I'm looking for 1-2 players to join an ongoing low-magic dark fantasy campaign set in a homebrew world.
The kingdom is being torn apart by a cult that has already destroyed two cities with an army of beastmen, demons, and dark sorcerers. The party has uncovered the cult's plan to gather a series of magical relics that they believe are pieces of their god, and is now trying to secure the relics before the cult can get them.
The campaign is focused on roleplaying, investigation, exploration, and interacting with a living world. Combat is dangerous and meaningful, but isn't the main focus (we've had combat in roughly a quarter of our sessions so far). When you're outmatched, fleeing is a perfectly valid option, although it may have narrative consequences.
The world has its own factions and agendas, and your decisions can have lasting consequences. The world will continue to change and things will continue to happen even when the party isn't directly involved. NPCs typically have their own motivations and personalities rather than simply existing to provide information or quests.
The tone of the campaign is somewhat grim, but it's not relentlessly bleak. There are still plenty of lighter moments and reasons for the characters to care about what happens.
The campaign has already been running for a couple years now, but there are still two major story arcs remaining, which may take another year or so. Once we wrap up this campaign, I'll be starting a new campaign in the same setting, potentially using a different system. I'm looking for someone interested in joining the group rather than just the current campaign; the idea is that you'll join the existing campaign now and continue with us into the next one with a new character.
We also have a separate channel in our Discord server for in-character conversations between sessions. These are entirely optional and left to the players' discretion.
The Setting
This isn't a setting where humans, elves, dwarves, and other fantasy races have lived alongside each other for centuries. Humans are the dominant population, and player characters must be human. Elves have only recently made contact with humanity and were previously thought to be mythical.
Magic is rare and generally feared. Most people have little understanding of it, which is part of what has made the cult's attacks so devastating. Several religions exist, but the gods do not take an active role in the world, if they exist at all. There are also various fantastical creatures and phenomena, but the world isn't saturated with magic.
What I'm Looking For
I'm looking for players who enjoy taking initiative and making things happen, rather than waiting for the GM to tell them where to go next.
You'll probably enjoy the game if you like:
- Roleplaying and developing relationships with NPCs
- Investigating mysteries and following your own leads
- Exploring the world and discovering things for yourself
- Making decisions that can have lasting consequences
- Developing your character through play rather than having their entire story predetermined
- A game where combat is dangerous but not the primary activity
We're also looking for people who take the setting and narrative seriously while still being comfortable with humor and out-of-character banter.
You don't need previous experience with Shadow of the Demon Lord. I'm happy to teach new systems, and I occasionally run one-shots using other systems as well.
Characters are created collaboratively, and I'll work with you to give your character a natural place in the setting and a reason to join the party.
Practical Requirements
- Reliable internet and a computer that can run FoundryVTT and Discord
- Working microphone and webcam
- Regular attendance
- Reliable communication between sessions when something requires your input
- Some TTRPG experience OR a genuine enthusiasm for roleplaying and learning TTRPGs
The existing group is roughly in their mid 20s to early 30s, so someone in a similar age range would be a good fit.