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Unto the Roll
Actual Play & Podcasts

Unto the Roll

English
Daggerheart
Unto the Roll is an actual play anthology where the players learn a new system, play a short campaign, and then review it. Sometimes they even get the rules right. Serious stories.  Slightly less serious players.  Shenanigans ensue.

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Bone Throwers Theater
Actual Play & Podcasts

Bone Throwers Theater

English
Actual Play
Welcome to Bone Throwers Theater! We are a RPG actual play podcast. We play both long-term campaigns and one-shot sessions. Our current main campaign is called Wayfinders. It uses the OpenD6 Space System from West End Games. It is set in a world built using the games Microscope and Reliquary. The characters are crew members of a Wayfinders ship, whose mission is to keep the peace and provide aid to a galaxy trying to re-establish cultural connectivity and advancement after a galactic war spawned a “dark age.” Join us for regular new episodes of Wayfinders. Also, look out for one-shot episodes from a variety of systems such as Fiasco, Inspectres, Ten Candles, and more!

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Ludonarrative Dissidents
Actual Play & Podcasts

Ludonarrative Dissidents

English
Universal
"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis. Ethos Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games. Origins The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born.

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Between Two Cairns
Actual Play & Podcasts

Between Two Cairns

English
Universal
A weekly podcast dedicated to role-playing game discussion and review in the OSR tradition. Hosted by Yochai Gal, Brad Kerr, and Skullboy.

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Black Lodge Trivia Night
Actual Play & Podcasts

Black Lodge Trivia Night

English
Actual Play
RPG actual plays and discussions, CRPG Let's Plays, and Twin Peaks love.

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Setting the Stage
Actual Play & Podcasts

Setting the Stage

English
Dungeons & Dragons
Setting the Stage is a podcast where the host, Isaac Shaker, talks with guests about different campaign settings for roleplaying games. The show covers established settings, such as those made for D&D, like Faerun and Greyahwk. The show also discusses settings that are adapted for RPGs, like Middle-Earth and Westeros. Interview episodes bring on members of the RPG community who have created their own campaign worlds. This is a chance for the guest to show off what they’ve made, explain challenges they’ve overcome, and discuss paths that didn’t work for them when creating their campaign setting. Homebrew worlds often get no attention outside of A GM's play group, so this is a way to present a GM’s hard work to a wider audience. Anybody can be a guest on the show as long as they have a campaign setting they want to talk about!

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