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Tabletop Roleplaying Games

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Kult: Divinity Lost
6 players
Tabletop Roleplaying Games

Kult: Divinity Lost

Horror
Rules-medium
Kult: Divinity Lost is the fourth edition of Kult, a contemporary horror RPG originally created by Gunilla Jonsson and Michael Petersén and first published in Sweden by Äventyrsspel (later Target Games) in 1991 - a game notorious enough in its day that its Italian release was reportedly banned by the Vatican.  This edition, designed by Robin Liljenberg and Petter Nallo and published by Helmgast in 2018 following a successful Kickstarter, is a ground-up reboot: entirely new rules built on a modified version of the Powered by the Apocalypse engine, and a setting updated from the 1990s to the present day. It won two ENNIE Awards in 2019 and is distributed internationally by Modiphius Entertainment.

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Achtung! Cthulhu 2d20
5 players
Tabletop Roleplaying Games

Achtung! Cthulhu 2d20

English
Horror
Achtung! Cthulhu is a pulpy World War II horror tabletop roleplaying game in which Allied and resistance agents fight a secret war against Nazi occultists and the Cthulhu Mythos. It was created by Chris Birch and published by Modiphius Entertainment, which launched the setting in 2012 as an adventure series for Call of Cthulhu, with versions for other systems announced. The 2d20 edition, with rules designed by Nathan Dowdell, launched on March 9, 2021, as a standalone game with a Player's Guide and a Gamemaster's Guide. The 2d20 edition replaced the earlier versions of Achtung! Cthulhu, which were written for other systems, and uses the same 2d20 system as Dune: Adventures in the Imperium. Description Players take on soldiers, spies and resistance fighters in a war where the real enemy is behind the enemy. Campaigns run from 1939 to a confrontation in Antarctica in 1946, with scenarios in places such as occupied Czechoslovakia and Dunkirk. The Gamemaster (GM) runs the war, the Black Sun cultists and the creatures they command, including undead, Deep Ones and a Shoggoth. The tone leans towards action rather than dread. The supernatural is a threat to be overcome, at least for a while, which sets it apart from the more fatalistic horror of Call of Cthulhu. The game asks for a table that wants a combat-heavy war story with a thin layer of cosmic horror.

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