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Tabletop Roleplaying Games

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Ouroboros: Age of Drowning
Tabletop Roleplaying Games

Ouroboros: Age of Drowning

English
Horror
Ouroboros: Age of Drowning is an original tabletop roleplaying game with its own setting and unique narrative-focused dice-pool system. Set in a dystopian world after the Meteor Fall, Ouroboros: Age of Drowning combines mystery, forbidden Alchemy, and surreal horror. The technocratic Clockwork Faction enforces a victorian New Order from its industrious Domed Cities, while rising seas consume the world beyond. As members of a League, you make discoveries in a world where Reality is unstable. Investigate strange phenomena, confront Factions with competing agendas, and encounter Aetherika, spirits, folklore made real, and horrors from the Otherworld. Venture into Dreamscapes, where Surreality blurs the boundary between worlds, and confront the Dark Thoughts within yourself as your Shadow grows. The game uses a dice-pool system designed around Traits, Specializations, and Focuses, giving characters different ways to approach problems rather than reducing them to a handful of broad attributes. Investigation, social maneuvering, survival, combat, occult practices, Dreamscapes, and forbidden Alchemy are all handled through the same core system.

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Vaesen - Nordic Horror Roleplaying
2 groups 27 players
Tabletop Roleplaying Games

Vaesen - Nordic Horror Roleplaying

Horror
Rules-medium
Vaesen - Nordic Horror Roleplaying is written by Nils Hintze, built on the folklore research and artwork of Swedish illustrator and author Johan Egerkrans, and published by Free League Publishing in 2020. It runs on an adapted version of Free League's house Year Zero Engine, the same lineage powering Tales from the Loop, Forbidden Lands, and the official ALIEN RPG, but reworked here around investigation and dread rather than survival or combat.  The game earned three ENNIE Awards in 2021 (Best Art and Cover, Best Interior Art, Best Monster/Adversary), and its Mythic Britain & Ireland expansion went on to win Gold for Best Interior Art, Best Setting, and Product of the Year in 2023.

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Shadow of the Demon Lord
6 players
Tabletop Roleplaying Games

Shadow of the Demon Lord

High-Fantasy
English
Shadow of the Demon Lord is a grim dark-fantasy tabletop roleplaying game set during the last, doomed years before an apocalypse, designed by Robert J. Schwalb and published by his own studio, Schwalb Entertainment, in 2015 following a Kickstarter campaign.  It builds a d20-based system deliberately stripped of the modifier-stacking common to games in its weight class, replacing most situational bonuses and penalties with a single abstracted mechanic. Schwalb later returned to the same core system for a lighter, more traditional-fantasy spinoff, Shadow of the Weird Wizard, released via Kickstarter in 2023. Description Characters begin as ordinary commoners rather than destined heroes, in a world where the Demon Lord's return is already underway and survival - not glory - is the realistic goal of most adventures. The Game Master (GM) runs a setting that leans hard into body horror, corruption, and creeping dread, and the game states its demands plainly.  Characters can and do die, sanity can crack under the weight of what they witness, and doing what's necessary to survive can leave a permanent, mechanical stain on a character's soul. It's built for a table that wants D&D-adjacent fantasy combat without D&D's heroic framing - closer in spirit to grimdark fiction than epic fantasy, with character death treated as a real and fairly common outcome rather than an exception.

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Arkham Horror: The Roleplaying Game
Tabletop Roleplaying Games

Arkham Horror: The Roleplaying Game

English
Horror
Arkham Horror: The Roleplaying Game is a cosmic horror tabletop roleplaying game about investigators in 1920s New England, published by Edge Studio, the roleplaying arm of Asmodee, together with Fantasy Flight Games. The Core Rulebook, a 256-page hardcover, reached stores in November 2024 and includes the full rules, a guide to Arkham, Massachusetts and the surrounding Miskatonic River Valley, a chapter on the Ancient Ones and their servants, and a complete adventure, "Terror at the Tick-Tock Club". A beginner-focused boxed set, Welcome to Promise, was announced for July 2026 and moves the action to a town in 1920s Louisiana. The game shares its setting with Fantasy Flight Games' Arkham Horror line of board, card and dice games, but runs on its own engine, the Dynamic Pool System (DPS). Description Players take on investigators drawn from eight pulp-inspired archetypes, who look into strange events, track down occult clues and face things the human mind isn't built to understand. The Game Master runs scenes of conversation, exploration and, occasionally, violence, with dread building through the investigators' own sanity and health pools rather than through a separate monster roster alone. The game asks for a fiction-first table. Rolls are made in the open, clues aren't locked behind dice, and the GM is expected to say yes to creative ideas rather than send players back to their sheets. It is a game where failure can wreck a character's mind or body, and the rulebook includes advice on setting up a safe table and checking in about sensitive themes beforehand.

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Warhammer 40,000 Roleplay: Rogue Trader
Tabletop Roleplaying Games

Warhammer 40,000 Roleplay: Rogue Trader

English
Complex
Rogue Trader is a science fiction tabletop roleplaying game of exploration, trade and profit at the edge of the Imperium of Man, set in the Warhammer 40,000 universe and published by Fantasy Flight Games in 2009. Ross Watson was its lead designer. Players take on a Rogue Trader, a ship captain licensed to trade and explore beyond the Imperium's borders, and the crew who serve them. It is the second of five independently playable Warhammer 40,000 Roleplay games from Fantasy Flight, which ran from Dark Heresy (2008) to Only War (2012). A limited release sold out at Gen Con 2009, with a wider store release in October 2009. Fantasy Flight lost the Warhammer 40,000 licence, and official support ended in September 2016. The system directly evolved from Dark Heresy, the first game in the Warhammer 40,000 Roleplay line, and it was succeeded by Wrath & Glory. Description Players take on an explorer's dynasty: the Rogue Trader, the officers and specialists who crew their ship, and the retinue that follows them. The Game Master (GM) runs voyages into uncharted space, deals with alien species and hostile worlds, and the party earns a fortune doing it. The career paths include Arch-Militant, Navigator, Explorator and Void-master, and sourcebooks add alien player characters such as Kroot, Ork and Dark Eldar. The game asks a table to run a business as well as a crew. The rules cover interplanetary trade, ship operation, travel and combat, and a group that enjoys managing a ship, a fortune and their reputation will get more out of it than one that wants a single dungeon crawl. The 41st Millennium is a grim setting, and the book does not soften it.

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