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Tabletop Roleplaying Games

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Salvage Union
6 players
Tabletop Roleplaying Games

Salvage Union

Beginner-friendly
English
Salvage Union is a RPG set in a Post-Apoc world where MegaCorps rules pockets of civilization and nomads on giant 'Crawlers' comb the wastes for 'salvage'. Players are part of the 'Salvage Union', on one of these roaming Crawlers and deploy out in jury-rigged Mechs to collect salvage and investigate their ruined world. Description Playing Salvage Union means playing a crew of salvager mech pilots living aboard a massive, mobile home base called a Union Crawler, scavenging a corporate-ravaged wasteland for scrap to keep their community alive. Beyond raiders and rival scavengers, threats include monstrous Bio-Titans, alien Meld, and the Corpos who still control most of the world's remaining resources. Much of the game's appeal comes from its two-layered loop: narrative exploration and salvaging runs outside the mech, and tactical, resource-managed mech combat once things go loud, tied together by a deep crafting system that lets pilots build and refit their machines from scavenged parts between missions.

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GATEWAY RPG: The Free Rules Lite d20 Game System
1 players
Tabletop Roleplaying Games

GATEWAY RPG: The Free Rules Lite d20 Game System

Beginner-friendly
High-Fantasy
Get your table playing in minutes, not hours.   GATEWAY RPG is a free, rules-lite d20 system built for zero-prep adventures, sudden one-shots, and seamless intro sessions. Familiar 5E-style mechanics with all the bloat stripped out, so you can run any genre instantly: neon-soaked cyberpunk streets, grit-filled noir alleys, high fantasy, cosmic horror, and everything in between. The Definitive Edition is now the main book. This is the complete, current version of GATEWAY RPG: updated core rules, solo play, a starter bestiary, and homebrew variants, character sheets all combined into one source. New artwork, professional layout, and everything players and GMs need in a single 132 page PDF. Want the history? Every older version of the rulebook, spanning 2017 to 2026, is bundled in the Legacy Zip below for collectors and the curious. Download the complete PDF bundle. AI Disclosure: This Enhanced Edition of Gateway RPG features some AI-generated artwork and layout assistance. The rules were still hand written by me and human proofread/playtested since 2017. As a one-man passion project with $0 budget, and $0 revenue gain from this game, this edition utilizes AI imagery only to provide a visually richer and cohesive experience while keeping the game entirely FREE. The original Classic Edition from 2017, featuring human-created artwork, is included as a bonus in the download files. However, if you are only looking for a gaming experience completely free of AI-generated assets, the standalone Classic Edition can be found exclusively on its own dedicated product page at https://gatewayrpg.itch.io/gateway-rpg-classic-edition. What’s Inside? Definitive Edition (Main Book): The complete game in one volume. Updated rules, solo play engine, starter bestiary, and homebrew variants. Legacy Zipfile (2017-2026): Every prior version of the rulebook, character sheet, supplement preserved as released. For archivists, returning players, and anyone who wants to see how the game evolved. Core Rules: The streamlined engine for players and Game Masters, in both English and Spanish (Reglas en Español). Character Sheets: Multiple Printable and Form Fillable Character Sheets Ready-to-Play Content: Pregenerated characters and one-shot adventure modules spanning multiple genres. Jump straight into the action. Player's Toolkit: Printable and form-fillable character sheets, a one-page quick reference guide, and the d20 Oracle for solo play. Starter Bestiary: 25 adversaries across 11 settings, from High Fantasy to Space Opera to Lovecraftian Horror. Homebrew Variants: Over 20 pages of optional mechanics, including Spark of Heroism (Inspiration), Pushing for Success (partial success), and genre modifiers for Survival and Cosmic Horror. Pocket Character Sheets: Compact sheets designed for portability. Solo Play Quickstart Zine: A portable, zine-style guide for on-the-go solo adventures. NEW: Android Player Companion App Character Builder: Create custom characters or select from 30 curated pre-mades. Pocket Rules: Quickly search core mechanics and references on the fly. Sheet-Integrated Dice: Roll checks directly from your sheet. Solo Engine: Built-in oracle for quick, on-the-go solo adventures. https://play.google.com/store/apps/details?id=com.aistudio.gatewayrpg.app Designer's Note: GATEWAY RPG grew out of a personal passion for tabletop gaming. Back in 2015, I discovered S. John Ross’s classic 1993 game, Risus: The Anything RPG. It was free, modular, ultra-flexible, and simple to pick up, but as I played more TTRPG's like DND5e, I missed the iconic d20 and the drama of critical hits and misses. I created GATEWAY RPG to capture that same beginner-friendly spirit while bringing back the thrill of the twenty-sided die and being able to use it for any setting. Whether you are running quick one-shots, playing standalone adventures, diving into solo sessions, or modularly introducing advanced rules as your group learns, GATEWAY adapts seamlessly to your table. GATEWAY RPG and Aurican's Lair are a Not-For-Profit Tabletop Roleplaying Game publisher.

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NovArchaic
Tabletop Roleplaying Games

NovArchaic

English
Rules-light
NovArchaic is a modern-day science-fantasy tabletop role-playing game focused on identity-first character creation, a structured-but-creative action system, and fun, rewarding crafting. Character creation focuses on a character with a backstory rooted in the setting and goals that, once completed, unlock new ways to improve. All actions use a unified passive and active skill system, tied into a flexible critical-effect system. But what about the setting? NovArchaic's core setting is a world that didn't know it wasn't whole. The core reality shard is our modern world, with its cell phones and memes. Then there are fractures and other shards containing magic and monsters. Slowly, as time passes, these parts of the universe try to come back together, but it's a complicated, bloody mess.

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Fatal Tomb
Tabletop Roleplaying Games

Fatal Tomb

English
Rules-light
Fatal Tomb is a brutal, rules‑light pulp sword and sorcery tabletop role‑playing game. Explore forgotten tombs, dark dungeons, ruined kingdoms, monster‑infested wildernesses, and strange worlds beyond the Black Gates. Battle ancient beasts, uncover lost treasures, and survive perilous journeys into the unknown. Designed for both solo and group play, Fatal Tomb emphasises fast character creation, deadly combat, minimal preparation, and simple mechanics that stay out of the way of adventure. All you need to play is a pencil, some paper, and a handful of dice.

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Starlorne
Tabletop Roleplaying Games

Starlorne

Beginner-friendly
English
Explore the galaxy with Starlorne, a D6-based tabletop roleplaying game where you can play in classic sci-fi worlds or create your own. Easy-to-learn D6 system that keeps the focus on story and adventure, not complicated rules. • Players choose a species and a role to define their attributes and skills • Characters are shaped by Burdens and Edges, influencing story and roleplay • Master unique skills such as Astrogation, Xenology and Blasters or mysterious Veil powers like Alter, Sense and Control • Command starships, explore planets, and face the dangers of deep space together

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W.A.R.P. - Warriors Across Rapid Periods
Tabletop Roleplaying Games

W.A.R.P. - Warriors Across Rapid Periods

English
Rules-light
Grab your gear, strap on you A.G.E. DEVICE and put on your favorite playlist of songs that people think are patriotic but actually criticize the system! Personally I recommend Fortunate Son and In the Army Now! Warriors Across Rapid Periods (W.A.R.P.) is a RPG about a group of moderately trained young adults duped by the military industrial complex to strap highly experimental time-travel technology to themselves and carry out missions of dubious morality. You will need a GM (called a Commander), 2 - 4 players, a bunch of dice (d4, d6, d8, d10 and d12), paper or index cards, snacks and a (non-)alcoholic beverage of your choosing! The rulebook is an in-universe training manual for fresh recruits and contains all the rules for players, some guidance for Commanders and a sample mission. W.A.R.P. works on a simple system: Characters are represented by 4 stats (Pace, Uptake, Tough, Strong), each with a value of d4, d6 or d8 Enemies, landscapes, challenges, etc. are represented as two types of Threats rated from d4 up to d12 Gear has limited uses and gives specific bonuses You roll your stat against a Threat if you roll lower, you take damage by reducing your stats (e.g. d6 -> d4) if you roll equal or higher, you beat an Immediate Threat or reduce Persistent Threat (e.g. d8 -> d6) The cool part comes in when you die (or just want to retry a section)! Each character has a number of Time-Quarks at their disposal that allow them to either: Go back in time a brief moment individually to try to beat the Threat again Return as a group to the start of the mission, retaining all future knowledge - you don't have to roll again for the Threats already faced! W.A.R.P. is best played as a "beer and pretzels" game. Its intended tone is over the top dumb 80s or 90s "Hoorah" military action with touchstones such as: Movies like Commando, Independence Day, Predator, Men in Black Video games like the newer Call of Duty games, Sniper Elite series

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A Monster's Tail
2 players
Tabletop Roleplaying Games

A Monster's Tail

Beginner-friendly
English
A Monster's Tail is a monster-catching tabletop roleplaying game about young trainers and the creatures they travel with, published by Five Points Games, a small studio based in Mesa, Arizona. It is a Powered by the Apocalypse game, inspired by video games such as Pokémon, Digimon, Dragon Warrior Monsters and Jade Cocoon. It was funded on Kickstarter between February 20 and March 21, 2024, raising $13,577 against a $10,000 goal from 201 backers. The system is heavily inspired by Apocalypse World, the game that created the Powered by the Apocalypse family. Description Players take on trainers in Hayle, a region of travel, exploration and coexistence between humans and Genmon, the monsters at the heart of the game. The Game Master (GM) runs rival trainers with competing dreams and the wild places between towns. There is no fixed goal, and the theme is coming of age: players are expected to return home changed. The game is built around dilemmas rather than plots, and one of its guiding principles is "Create Interesting Dilemmas, not Interesting Plots." It suits a table that wants a light, story-led game and is comfortable inventing monsters on the fly.

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Apocalypse World
6 players
Tabletop Roleplaying Games

Apocalypse World

Beginner-friendly
English
Apocalypse World is a post-apocalyptic tabletop roleplaying game by D. Vincent Baker and Meguey Baker, published by Lumpley Games. The first edition came out in 2010, and a second edition, funded on Kickstarter in 2016, updated some mechanics and playbooks and added Meguey Baker as co-designer. It won the 2010 Indie RPG Awards for Game of the Year, Best Support and Most Innovative Game, the 2011 Golden Geek RPG of the Year, the 2011 Lucca award for Best Role-Playing Game and a 2025 ALA Platinum Play Classics award. It introduced the Powered by the Apocalypse engine, which other designers have used to make more than four dozen licensed games, and critics credit its move-based action system as an important milestone in RPG design. The system is the origin of Powered by the Apocalypse. Description Players take on survivors of a collapsed world, each drawn from a playbook such as the Hardholder, Gunlugger, Battlebabe, Driver, Chopper, Hocus, Brainer, Savvyhead or Skinner. The Master of Ceremonies (MC), the game's name for its Game Master, does no pre-planning, and the setting is only implied until the players flesh it out during character creation, so each playbook adds details, such as the Hardholder ruling the local settlement. The game's themes are survival and relationships, and its tone is notably lethal. The game asks a table to play to find out what happens. The MC is also a player, so there are no fixed encounters, and the characters' relationships and the threats around them drive the story. It suits groups who want a tense, character-driven game and are happy with a GM who does not prepare a plot.

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