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Dungeons of Drakkenheim

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online
Paid game
Paid game
Paid game
The Game Master charges a fee to run the game.

Description

I'm running this game on StartPlaying: Here's the Link: Log in to view Eldritch Horror & Faction Intrigue The city of Drakkehneim lies in ruins. In this deadly metropolis, you’ll find riches, power, and glory… or possibly death. That happens a lot, too. TYPE Campaign SYSTEM Dungeons & Dragons 5e LEVELS 1–13 EXPERIENCE Open to all AGE 18+ When the meteor fell, everything changed. The city of Drakkenheim, capital of the great nation of Westemar, was shattered by the impact. Yet that was just the beginning. The uncontrolled magic that seeped from this fallen stone generates twisted horrors and spreads chaos in the fallen city. Can this plague of mutations and monsters be contained? Could the power of the meteor be turned to benevolent purposes? Can anyone bring together the fiercely divided factions of Drakkenheim? It will take some pretty bold (or perhaps insane) adventurers to find out. Dungeons of Drakkenheim is an adventure that lives at the intersection between H.P. Lovecraft and George R. R. Martin. Equal parts eldritch horror and political intrigue, this setting offers a unique take on D&D lore where magic is met with suspicion, the gods are distant and silent, and your choices have long-term consequences. It’s perfect for players who like both their combat and moral choices to be challenging. If you’re looking for a long-form campaign in which your characters will grow from humble novices into mighty champions, pursue unique personal quests, and face dangers the likes of which you’ve never seen, then the city of Drakkenheim is waiting for you. WHAT TO EXPECT • An Adventure from Levels 1 to 13+: What doesn’t kill you will make you stronger on this sweeping, long-form quest. • Setting-Specific Classes, Subclasses, and Feats: Each major class in 5e gets at least one new subclass you can choose. Or you can try out the Apothecary, an INT-based occultist who exploits forbidden knowledge. • Compelling Story-First Play: Step into an epic tale of mystery, drama, and escalating stakes. As you explore the haunted city, dark secrets and startling revelations tell a vast and majestic story. • Personal Quests: Your PC’s background and history lead to a unique personal mission that will be instrumental in the overarching plot. • Vast Sandbox: Explore Drakkenheim the way you want to. Your actions drive the unfolding plot in this non-linear adventure. • A Living World: Experience a coherent, brilliantly conceived setting with deep lore. You’ll meet distinctive NPCs with their own personalities, motives, and stories that bring this world to life. • Unique Adversaries: The setting pits you against unknown horrors twisted by magical contamination… and your GM loves to homebrew monsters, too! • Political Intrigue: Five factions compete for dominance in the city, each with their own agenda. You’ll need to decide who you trust and who you oppose in the ever-shifting political landscape. • Many Surprises: Even if you’re familiar with the campaign, expect new twists and custom homebrew content that will make this journey through Drakkenheim fresh and exciting.

Dungeons & Dragons 5E

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  • Location: Online
  • Game frequency: Every other week
  • Timezone:
    MST
    Mountain Standard Time (GMT/UTC -7)
  • Virtual tabletop platform: Roll20
  • Weekday: Tuesday
  • Starting time:
    Evening
    17:00 – 21:00
  • Organizer: Grayson Grayson
  • Price: $20/session
  • Players: 2/3
  • GM: 1/1
  • Language: English
  • Added: 4. October 2026
  • Last edit: 6. October 2026
Grayson Grayson

I'm a rule-of-cool, roleplay-first professional GM with more than 40 years of experience. I put my heart into my campaigns to make sure everyone has an incredible experience.

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