Campaign Shaped by Character Goals

Pathfinder 2E
Pathfinder 2E
Clovis
Are you looking to join a friendly, in-person, long-term campaign where character goals shape the story and the plot emerges through gameplay instead of being planned by the GM? System: tbd, I prefer PF2e, but am open to D&D 5e, BitD, Daggerheart, Draw Steel, etc. Where:  in-person, NE Clovis near Shepherd and Temperance When:  Weekly starting in June, probably on Friday or Saturday from 6-10pm Cost:    Free, I can provide digital access to the rulebooks and have extra dice You might be a good match for this table if you are: Willing to make a weekly campaign “a priority not the priority” Beginner-friendly and inclusive (lgbtq, ethnicity, …) Able to be present at the table (avoiding distractions) Ready to engage with and contribute to the story (collaborative storytelling) Interested in each other’s characters and contributions Story and character-focused rather than focused on mechanics and stats “play to find out” not “play to win” Look for ways to help everyone at the table have fun Willing to learn, give feedback, and accept feedback Waiting to learn more about the group and setting before deciding what character you would like to play In this campaign, the players will use their characters’ beliefs and motivations to write actionable goals that overlap with those of other players and the goals of factions. This overlap creates tension and obstacles as the characters pursue their goals and the world reacts. The campaign plot will emerge gradually as the characters make choices on how to pursue their goals and grapple with their flaws and internal struggles (the GM is not outlining or planning a plot). Tristan and Jonal Fishel described the framework of Proactive Roleplaying as distinct from more traditional reactive play, where the BBEG is doing something bad and the characters react to thwart their plans. If videos are more digestible for you, Ginny Di made a nice 13min video discussing this concept. About Me: I (52, he/him) have played and GM’d ttrpgs for nearly 40 years. In 2023 I moved from playing mostly D&D to playing mostly PF2e. I have run several long-form campaigns in both systems and have successfully run both published adventures and homebrew. My strengths as a GM are (1) creating a setting with depth that feels lived in, (2) creating engaging NPCs, (3) creating moments for characters to take the spotlight, (4) supporting new players, and (5) keeping the game and game sessions organized. My main weaknesses include (1) first-person roleplay such as character voices, (2) low comfort with unstructured rulings, (3) dealing with min/maxing and character imbalance within the party, (4) and going to bed too early (like to finish by 10pm). I am working at getting better at running (1) extended social encounters with dramatic tension, (2) political intrigue, and (3) satisfying mysteries. RP Philosophy Rant: I want a table interested in role-playing, but want to be clear I define that as “making decisions based on the character’s rather than the player’s thinking, beliefs, and motivations”. RP applies in combat, social, and exploration encounters. Acting in character (1st person narration and conversations) is great, but not required for good roleplay and making wonderful contributions to the story. Both styles are welcome at our table. Still here? That is a good sign. Let me know you are interested by replying to this post and telling me a little bit about yourself, when you are available, and what you are looking for in a long-term game. We will probably start with some one-shots at Beer for the Meeples to get to know each other before we commit to a long campaign.
  • Location: Clovis, United States
  • Game frequency: Weekly
  • Timezone:
    PST
    Pacific Standard Time (GMT/UTC -8)
  • Organizer: Eric
  • Discord: Log in to view
  • Players: 0/4
  • GM: 1/1
  • Language: English
  • Added: 04.04.2026

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