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Tabletop Roleplaying Games

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Vagabond // Pulp Fantasy RPG
9 players
Tabletop Roleplaying Games

Vagabond // Pulp Fantasy RPG

English
Rules-medium
Vagabond // Pulp Fantasy RPG is a d20-based OSR fantasy game designed by Taron "Indestructoboy" Pounds - an ENnie Award-winning designer previously known for third-party D&D 5e class content - and published through his own studio, Land of the Blind. It funded its development on Kickstarter in 2023, with a print run funded via Gamefound in 2024, and fans have taken to calling it "the Pathfinder of the OSR": an attempt to bring modern character-build depth to old-school-inspired dungeon crawling without losing the rulings-over-rules, low-prep philosophy that defines games like Knave, Cairn, and Into the Odd, several of which are explicitly credited as influences. Description Playing Vagabond means playing pulp-flavored fantasy adventurers - the kind of setting where a Goblin Gunslinger might delve a mummy's tomb alongside a Dwarf Witch hunting Excalibur - built specifically to keep GM prep and mental overhead low while still giving players a genuinely deep character-building toolkit. It's explicitly compatible with B/X-derived monsters, classic TSR modules, and Old School Essentials adventures, so existing OSR content drops in with little to no conversion. All rolls are player-facing, meaning players roll rather than the GM rolling against them, and creature stat blocks include a built-in "Action Gambit" describing exactly what a monster does in combat, aiming to strip improvised tactical decisions away from the GM entirely.

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The Lord of the Rings Roleplaying 5E (2023)
1 groups 2 players
Tabletop Roleplaying Games

The Lord of the Rings Roleplaying 5E (2023)

English
Rules-medium
The Lord of the Rings Roleplaying is a tabletop roleplaying game of journeys, fellowship, and creeping Shadow in J.R.R. Tolkien's Middle-earth, published by Free League Publishing in collaboration with Sophisticated Games. It is the Dungeons & Dragons 5th Edition (5E) sister line to Free League's own The One Ring, adapting that game's setting and structure to the 5E rules under the Open Game License (OGL), with a core compendium released in 2023 and a boxed Starter Set following in July 2025. It is a supplement rather than a standalone rules text: it does not reproduce the 5E basic rules, so a table needs the D&D rulebooks (or access to them) to play. The game is the successor to Adventures in Middle-earth, Cubicle 7's earlier 5E take on Tolkien's world, and a 5E counterpart to The One Ring, whose original designers were Francesco Nepitello and Marco Maggi. Description Players take on heroes drawn from six cultures of Eriador, the northwestern stretch of Middle-earth, in the year 2965 of the Third Age, when the Shadow is gathering but the great wars are still decades away.  The Game Master (GM) runs a world built around travel, hospitality, and quiet dread rather than dungeon delving: parties plan routes across rivers and mountain passes, hold councils with the people they meet, and spend downtime between adventures recovering from what the road did to them. The game asks a table to accept a lower-magic, slower-burning Tolkien tone than a standard 5E campaign - characters stop at level 10, evil leaves a lasting mark on a hero's spirit, and winning is as often about enduring a journey as clearing a room.

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Arkham Horror: The Roleplaying Game
Tabletop Roleplaying Games

Arkham Horror: The Roleplaying Game

English
Horror
Arkham Horror: The Roleplaying Game is a cosmic horror tabletop roleplaying game about investigators in 1920s New England, published by Edge Studio, the roleplaying arm of Asmodee, together with Fantasy Flight Games. The Core Rulebook, a 256-page hardcover, reached stores in November 2024 and includes the full rules, a guide to Arkham, Massachusetts and the surrounding Miskatonic River Valley, a chapter on the Ancient Ones and their servants, and a complete adventure, "Terror at the Tick-Tock Club". A beginner-focused boxed set, Welcome to Promise, was announced for July 2026 and moves the action to a town in 1920s Louisiana. The game shares its setting with Fantasy Flight Games' Arkham Horror line of board, card and dice games, but runs on its own engine, the Dynamic Pool System (DPS). Description Players take on investigators drawn from eight pulp-inspired archetypes, who look into strange events, track down occult clues and face things the human mind isn't built to understand. The Game Master runs scenes of conversation, exploration and, occasionally, violence, with dread building through the investigators' own sanity and health pools rather than through a separate monster roster alone. The game asks for a fiction-first table. Rolls are made in the open, clues aren't locked behind dice, and the GM is expected to say yes to creative ideas rather than send players back to their sheets. It is a game where failure can wreck a character's mind or body, and the rulebook includes advice on setting up a safe table and checking in about sensitive themes beforehand.

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The One Ring Second Edition
17 players
Tabletop Roleplaying Games

The One Ring Second Edition

English
French
The One Ring is a tabletop roleplaying game of journeys and fellowship in J.R.R. Tolkien's Middle-earth, designed by Francesco Nepitello and Marco Maggi. The first edition was published by Cubicle 7 in 2011 and set in Wilderland, the lands around Mirkwood and the Lonely Mountain. Cubicle 7 stopped publishing the game in 2019, and Free League Publishing took over the licence in 2020, announcing a second edition that moved the setting to Eriador. It was funded on Kickstarter, with backer shipments beginning in October 2021 and general retail release on 22 March 2022. The second edition won a 2022 Gold ENnie Award for interior art, and its French edition won the 2024 Graal d'or for Best New Edition. The second edition replaces the first edition published by Cubicle 7, and the two share a core approach to travel, hope and shadow. Description Players take on heroes of the Free Peoples of Middle-earth, such as Hobbits, Dwarves, Elves and Men of the North, who band together as a company. The Game Master is called the Loremaster (LM), and the second edition is set in Eriador roughly twenty years after Bilbo Baggins disappeared from the Shire. Sauron's shadow is growing again, but the world is still mostly quiet, and the game concentrates on the small, hard-won victories of ordinary heroes rather than saving the world. Play alternates between two rhythms. During the Adventuring phase, the company travels, explores, fights and talks its way through the Wild. In the Fellowship phase between adventures, heroes rest, recover, practise skills and pursue personal undertakings. The game asks a table to accept slow, attritional travel in which the road itself wears the company down, and to play characters whose hope can falter. It suits groups who want Tolkien's tone, not Tolkien's powerful wizards and heroes.

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