Library › Game systems › Tabletop Roleplaying Games

Tabletop Roleplaying Games

Learn more about the different game systems, discover new and revisit old ones. The library is constantly evolving and growing. With your help, we can expand it even further.

Sorted by
The entries are listed based on the amount of Recommend clicks it has.
Ars Magica
6 players
Tabletop Roleplaying Games

Ars Magica

English
Complex
Ars Magica is a troupe-style tabletop roleplaying game about wizards and their allies in Mythic Europe, a version of medieval Europe around the year 1200 in which folklore and religious belief are literally true. It was created by Jonathan Tweet and Mark Rein-Hagen and first published by Lion Rampant in 1987.  The Fifth Edition, written by David Chart and published by Atlas Games in 2004, won the Origins Award for Best Role Playing Game of 2004 and took Gold for Best Rules at the 2005 ENnie Awards. Atlas Games has since released the Definitive Edition, a revised and expanded version of the Fifth Edition with over 600 pages, new art and a new layout. It was funded on BackerKit in 2024 and shipped to backers in 2026, and it keeps the Fifth Edition rules. The Fifth Edition directly evolved from Ars Magica Fourth Edition (Atlas Games, 1996), which in turn descends from the original 1987 game. Description Players portray magi, powerful wizards of the Order of Hermes, alongside companions, skilled specialists who go out into the world, and grogs, the hired hands and retainers who do the dangerous legwork. Most players run one of each, and the group's real shared character is the covenant, the wizards' home base, often built on a place of power.  A Game Master, called the Storyguide (SG), frames the stories, which can span decades or centuries of in-game time. The game asks a table to think in long arcs. Magi spend most of their time studying and working in a laboratory, and many of the best stories come from what that research costs the covenant and its neighbors. It also asks for a fair amount of reading and bookkeeping: the magic system rewards players who plan spells and lab projects, and a character's progress is measured in seasons rather than adventures.

Read more

Invisible Sun
Tabletop Roleplaying Games

Invisible Sun

English
Complex
Invisible Sun is a surreal occult tabletop roleplaying game of hidden magic and multidimensional mysteries, designed by Monte Cook and published by Monte Cook Games in 2018. It was announced at Gen Con in August 2016 as a single black cube containing everything needed to play, with an expected price of around $200, and backer fulfilment was planned for November 2017. The Black Cube set holds four hardcover books, a tarot-like Sooth Deck, a Path of Suns game board and about 1,000 cards. The system is based on the Cypher System, modified to simplify the maths and allow more complex characters and less predictable magic. Description Players take on vislae, wielders of magic, in the Actuality, a multidimensional universe of worlds arranged in the Path of Suns. Our world is called Shadow, and play centres on Satyrine, a surreal city under the Indigo Sun that has been devastated by a war few remember. The Game Master (GM) runs investigations into the mysteries of reality, from forgotten demons to the secrets behind the war, and the characters belong to one of four magical orders or are apostates. The game asks a table for a lot of effort and money. The Black Cube is expensive and has been hard to find, a reviewer questioned how much of the appeal comes from presentation and price, and Forbes called it "a dense game that rewards in-depth meditation on character". It suits groups who want strange, atmospheric magic and are comfortable reading a lot of material.

Read more