Dungeons & Dragons 5.5E (2024)
en
English
Ghost of Saltmarsh X Call From The Deep (maritime)
I'm looking for two players to join an ongoing, long-term D&D campaign built around immersive roleplay, challenging combat, memorable characters, and a story that can grow far beyond the usual adventure.
🐉 About Me as a DM
I'm an experienced DM who has completed several campaigns, including Tyranny of Dragons, Lost Mine of Phandelver, Dragonlance: Shadow of the Dragon Queen, and Dreams of the Red Wizards. I've been playing with three players for years, and we're now looking to welcome two new adventurers into our group.
I love old-school fantasy, meaningful character interactions, dangerous encounters, and the kind of storytelling that makes the table remember a session long after it's over. I care more about the story and the players' choices than enforcing every rule to the letter. I'm flexible when it makes sense, and my biggest satisfaction as a DM is creating memorable moments and driving a compelling narrative.
🌊 The Campaign
The campaign is a long nautical adventure on the Sword Coast, built from Ghosts of Saltmarsh and Call from the Deep. It starts in Saltmarsh, a small fishing town with a smuggling problem and a divided council. From there it grows into a voyage up and down the coast, through Neverwinter, Baldur's Gate, Waterdeep, Luskan and the pirate islands beyond, as the party uncovers something stirring beneath the waves. Expect your own ship and crew, sea battles, haunted wrecks, flooded ruins, intrigue in port towns and the peoples of the deep, some of whom might become allies. The choices you make will come back to help or haunt you. So far, the party has cleared out a smugglers' den, captured their ship and survived a night aboard a ship of the dead. Now they are deep in a lizardfolk lair, trying to turn an uneasy truce into an alliance.
The campaign is set in the Forgotten Realms, with its foundations inspired by Ghosts of Saltmarsh and Call from the Deep. I've built a massive framework with plenty of room for expansion, player-driven stories, and unexpected developments.
To give you an idea of the scale, I currently have:
60+ maps prepared.
300 NPCs to meet, befriend, antagonise, or regret crossing.
Hundreds of magic items to discover.
A campaign framework designed to grow alongside the party( shortlist of about 10 one shots - wiaiting for an opportunity to plug them in)
I also try to bring NPCs to life using VOICEMOD nd my own attempts at different accents. I'm no professional voice actor, but I enjoy making the world feel alive!
⚔️ What to Expect
My games focus on roleplay and combat in equal measure. I'm not particularly puzzle-focused, although I'm happy to introduce puzzles when they fit the adventure.
Combat is challenging, tactical, and unforgiving. I like putting players under pressure, making their decisions matter, and creating encounters where victory feels earned. Character death is a real possibility, and even a total party kill is on the table. I'll challenge you hard, but I'll give you meaningful choices and opportunities to fight for survival.
This isn't a campaign where you can expect every encounter to be balanced around an easy victory. Think carefully, work together, and don't underestimate your enemies.(my motto: never split the party)
🧙 The Current Party
You'll be joining a party consisting of:
A male tiefling Mystic with psionic abilities.
A 6'2" female half-elf/human fighter wielding a two-handed sword.
An aaracokra druid.
I'm looking for two characters who can become part of this group, contribute to its dynamics, and help shape the direction of the story.
🤝 Who I'm Looking For
Personality and teamwork matter more to me than building the perfect character.
I'm looking for players who:
Have engaging personalities and enjoy interacting with others.
Are genuine team players rather than lone wolves who want to be the main character.
Enjoy both roleplay and challenging combat.
Respect the other players and contribute to a fun, collaborative table.
Are interested in committing to a long-term campaign and developing their characters over time.
You don't need to be an expert on the rules or an amazing roleplayer. Just bring enthusiasm, creativity, a willingness to collaborate, and a character who has a reason to be part of the adventure. New players welcome
and must be able to commit weekly ( with an exception of holidays or real life) - i have a little boy, my time is scarce sharing between family, travels and work, so i expect a commitment not a casual attendance.
🎨 A Little About Me Outside the Game
When I'm not DMing, I'm a father to a little boy who just started crawling, I paint miniatures, travel, cycle, and craft marketing strategies for living. D&D is one of my favourite creative outlets, and I put a lot of time and effort into building a world that feels alive.
If you're looking for a long-term adventure with rich roleplay, dangerous combat, a living world, and a DM who genuinely enjoys crafting stories with his players, I'd love to hear from you.
Two seats are open. The Realms are waiting.
It's a free game, i do not provide dnd beyond but can import your character, my foundry has a module to built a character - but ideally let me know what you anticipate to play.