"Under the thunder-split sky, Castle Ravenloft rises in silhouette, its spires like dark teeth against the storm. Lightning skims the ramparts and the wind carries an uneasy laugh. Somewhere in the fogged valley, a figure watches with a smile that knows too much. This is Barovia. This is Curse of Strahd. And you are invited to dinner."
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Level Range: 1β12
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Platforms: Foundry VTT, Discord (Voice), and Start Playing Games (Scheduling & Payments)
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Session Length: 3.5β4.5 hours, every Thursday at 10:00 AM PST (6:00 PM GMT)
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Price: $20 per session
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Session Zero: Completely free!
The campaign is fully supported through Foundry VTT, featuring automation, dynamic maps, immersive audio, visual effects, and streamlined character management to keep the focus on roleplay, exploration, and adventure.
Welcome to a campaign that leans into gothic dread while keeping the table lively and welcoming. If you are new to this adventure, think of Barovia as a haunted sandbox. The land is wrapped in mists, full of secrets, and fragile in its safety. The antagonist studies your every move. The story favours character choices, tense investigation, and emotional stakes over mindless combat. Expect meaningful fights, clever puzzles, and moments of triumph that strike like thunder.
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Vampires and shadows: a looming villain whose influence touches everything.
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The Mists: travel can be dangerous, and places may shift. The fog rarely lets plans remain unchanged.
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Deep roleplay: your character can be a hero or someone haunted by the past. Both paths shape the story.
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Investigation and mystery: clues matter. NPCs hold secrets. Moral choices influence the world around you.
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Tactical moments: fights have weight and consequence. Combat appears when it matters.
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Laughter amid the gloom: even dark tales have light. We will laugh, sigh, and gasp together.
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Cinematic touches: animated maps, short cutscenes, with the campaign automated through Foundry for a smoother and more immersive experience.
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Cooperative table: the story grows through collaboration. Teamwork and player agency guide the adventure.
I prioritise roleplay and player agency. Rules can flex when a powerful scene calls for it. New players are very welcome. I will guide you through mechanics, tone, and safety tools so everyone can enjoy the story.
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Campaign Listing: If you'd like to read the full campaign details, character creation guidelines, house rules, and reserve your seat, you can find everything here:
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Any questions or interested in joining? Talk to me on Discord ojaum, and we will see what dinner at Ravenloft has in store.