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Homebrew Teen Campaign

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online

This game has been archived

Description

Looking for other teen players and a Dungeon Master for a campaign that allows homebrew.

Dungeons & Dragons 5E

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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    PST
    Pacific Standard Time (GMT/UTC -8)
  • Organizer: art3mis
  • Discord: Log in to view
  • Players: 2/5
  • GM: 0/1
  • Language: English
  • Added: 16. November 2025
  • Last edit: 3. December 2025
art3mis art3mis

Experienced young adult DM wanting to run more fun games and systems! Open to all genres and campaign ideas!

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Cadaver Resurrected (or, the World Without Dying)
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Cadaver Resurrected (or, the World Without Dying)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Horror
The game leans into fear, tension and dark themes.
Put the premise of 2023's Oppenheimer into the body-horror genre and add the apocalypse: welcome to this homebrew campaign! Trifling with the afterlife created a world where the dead have nowhere to go, and have nothing to separate them from the living. Desperate to survive, kingdoms across the realm have consolidated into single capitals, each self-sufficiently sustaining whole populations—until resources run low. Enter a character-driven tale teetering along political tensions, espionage, social status, omnipresent threats, and above all, control over your body! For this campaign, I’m looking for a party of 5 to 6 people (8 people maximum) interested in a continental, discovery-focused narrative. Meeting times for sessions will depend on everyone’s availability and pre-existing commitments. Discord will be used for whole-group and direct messaging. Our initial sessions will be for deep-dives into the story and worldbuilding, then for party composition and character creations; personal backstories will be developed separately, though prompts and helpful considerations will be released! This campaign uses Foundry vtt, but no costs or fees are required otherwise. This will be a horror- and dark-fantasy-based campaign that relies heavily on consequence and conflict. Obviously, death has a substantial role in this story, so players should not expect to get comfortable for too long. That said, I’m not a DM too fond of permanently killing off PCs on a whim, so let this be of some comfort! Your characters will enter the campaign through the urban and inner-city settings, where you will get a taste of the apocalyptic, survivalist lifestyle common throughout the realm. The story will begin in one of the six major capitals, each with their own agendas and allegiances and rivalries (all of which I will delineate in our initial sessions). Major themes include espionage and political conflicts (often turning into militaristic endeavors and advances), not to mention the overarching thread of escaping an afterlife spillover! Below are some concepts and terms worth familiarizing your character with: The Recrudescence—the day when the afterlife entered the material plane. The exact date is unknown, but most of the realm learned of the afterlife spillover by the end of the summer season. The Shared Sea—the body of water connecting all parts of the realm. The landmass can be visualized as a giant horseshoe or a ring, the middle of which is all water/ocean (hence, the ‘Shared’ Sea). The Storm—principal and largest (and most feared) cluster of afterlife spirits; most easily depicted as a colossal hurricane bouncing from city to city along the Shared Sea. Wandering Spirits—souls/spirits that once belonged to a deceased creature, now searching for a new host (i.e., the body of a living creature);—includes both the souls within Storm and individual or grouped Displaced. Displaced—wandering spirits not part of the Storm. Displaced spirits and the activity thereof attract other Displaced, hence why people are afraid of drawing any attention. Jumpscares—In the event that a creature dies, other adjacent creatures may undergo a jumpscare, during which their spirits (of the living creatures) eject from their host bodies as if being displaced. Jumpscares do not result from displacement, but rather from the death of a host body. For example, if a character kills one creature in a group, the rest of that group may experience jumpscares and have their spirits ejected. Every living creature has the capacity for one soul (without amalgamating, turning malignant, or ascending). A displaced can steal your body and eject your original soul, which in turn becomes displaced. Finally, wandering spirits cannot linger in place or around the creatures whose bodies they failed to assimilate!  If any of this interests you, visit the interest form below to (a) get a more thorough view of what this campaign seeks and (b) further indicate your interest in this grandiose adventure! - https://forms.gle/xn585Qo94JxRZx6F9

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5e world of mazes and riddles, Greyhawk dungeon cr

Hi my name is Pete, i run only year long themes of Dungeon campaigns. The game sessions are weekly on Saturdays at 6pm Pacific time, yet usually we start at 630 pm to allow all to get to the game. I run advanced rule concepts and my own system with 5e, all rule sets are used. Realistic conditions are also apart of the dungeon setting.  • Requirement: I require a short interview and character creation process and to talk about rules before you can join any games. The interview is based on your schedule not mine I usually give you a week to respond and for an interview or I assume your not interested. • I will have a session zero as well to go over ruless again. • Content to read: You are required to read channels • Welcome channel  • Server rules channel • Campaign intro channel •  Home brew rules short list channel . • Take your time to read and make sure this server is right for you. Also you don't have to remember everything. I will go over most rules per game session. • Behavior and content,  this server is a moderate humor level NSFW server. • Cancel culture and politically correct ideologys are not supported here. So please  just keep it to your self. • Sciences , Politics, Religion , Race is allowed to be discussed or if mutual with a debate. • World setting, your in the world of Mazes and Riddles a High fantasy/ Classic genre  middle earth planet similar to earth. • The continent of Greyhawk my version is the country that you are in which is my version. Theme: Dungeon crawler, 50 % combat , 20% role play, 30 % strategy  Thursday game Premise of party  Premise of party, the premise is that all in the party are hero artifact hunters. You must gather 5 miss8ng pages to an artifact spell book to purge greyhawk from a deadily necrotic fog... Saturday game Premise of party, the premise is that all in the party are hero Dungeneer adventures. You must gather 5 magic keys each key is located in a mega dungeon for a dire matter with king of greyhawk. • Game info Start time: 6pm Pacific thursdays and Saturdays Duration : 3 or 4 hours with a break Where : • Discord • DND beyond for characters and maps unless theatre of the mind Alternatives: Owl bear or other app. Level:  6 Ages: 18 + ages Exp.  All welcome Server type:  Moderate NSFW System: 5e all rule sets, content, third party, and homebrew Character creation • I'm using all rule sets • Third party • Home brew allowed Stats • start at lv 6 • play what you want • choose xp • roll stats how you want • reroll stats under 13 • max hp • allowed a feat at lv 1 • choose encumbrance •  perquisites are imposed • ingnore coin weight  • place character to public     Items you get: • 1000 gp • starting equipment • standard armor • bag of holding • one rare magic item Home brew Items given, all are in DND beyond •  guild survial cache •  Assassins Medicine kit lasts 1 week. • colos Healing ring 2d10 3x per day • colos orb of detection • colos cloak of camelion

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