Looking for players › Castles & Crusades

Castles & Crusades

Castles & Crusades
Castles & Crusades
Middleburg
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.

Description

For those in the Jacksonville, FL area, especially Clay County/Fleming Island/Middleburg,  I am looking to start up an in-person Castles & Crusades game soon, likely on Wednesday or Thursday nights. We have a really good venue, so it’s just a matter of gauging interest.  Experience: New and veteran players more than welcome!  I am running again after a few years away, but have a lot of experience behind the screen with a lot of games. I have run longer campaigns of Rolemaster, Rifts, Savage Worlds, RuneQuest 6, and Castles & Crusades, along with multiple one-shots at conventions (including Palladium Fantasy and Microlite74).  Content: Expect some level of homebrew additions—lots of sandbox play, some house rules and classes I’ve already had or am kicking the tires on. C&C usually “feels” a lot like AD&D 1e in actual play, but with later d20 rules. I'm really looking to get back to the "sweet spot" that C&C represents. Not interested in 5e, Narrative Storygames, or Pathfinder 2e at this time (just not my thing, just putting it out there since those are common entries).  Play/Running Style: Encounters can be deadly; exploration, diplomacy, teamwork, creative problem-solving, and combat all have their place. What happens is all up to the decisions made around the table. Appropriate for most ages (keeping it pretty clean)—we just game. Friendly to new players--we will even have characters you can go with if you don't want or know how to roll one up. Hygiene and basic civility a must.
Castles & Crusades

Castles & Crusades

Not yet in library. Click here to request it!
Save to favorites
  • Location: Middleburg, United States
  • Game frequency: Weekly
  • Timezone:
    EST
    Eastern Standard Time (GMT/UTC -5)
  • Organizer: Zack
  • Telephone number: Log in to view
  • Discord: Log in to view
  • Players: 1/6
  • GM: 1/1
  • Language: English
  • Added: 5. September 2026
Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Demon Castle Parousia
New
Posted 6 hours ago
Players
0/5
GM
1/1
Savage Worlds
en English

Demon Castle Parousia

Adult
The table is for players who are 18 or over.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
DEMON CASTLE PAROUSIA Prologue Chicago. Autumn, 1999. It's the last autumn of the millennium, and the city is coming apart. People are stockpiling water, canned food and cash. Television warns that banks, power grids and phones could fail at midnight on New Year's Eve. Everyone is counting down, and not everyone believes the lights will stay on. People are disappearing. It started with night-shift workers, the homeless and runaways, and now ordinary families are going missing too. The reports go nowhere, and the police have no answers. The stories are getting stranger: shapes moving across rooftops, howling near the rail yards, bodies found drained and pale, broadcasts that cut in at 3 a.m. with voices no one can place. Most people laugh them off, but fewer are laughing every week. And the city is turning on itself. End-times preachers shout down skeptics on street corners. Neighbors buy guns to protect themselves from each other. Every group blames another for the attacks, and trust is breaking down block by block. Three companies seem to have a hand in everything in Chicago right now, and to the public they're the pillars holding the city together. Blackmoor Industries is an old-money empire that owns property all over the city: towers, docks, warehouses, new developments and funeral homes. It holds the Vanguard contract and pays for the city's protection. As people leave or vanish, Blackmoor quietly buys up what they leave behind. Carmilla Dynamics is a cutting-edge pharmaceutical and biotech firm. Its free clinics, blood drives and medical trials come with glossy ads that promise longer, healthier lives. In the poorest neighborhoods, its clinics pay cash for blood. Vesper Corporation is the city's biggest media company, with TV and radio stations and newspapers. It runs the Y2K-readiness campaign, and it's the voice telling Chicago what to fear and who to blame. New preachers are appearing in soup kitchens, shelters and on street corners, preaching that the world is ending and a Shepherd will lead the faithful through the dark. Their followers call themselves the Flock and wear a red thread around the wrist. They take in the poor and the lonely, and some who join are never seen again. Meanwhile, domestic terrorism is on the rise. Churches burn, substations go dark, and bombs go off in public places with no warning and no clear motive. Every week brings a new attack, and every group in the city blames another. Nobody feels safe anymore. Under the chaos, an underground network trades in off-the-books work. Brokers, fixers and contacts pass jobs along by pager, payphone, email or a note slipped under a door. The jobs used to be ordinary: guarding a shipment, finding a debtor, getting something out of the city quietly. Lately they've changed. Now it's finding people who went missing, getting into places that are locked and guarded, and asking questions about the companies everyone else is afraid of. Some of the people who took those jobs haven't come back. But the pay keeps rising, and someone always says yes. Most of the city will never learn what's behind the chaos. But a few people who answered the same call are about to be brought together, and what they find will pull them past the headlines and the companies into something far older, something that has been waiting in the dark. Before the year is out, they'll learn what Chicago has been hiding.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
5E Trigestal...
Online
Campaign
Trigestalt [WEDNESDAYS 6PM MST]
Players
3/8
GM
1/1
5E Trigestalt
en English

Trigestalt [WEDNESDAYS 6PM MST]

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
HEY YOU! Do you want any particular species extinct? If so then you came to the right place! Every day on Wednesday 6pm (MST) We are also looking for a GM but I can handle that job for the time being. We make people the GM via wish spell and other things, right now it's a trigestalt at level 23 Heavy combat low RP. Horde fight. Instead of any species you are a Sevranack former species unknown unless specified you are alien to any enviorment, as your species special you have the resilient feat, the durable feat and the remarkable recovery feat You all have UA tunnelfighter. You do not age and you are immune to exaustion Your whole body is made of design the player describes. you will be going through wave battles and it is theater of the mind. You each have legendary uncommon common and a rare item, if you may decide you may have a +2 or +3 weapon but never a +1. - Custom stat array 11, 13, 17, 19, 23, 29, 31 - Physics rules of cool. Every first encounter is a surprise round. This is a gestalt, and we are the pirates pirating rules. No muticlassing, Spellpoints. The party as a collective has UA tunnelfighter and upon a bonus action from any one single sevranack you all take the defensive stance and you hear this capacitor charge sound. Tripple max hp. Bonus action Healing surge All that good stuff. We hope you join.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Denver
West Marches / Living World
Looking for 2 players for an in-person D&D group
Players
2
Dungeons & Dragons 5E
en English

Looking for 2 players for an in-person D&D group

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hey everyone! 🎲 We’re looking for 2 more people, ages 18–30, to join a new in-person D&D campaign around Lakewood/Denver. We already have 2 players and we’re really hoping to find people who want more than just showing up for D&D. We’d love to build an actual friend group where we can also play board games, grab food, hang out, etc. So definitely friends first, D&D players second. The campaign is a long-term homebrew world called Soleil: 500 years ago, the Sun stopped moving. Civilization now survives in a narrow band of eternal twilight between a blazing desert and a frozen darkness. On the 500th anniversary of a massive yearly ceremony, four travelers leave the safety of The Line to discover what lies beyond the walls. It’ll be a mix of mystery, exploration, roleplay, combat, giant titan monsters, emotional story moments, and weird discoveries. ✨ We’re thinking: • In person around Lakewood/Denver • About every other week • Long-term campaign • D&D 2024 rules • Beginners welcome • We’d probably do a casual hangout or board game night first just to make sure everyone vibes before committing • Your character will have deep secret and background link to the world ! If you’re interested, send me a message and tell me a little about yourself, what you like about D&D, and what other games or hobbies you’re into!

Read more

Save to favorites