Looking for players › Journey through the New World

Journey through the New World

Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5E (2024)
Online
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.

This game has been archived

Description

The Inhuman War is over, and the world stands upon the threshold of a new age. Born from the ashes of conflict, unprecedented technological advances have opened paths once thought impossible, ushering in an era of discovery, ambition, and boundless opportunity. Beyond the Veil lies the New World. A land of untamed wilderness, long forgotten mysteries, and riches unknown. Drawn by dreams of wealth and glory, or simply the hope of a better life, thousands have set sail for the New World. Yet for every tale of prosperity, there are whispers of those who vanished without a trace. Strange wonders and ancient dangers await, and the New World guards its secrets fiercely. The age of exploration has begun. What awaits is yours to discover. About the Game and the World The world had long been divided in two by a great storm called the Veil. Many had tried to conquer it, but none had ever returned. That changed about 20 years ago, when a mysterious man possessing powerful magic appeared in the Kingdom of Liria, claiming to have come from the New World. Along with him, he brought the instruments of the bloodiest war ever fought. After his defeat, the technologies and magic he left behind allowed for the construction of ships and vehicles capable of breaching the Veil. Over the past 10 years, people from all over the Old World have been traveling to the New World. Some seek treasure, some seek fame, and others simply wish to leave their past behind and explore. A temporary state of peace has been achieved across the Old World, as the Five Great Nations are making a joint effort to explore the New World. The game is set in the late 18th to early 19th century, so simple firearms will be present. Aside from that, the game is a fairly lighthearted D&D campaign, with some homebrew content used on occasion to spice things up here and there. The game contains a custom system for crafting magic items, as well as a large amount of homebrew monsters, items. The Rules We are predominantly using the 2024 rules, though there are some exceptions when it comes to certain mechanics, as well as a decent amount of homebrew content. This mostly applies to things like magic item crafting and other elements that occur less frequently. The State of the Game Somewhat recently, we had two of our players leave the game due to scheduling issues caused by college and work, so we are looking for replacements. The party is currently level 8 and consists of a Human Fighter (Battle Master) / Barbarian (Path of the Beast), a Human Wizard (Bladesinger), a Lizardfolk Druid (Circle of Wildfire), and their pet Kruthik Rogue (Phantom). They are currently exploring a monolithic tower in the Storming Sands, attempting to grow stronger before challenging the region's tyrannical ruler. Where, when and how ? We are using foundry VTT as our platform. We play on Sundays at 19:00 GMT +2, and play for 2,5 - 3,5 hours. We use Discord to meet up and talk. If you have any questions and wish to apply, send me a DM on Discord.  My Discord is merlintheslime.
Dungeons & Dragons 5.5E (2024)

Dungeons & Dragons 5.5E (2024)

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Group is full and no longer active
  • Location: Online
  • Game frequency: Weekly
  • Organizer: Merlin Merlin
  • Discord: Log in to view
  • Players: 5/5
  • GM: 1/1
  • Language: English
  • Added: 14. July 2026
Merlin Merlin

.,;.;,.

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