Dungeons & Dragons 5e (2014)

Overview

Dungeons & Dragons 5th Edition (D&D 5E) burst onto the scene in 2014, taking a game that’d been around since the ‘70s and giving it new life. After a huge public playtest called "D&D Next," the creators wanted to smooth over old division and give everyone — whether you’re an old-school fan or totally new — a game that feels both classic and modern. D&D quickly stopped being just a niche hobby and it started becoming more popular, showing up everywhere: streams, podcasts, and mainstream pop culture (Community, Stranger Things, D&D movie). In 2024 the game system was given a major overhaul, providing smaller changes and fixes to various parts of the game. This is now known as
Dungeons & Dragons 5.5 Edition (2024) https://groupfinder.eu/library/dungeons-dragons-55e-2024
Description In D&D 5E, the players create fantasy adventurers. From elven rogues to dragonborn paladins, while one player takes up the role of the Dungeon Master (DM). The DM is the one who builds and describes the world, acts and voices the non-player characters and controls the monsters and the world around them, acting as both the lead storyteller and generally the rules referee. The heart of 5E is “rulings over rules.” Instead of pages of complicated charts, the DM is encouraged to make quick calls and keep things moving, not letting rules stop the game in it's tracks. The game is built on the "Three Pillars": Combat, Exploration, and Social Interaction.  System Overview & Key Features
The Core d20 Mechanic The resolution system is unified and straightforward. To attempt almost most action where the outcome is not clearly obvious and there is a chance for failure, the player rolls a 20-sided die (d20), and adds the relevant modifier (either from their main stat or their skill bonus) and the DM's set Difficulty Check (DC) determines whether the attempt was a success or a failure.
Advantage and Disadvantage This is 5E’s defining innovation. Instead of making players calculate a dozen tiny modifiers (+2 for high ground, -1 for rain, +1 for a spell etc), the system or the DM simply declares whether the character has Advantage or Disadvantage on said roll. The player rolls two d20s and takes the higher result (Advantage) or the lower result (Disadvantage) and adds the necessary modifiers to the result.
Bounded Accuracy In older editions, numbers got out of hand fast. With 5E the numbers increase at a reasonable rate. Armor Class (AC) and attack bonuses rise slowly, so even high-level adventurers aren't always guaranteed to overcome a bunch of goblins. Most encounters can still be a challenge, especially if the amount of enemies is high.
The Proficiency Bonus A single, scaling number (starting at +2 and ending at +6) represents the character's training and experience. If a character is trained in using a weapon type, a skill (like Stealth), or a saving throw, they simply add their Proficiency Bonus to the d20 roll.
Backgrounds Roleplaying your character is starts already at the character creation. Picking a Background (like Acolyte or Criminal) gives you extra skills and story hooks: Personality Traits, Ideals, Bonds, Flaws, all concrete details to play with.
Resource Management (Rests) The game manages health and class abilities through a system of "Short Rests" (a quick one-hour break to spend Hit Dice and regain some abilities) and "Long Rests" (a full eight hours of downtime to completely heal and restore all spell slots and abilities).
Subclasses While players pick a primary Class (like Wizard) at level 1, they branch off into specialized Subclasses (like the School of Evocation or the School of Illusion) typically between levels 1 and 3, allowing for deep customization while presenting progression through incremental steps as the character grows and levels up
Additional links dungeonsanddragons.com https://dungeonsanddragons.com - Official Dungeons & Dragons website Basic Rules (2014) https://www.dndbeyond.com/sources/dnd/basic-rules-2014 - D&D 5E free rules

Active games and players

DND5E
Dungeons & Dragons 5E
Online
Campaign
Ad Astra
New
Posted 7 minutes ago
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Ad Astra

Homebrew Homebrew
Adult Adult
Within Ad Astra, a magic school garnering students from all corners of the world... A group of students are given a foresight of a calamity that will happen in roughly one year! Within that time, they must prepare, make allies and defend against the coming attack. *The World / Setting* Comes with a homebrewed world and some lore adjustments. We're a group of both new and experienced players, looking to fill in a blank spot. If you like Magic/Tech settings then we have just the thing for you. Where magic missile doesn't work, a shotgun probably will. *The Story* You, a group of students, whether newly becoming a part of Ad Astra, or been a part of it, are shown a vision from the future by a Goddess, where the school is struck by an avatar of a malevolent god. You are given roughly one year of time to prepare, be it improve your gear, skills, or recruit people to your cause... or perhaps seek means to stop the attack before it even happens, discover its source and whatnot.  I lean into Sandbox themes in my storytelling, so aside from what's stated here, the players are free to pursue this goal however they like, so long as the party unanimously agrees to it. For all I care, just join the bad guys and explode the school if you want. Important little detail to point out: You are free to make your age whatever you want, so long as your character can read and is a conscious being. *A little about me* I, as a DM, am a mirror of the player's soul. If the party leans towards being morally corrupt, they will be given plenty of opportunities to do so, if they like being charitable and chivalrous, they will similarly be given opportunities to express this. My strongest and weakest side is that I love, and very often improvise and tailor the story around the characters and their decisions. If you end up being in the game, you'll see why it's both strong and weak. *Scheduling* Right now, the games are likely to be held during the weekends, but this is prone to change depending on player availability, and in the evenings (After 6PM GMT) If you're interested please don't hesitate to reach out. Or if you read this far, honestly, if you didn't lose interest so far then you'll do just fine.

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DND5E
Dungeons & Dragons 5E
Online
Campaign
Godfall - Dark Fantasy x Steampunk Campaign
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Godfall - Dark Fantasy x Steampunk Campaign

Paid game Paid game
Female DM with 6+ years experience looking for 1 more player who loves to roleplay, delve deep into lore and backstories, and get a kick out of scheming, plotting and exploiting a homebrew open world in a long term weekly DND campaign. In a world where corporations vie over powerful resources, the gods have fallen silent and every choice has consequences - the party has travelled to the land of South Rhodesia where dragons rule in peace. It's the end of the year, the 50th anniversary of Godfall and day of the dead, a festival has taken over the streets of the dragon fort and everyone is ready to celebrate. While we have already begun the adventure, it is not too late to join! We have a barbarian, an artificer, a necromancer, a warlock, and a druid who have come together to unravel the mysteries of the crystals which cover this world and save people from the machinations of the mega-corporations.  $20/session Thursdays 7:00pm-10:30pm BST 2014 rules with a few homebrew ones thrown in the mix, open to exceptions and edits. Level 7 Any class or species (except Spelljammer), open to homebrew requests. All backstories will be integrated into the world and story, with each character getting a chance to explore them. So, if magical storms, corrupt corporations, and crystal super weapons sounds like your kind of thing - message me if you want to know more or check out the game listing here.

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DND5E
Dungeons & Dragons 5E
Online
Campaign
Riftborn - a Multiverse spanning lvl3-20 campaign
Players
4/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Riftborn - a Multiverse spanning lvl3-20 campaign

Paid game Paid game
Female DM looking for 1-2 more players who love to roleplay, delve deep into lore and utilise rule of cool to join this epic multiverse spanning adventure.  This campaign will take you across multiple worlds - expect cyberpunk, steampunk, dragons, fairies and everything in between. You should expect meaningful roleplay, dangerous worlds and factions with their own motivations, morally grey areas and choices with consequences. The Multiverse awaits. Welcome to Quant, a sprawling, multicultural megatropolis built upon the skeletal remains of a forgotten deity. Existing at the exact crossroads of the multiverse, Quant is a free city that connects every plane of existence. For two centuries, the planar portals have been perfectly stable. But crossing them is a deadly gamble. For those not blessed with your gift, stepping into the chaotic energy of the Rift between space and time can mean horrific mutilation, massive time-jumps or - if you're lucky - death. Fortunately, you are Riftborn, blessed with the ability to traverse the planes - highly sought after by the rich and powerful. And on this most glorious of days, you have returned to Quant, for business, pleasure or maybe a bit of both. Either way, you're stuck here for the next few days as the city celebrates the founding of Quant and, as tradition dictates, the portals have closed for the duration. However, 200 years of planar stability is a fragile thing and there are many forces at play as the festival is in full swing. Your special talents are about to make you the most valuable assets in the multiverse. 🎲 Start at Level 3 → Rise to 20 🔥 Any class, any species (homebrew will be considered) 🧠 Deep roleplay, gritty choices, personal stakes 📜 Backstory integration + learn the worlds as you go 🗺️ Explore a multitude of planes & even create your own $20/session  Sundays 7:30pm BST - 10:30pm BST Will you manipulate the worlds to your own will or be lost forever to the Rift? Check out the game listing here!

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en English
DND5E
Dungeons & Dragons 5E
...
Kawartha Lakes
Online
Arlecchino
Hi I'm Arlecchino (he/him) I'm a 22 year old from Canada!    I've been playing DND and some mini systems since I was 14. I played consistently through highschool but ended up in quite a dry spell since then
New
Posted 1 hour ago
en English
DND5E
Dungeons & Dragons 5E
...
Pensacola
Online
Fitz
I’m a 22/M looking to join a D&D group that plays any time Monday–Thursday (evenings preferred) and occasionally Friday. Weekends are usually tough for me due to a family that believes dnd is the devil, but it IS possible. I’ve played in one one-shot before, but I’ll be honest, I didn’t get much of a chance to actually play due to being talked over a lot (and a d100 roll that gave everyone some random ass effect and im the only one who got anything remotely negative [if i spoke without rhyming i would get struck by lightning], but thats besides the point). So while I’m technically newer to live play, I’ve spent a ton of time learning the game and building characters. I am in another campaign that I've kinda started, but the dm has gone on vacation for the summer, and I have no real scope on when they'll return. I have done around 10 or so sessions with them and know how to use DND tools now, so... I absolutely love D&D. In my spare time I create characters constantly, I have at least one concept ready for nearly every class, and I’m more than happy to fill whatever role a party needs, as long as I get to play the game. I’m open to long-term campaigns, ongoing groups needing an extra player, or starting fresh.
New
Posted 2 hours ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Gatlin
My name is Catlin and I like to play a game here and never play this before I got introduced to it and I think it would be real fun

Other entries

Trently's Tabletop
Video

Trently's Tabletop

TTRPG
English
Actual Play
This is Trently's TableTop, ran by Trent! He is an amateur Game Master for different TTRPGs! He has recently started streaming a Dungeons and Dragons (5.5e) campaign in Exandria, the world of Critical Role! This campaign takes place in the continent of Wildemount, years after the events of campaign two, and years before the events of campaign three!  In the future, he is interested in running other TTRPGs, such as Pathfinder 2e, Fallout 2d20, Stars Without Number, Star Trek, and others! He is excited to broaden his horizons and look forward to hearing from you! If you have any questions, feel free to ask! Links youtube.com - Youtube channel

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Wanderhome
Tabletop Roleplaying Games

Wanderhome

TTRPG
High-Fantasy
English
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine. You might be a tamarin who dances with small and forgotten gods, a leporine mail carrier who relies on moths to get packages where they belong, a little lizard with a big heart and a mysterious past, or a near-endless number of other thrilling possibilities. No matter what, we’re always travelers—animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. The seasons will change as we play, and we will change with them. Description Wanderhome is built on the Belonging Outside Belonging engine by Avery Alder and Benjamin Rosenbaum. That means there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text. The game is designed for any length of session, and with any number of folks. Whether you’re sitting down with a couple of friends for a cozy after-dinner hangout or throwing a party for a decade-long campaign, Wanderhome always has space for your experiences and needs. /images/general-media/1779960617_hvwl1UPt.webpThe World of Hæth Wanderhome is set in the wholly original fantasy world of Hæth, inspired by the works of Brian Jacques, Tove Jansson, and Hayao Miyazaki. The game hints at and builds a mythological language around forces like the bitter King of the Floating Mountain, the Lily Rebellion, the Slobbering God and the blade that killed her, and the fall of the great dragons of old, but refuses to elaborate or define them—leaving that exercise to the players through the journey itself. Instead, Wanderhome is focused on the lives of ordinary people, and the world that exists for farmers, merchants, and crafts-folk. Wanderhome is a world filled with animal-folk and their buggy livestock. Unlike many worlds with animal-folk, there is no morality or judgement ascribed to the various animals of Hæth—a snake is just as capable of being a kindly farmer as a rabbit, and you can’t assume much about someone based on what animal they are. You might find a fluffy shepherd with a herd of bumblebees, a shrewish merchant riding a stag beetle the size of a house, a lonely fox riding a grasshopper from place to place, or a praying mantis that hangs out in a gecko’s pocket. Links possumcreekgames.com - Official website reddit.com - Wanderhome subreddit

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Crow's Corner
Blogs

Crow's Corner

TTRPG
English
Guides
Crow's Corner is a blog filled with hands-on reviews, practical play advice and exploration of indie and indie-adjacent roleplaying games. Links Crow's Corner

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