter, the Game Master openly rolls a four-sided die (1d4) in front of the players. This represents the number of rounds remaining until a cataclysmic or complicating event occurs, such as a cave-in, the arrival of enemy reinforcements, or a bomb detonating. This mechanic converts passive exploration into an immediate, high-stakes tactical countdown. Abstract Range Zones Tactical movement completely abandons feet, meters, and grid counting in favor of four abstract distance zones: Close (touching or within arm's reach), Near (a few steps away, reachable within a single move action), Far (within sight and shootable, requiring a full dash to reach), and All the Way (distant or requiring specialized long-range capabilities). Positioning is easily tracked using index cards as relative zone containers. Links runehammer.online - Official homepage for Runehammer Games

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TableStage
Tools & Platforms

TableStage

Virtual tabletop (VTT)
English
Free
TableStage is purpose-built map display software for in-person tabletop games. It runs on a Raspberry Pi 4 as a flashable image and turns any TV or screen into a controllable map display, operated entirely from a phone or tablet browser. Setup takes a few minutes: flash the image to an SD card, plug the Pi into the screen, scan the QR code that appears, and the display is live. There is no open laptop at the table, no PC, no cloud, no accounts, and nothing for players to install. A Windows version is coming to Steam soon. TableStage is deliberately not a full VTT. It has no tokens, no character sheets, no dynamic lighting, and no rules automation, and it does not try to move the game onto a screen. Physical minis stay on the table. The software exists to do one job well: put maps on the table with as little friction as possible, and add atmosphere with pinned music and ambience. /images/general-media/1785795372_YVhCgnVG.png The GM controls everything from their phone, including switching maps, drawing fog of war live as the party explores, adjusting the grid, and managing audio. Maps are organised into collections, so a GM can group everything for a campaign or a session and switch between them quickly during play, with audio pinned per map. Collections can be exported and imported, which makes it straightforward to back up a library, move it to another device, or share a prepared set with someone else. The display itself shows only the map, with no menus, cursors, or interface clutter visible to players. Everything runs locally over the group's own Wi-Fi, and after initial setup the system never touches the internet, making it suitable for venues without reliable connectivity. /images/general-media/1785795379_FowVrjRg.png Key features Static and animated maps up to 4K60 Fog of war drawn on the phone, revealed live on the screen as the party explores Grid overlay calibrated to your screen (size, shape, colour, opacity) Maps organised into collections Audio pinned per map for autoplay on map selection or playable from the playlist Collections can be exported and imported for backup, transfer, or sharing Music and ambience over Bluetooth, AirPlay, HDMI, or the Pi's audio jack Idle screens, colour grading, and animated overlays such as clouds and fog Controller runs in any browser, optimised for mobile device operation Fully offline after setup /images/general-media/1785795387_L29WqWlz.png Suitable for Groups playing in person who want maps displayed on a TV or table screen without a computer at the table, who prefer to keep their physical minis, and who want a setup that works without configuration or accounts. Links tablestage.com - Official website

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