Dungeons & Dragons 5e (2014)

Overview

Dungeons & Dragons 5th Edition (D&D 5E) is a heroic fantasy tabletop roleplaying game published by Wizards of the Coast. Released in 2014, it is the edition that brought D&D from a niche hobby into mainstream pop culture - showing up in TV shows, podcasts, and actual-play streams, and introducing millions of new players to the hobby for the first time. 5E was designed after a massive public playtest ("D&D Next") with the explicit goal of being approachable to newcomers while still satisfying veteran players. The Basic Rules are free, and a game can start with nothing more than those rules, some friends, and a set of dice (or a digital dice roller https://groupfinder.gg/library?category=tools-platforms&f1=143 app). In 2024 the core rules received a significant revision, now commonly referred to as
Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5e (2024)Dungeons & Dragons 5.5E (commonly called the "2024 rules" or "D&D 2024") is the revised and updated...Beginner-friendlyHigh-Fantasy
. Both versions are fully compatible and most groups mix material freely. The system it directly evolved from is
Dungeons & Dragons 4E (2008)
Dungeons & Dragons 4E (2008)Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by...Beginner-friendlyHigh-Fantasy

Description

In D&D 5E, players create fantasy adventurers (a half-orc barbarian, an elven wizard, a tiefling rogue) and one player takes on the role of the Dungeon Master (DM). The DM builds and describes the world, voices the non-player characters (NPCs), controls the monsters, and acts as both the lead storyteller and the rules referee. There is no board. The game is a conversation: the DM describes a scene, the players say what their characters do, and the dice decide what happens when the outcome is uncertain. A typical session runs three to four hours with a group of three to six players plus the DM. The game describes itself as resting on "Three Pillars": Combat, Exploration, and Social Interaction. A single session might include all three, from tracking a monster through the wilderness and negotiating with a shady merchant to fighting a troll at the entrance to a cave. Combat is the most mechanically detailed of the three and tends to take up the largest share of table time, though groups are free to lean as hard into roleplaying or exploration as they like. The default assumption is a high-fantasy world filled with magic, monsters, and ancient ruins. The flagship published setting is the Forgotten Realms, but Wizards of the Coast has released adventures across a range of worlds, and many DMs create their own. The game does not ship a single canon story. Every table's story is different, shaped by what the players do. 5E is designed to be approachable. The core philosophy is "rulings over rules," meaning that when something comes up that the rules do not explicitly cover, the DM is encouraged to make a quick call and keep the game moving rather than stopping to look things up. The rules reward creativity and improvisation, and the system explicitly expects that no one at the table has memorized the entire rulebook. That said, the DM carries most of the preparation work between sessions: building encounters, preparing maps, and keeping the story moving. Players can show up with nothing but their character sheet and a set of dice. Find a D&D group to play with https://groupfinder.gg/lfg/dnd

Key features

The Core d20 Mechanic

Nearly every meaningful action in the game is resolved the same way. The player rolls a twenty-sided die (d20), adds a relevant modifier from their character's abilities or skills, and compares the total to a target number called the Difficulty Class (DC), which is set by the DM. Meet or beat the number, and the attempt succeeds. This single mechanic covers everything from swinging a sword to picking a lock to persuading a king, which means learning one procedure teaches a player most of what they need to play the game.

Advantage and Disadvantage

This is 5E's signature innovation and one of its most praised design choices. Instead of stacking small numerical bonuses and penalties for situational factors (+2 for higher ground, -1 for dim light, +1 from a blessing), the system uses a binary. A character either has Advantage or Disadvantage on a roll. With Advantage, the player rolls two twenty-sided dice (2d20) and takes the higher result. With Disadvantage, they roll two and take the lower. It replaces an entire layer of bookkeeping with a single, intuitive rule that keeps the game moving.

Races, Classes, and Character Creation

Character creation is where most players first fall in love with the game. Players choose a Race (or Species, in later printings) such as Human, Elf, Dwarf, Halfling, Dragonborn, or Tiefling, and a Class that defines their abilities and role in the group. The twelve core classes range from the spell-slinging Wizard and the heavily armored Fighter to the nature-bound Druid and the musically inclined Bard. A character can be a dwarven paladin, a half-elf warlock, or a gnome barbarian. The combinations are intentionally wide open, and building the character is often the first creative act of the game.

Subclasses

While players choose their Class at level one, they branch into a specialized Subclass typically between levels one and three. A Fighter might become a Battle Master (focused on tactical maneuvers) or an Eldritch Knight (a fighter who also casts spells). A Cleric chooses a divine Domain, such as Life, War, or Trickery, that shapes their abilities and identity. Subclasses let two players at the same table both play Rogues while feeling entirely different in combat and roleplay.

Backgrounds

Beyond stats and abilities, every character picks a Background (Acolyte, Criminal, Sailor, Noble, Folk Hero, and dozens more) that represents who they were before the adventure began. A Background grants additional skill proficiencies and, more importantly, comes with built-in story hooks: Personality Traits, Ideals, Bonds, and Flaws. These are concrete roleplaying prompts that give a new player something to play even before they have figured out their character's voice. A Folk Hero might have a bond to the village they swore to protect. A Criminal might have a flaw that they cannot resist a risky score.

Bounded Accuracy

In older editions of D&D, attack bonuses and Armor Class (AC) values scaled dramatically as characters gained levels, and high-level characters became statistically untouchable by low-level threats. 5E deliberately keeps these numbers within a narrow band. A first-level character might have an attack bonus of +5; a twentieth-level character might have +11. The gap exists, but it is not a chasm. This means a group of goblins can still pose a real threat to high-level adventurers if there are enough of them, and a clever low-level party can punch above its weight.

The Proficiency Bonus

A single, scaling number (starting at +2 and reaching +6 at the highest levels) represents a character's training and experience. If a character is proficient in a skill (like Stealth or Persuasion), a weapon type, or a saving throw, they add their Proficiency Bonus to the relevant twenty-sided die (d20) roll. The bonus applies equally to every area the character is trained in, which keeps the math simple and makes it immediately clear what a character is good at.

Rests and Resource Management

The game manages health and limited-use abilities through two types of rest. A Short Rest is a roughly one-hour breather during which characters can spend Hit Dice (a pool of recovery dice based on class and level) to heal and regain certain abilities. A Long Rest is a full eight hours of downtime that restores all hit points, replenishes all spell slots, and resets most class abilities. This system creates a natural rhythm to the adventuring day: push too hard without resting and the group runs out of healing and spell power. Knowing when to press on and when to rest becomes a real tactical decision, especially in dungeons where resting safely is not guaranteed.

Getting started

Active games and players

DND5E
Dungeons & Dragons 5E
Online
West Marches / Living World
free game , 5e dnd 2014 fantasy adventure
New
Posted 4 hours ago
Players
51
Dungeons & Dragons 5E
en English

free game , 5e dnd 2014 fantasy adventure

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
Combat focused
Fights, tactics and initiative take up most of the table time.
Short Story Long ago, the land was consumed by war. Cities fell, countless lives were lost, and fear spread as the Avatar, a malevolent force, unleashed demons and monsters across the realm. In time, a band of heroes from distant lands, joined by champions of the realm itself, rose to face the darkness. Through their courage and sacrifice, the Avatar was finally defeated, and peace was restored. Yet not all wounds healed so easily. During the war, one of the dwarven clans, driven by greed and manipulated by the Avatar’s influence, sided with the forces of darkness. Though the evil was defeated, the stain of that betrayal remained. Trust in the dwarves was broken, and many races and rival clans never truly forgave them. Now, in the city of Amber Trees, also known as Amber City, a new chapter begins. To rebuild their honor and restore faith in their people, the dwarves have founded an adventurers’ guild, offering brave souls the chance to take on dangerous missions, defend the realm, and shape its future. Our adventurers arrive in Amber City in search of glory, fortune, and purpose. By taking up the guild’s call, they will not only forge their own legends, but also help the dwarves reclaim the trust they lost and prove that redemption can be earned through courage, loyalty, and deeds. After some time the dwarven guilds regained some of their reputation back with the help of some powerful heroes. They are now sending caravans to the elven and human territories guarded by the new adventurers and you are one of them. ↠Amount of Players recommended for session: 3 or 4 players ↠Type of Campaign: Campaign with westmarch style+ Homebrew setting ↠Game System: 5e 2014 + UA with homebrew rules where we dont have any rules in the books ↠Game Style: more on Combat and less on Roleplay ↠Voice Chat: Required, we will use discord ↠Difficulty of Campaign: easy ↠Experience Level: - Any, everyone is welcome ↠Starting Level: Players will make lvl 1 characters with point buy and do one-shots westmarch style low lvl quests with other random players that are online at the same time as them until they form a stable party to go after the high lvl campaign quests. ↠General Overview of Campaign: After a big war that included many races one of them lost its trust . They were the Dwarves. Some of their clans sided with the bad guys in the war. Players will start as new adventurers recruited by a guild with the purpose to help cities, towns and settlements and get that lost trust back. ↠Length of Campaign: Big Adventure Campaign with small one shots westmarch style that has saved progress at the end until a stable party is formed to do the hard campaign quests ↠Game Duration: 2-3 hours ↠Day and Time: to hold a session we need at least 3 players online at the same time (recommended ) and i have a window of 16h to hold games every day ↠Session Frequency: every day ↠Player Expectations: - Have a stable connection, no background noise and a good mic. ↠How to Apply: give me a message

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DND5E
Dungeons & Dragons 5E
Online
West Marches / Living World
The Wandering Tavern
Players
24
Dungeons & Dragons 5E
en English

The Wandering Tavern

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
1-on-1
One Game Master and one player - no party to coordinate with.
Welcome adventurers if you have made your way here you somehow or for some reason received an invite or stole on. But if your here sign up join the guild and start taking on quests at you own pace. They can be anything for random monster hunts to longer research missions for the guild master. All we ask is that you respect our patreons, respect the guild master and enjoy yourself  There are even external beings that come to offer some interest stuff. Visit the mysterious stranger at your own risk. At night the Sandman may send you to another realm in your sleep. Or either look out for a randomly appearing door with a neon sign. To join just follow the link below; https://www.dndbeyond.com/campaigns/join/6294143219320702 You also don't have to stick to one character we were going westmarch style so each quest can be someone new if you want to play multiple characters                                                                                     Info for character building; Start your character at level 5, Any content available through through the D&D beyond campaign is usable (however i do have additional sources for story purposes) Go for a manual roll of stats. Rolling 4d6 and dropping the lowest. Your characters are level 5 so equip yourself just dont go crazy. (Make it make sense) d100x8 worth of gold and 1 uncommon magic item I posted my availability as events in discord andthus you can request a session whenever I'm free

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DND5E
Dungeons & Dragons 5E
Online
West Marches / Living World
Jawahir Alghad (Cosmic Horror/Comedy) 18+ LGBT
Players
82
Dungeons & Dragons 5E
en English

Jawahir Alghad (Cosmic Horror/Comedy) 18+ LGBT

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
Players needed by GM for Cosmic Horror/Comedy Campaign (Online) (Dnd 5e 2014) (18+) Hello, hello! Welcome to Jawahir Alghad, your local chaotic dnd world... Over here we have... Jaan as our main world! To introduce it "briefly"... Jaan is a world dreamed into existence by Ilyx, who is basically the reason any of this exists in the first place. And somehow, despite being the most powerful being imaginable, he decided that what the world really needed was us. There are a bunch of places to explore, including: Candy Land- Everything is cute, colourful, and suspicious. If something looks harmless, it probably is not. Azoruae- A kingdom in the sky, because apparently having normal geography was too boring. Kachhua- An entire land built on the back of a giant turtle. The turtle is also called Kachhua. We did not overthink the naming process. The Land of Mirrors- Creepy, beautiful, and deeply unpleasant if you start wondering whether your reflection is actually you. The Land of the Unknown- Basically, the part of the world where reality gave up and said, "fuck it." If something should not exist, there is probably a place for it here. Meridian- The neutral region where everyone is supposed to behave themselves. They do not. The Norse Region- Exactly as it sounds like. There is also gods, kings, archfae, ancient creatures, weird little guys, political nonsense, questionable magic, and enough lore to keep us occupied for a very long time. And obviously, there's you. You can be a hero. A villain. A complete idiot with a sword. A morally questionable wizard. A bard who desperately needs to be stopped. Or literally whatever weird character you can come up with. We're here to tell a good story, have some laughs, make terrible decisions, and occasionally wonder why we let the party have access to certain spells. D&D 5e | Homebrew World | Roleplay | Story | Exploration | Lore | Chaos I Mr. Oswald (Don't ask why he is here too) Welcome to Jaan. And remember: If the DM asks "are you sure?" You probably should not be. Please dm me if you are interested!

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DND5E
Dungeons & Dragons 5E
Online
West Marches / Living World
The Nexus a Westmarch style experience.
Players
400
Dungeons & Dragons 5E
en English

The Nexus a Westmarch style experience.

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
The Nexus is an inter-dimensional hub, where adventurers find themselves with a second chance at life. We are a community DnD server on Discord, where we run both live and pbp sessions. Each DM has their own setting that your character(s) can visit through series of one shot content, or on a campaign basis. We are of course LGBTQAI+ friendly, 18+ community happy to help newbies get into games. We are looking for players and DMs to join our growing global community. We offer: - AI free environment (We -do not- allow AI content on the server) - Free games (We -do not- support paid campaigns or ways to play) - 18+ LGBTQAI+ friendly community - Shared campaign links for DnD Beyond for character creation and maintanance - Support for Dicecloud, G-sheet and Beyond sheets (We use Avrae for rolls so whatever it can read, we use.) - Leveling beyond lvl 20 limited only by +10 proficiency cap. - Multiple character slots, starting at 3 to begin with. - Newbie friendly with a robust base for support and aid in character creation or anything else required. - Global. We have people from all corners of the world, from the Americas to Australia, you’ll find someone awake in your time-zone. - PbP/TRP options. Find us here: https://discord.gg/qQvn3VSccu

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DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Kelindel
The storyteller Long-haul adventurer
A Note on LGBTQ+ Friendly: It's not just a tag to me, it's a requirement. I am nonbinary. My pronouns are they/them. This is a nonnegotiable for me. I've had far too many people approach me with rather condescending invites to games about how they 'aren't safe spaces' or 'no politics'. I agree that my gender, and gender identity isn't politics, though people have made it politics. Human rights isn't politics and if you think it is something that should be, you can skip on by me. I am more than fine with darker themes with games, I love a good dark game. But the moment someone says 'this isn't a safe space' or 'no politics' it feels like a giant red flag to me as a game I'm not interested in. So if that's your game, you can skip me. Indepth discussions between characters, debates about what to do in different situations. Being challenged on morality of what is happening. Highs of wins fought through hard work and the sting of defeats felt through the whole group, ending in commiseration at the tavern as our characters mourn the loss of a favored NPC. Roleplay is what I love most about TTRPG's. I've been playing them since I was 12 years old (I am now 41), and while at the time it was because of all the cool monsters and stuff, even then I was captured by the different stories you could tell. I would love to share in the telling of the stories with you and your group. I've got extensive experience in a number of different systems from D&D in various incarnations to World of Darkness and Chronicles of Darkness to Masks, Stars Without Number and Fantasy Flight Star Wars. I'm always up for learning a new system! I've also GMed my fair share of games in the past, but am just looking to play right now due to my health right now (I am disabled) That isn't to say I -don't- like the tactical and exploration aspects of the game. When it comes to combat I tend to be more of a tactition sort of player, analyzing the playfield and trying to figure out the enemy. Though that hasn't ever stopped me from making the -stupid- decisions because they were in character. Story and plot over mechanical wins for me every time.  Failure is always an option. It  never is an end point, because it just gives new opportunities for story, even if it stings and hurts in the moment. We find the motivation in that. Current Availability: Tuesday and Thursday evenings weekly. Monday evenings and Saturday days every other week.
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en English
DND5E
Dungeons & Dragons 5E
Surprise
Online
Alonso
The tactician Story follower
Total newbie, did a little bit of research online nothing crazy ,ideally a dm or group that has downtime constructed in a way that's  streamlined, simple,  practical,fair, engaging and an equal part of the experience... Tashas cauldron of everything  Forgotten realms Xanathars guide to everything
AlonsusAureliusMorganPerez
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