OSR
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The Lions of Tell Arn
Welcome to the Valley of the King
Wind back the clock to the bronze-age where civilizations are like points of light in a sea of darkness and danger. In a remote region of Lost Hyrkossia lies Kurran of the Spear, a rare place of safety with secure wall. A caravan stop ruled by the immortal King Ataxes.
Kuhran is archaic, peripheral, and liminal. You are wanderers, exiles or thieves. Desperate, Curious, and Portentous. Heralds of great change. Intrigue abounds inside the great stone tower of Akros. The dead stir in the Necropolis. And the Lions. Yes, the Lions roam the countryside once more, threatening all in the region.
This adventure is a region set in Bronze Age Arabia. The burial-mound of Tell Arn lays 13 miles south and is an existential threat that can not be ignored. Adventurers sometimes need breaks from dungeons, however. So there is a city to explore, intrigue to investigate, and a necropolis hovering over the city on one of its three tells.
The adventure should enable all players to reach Name level (9+) if they stick with it. I hope you are intrigued by an interesting, more archaic setting than the typical fantasy world and join me in telling the story of Tell Arn and the city of Kuhran of the Spear.
Cost: 25$ per session
Setting: Lost Hyrkossia
Starting Level: Level 1
Tone: Dungeon & City Crawl
System: OSE (D&D B/X)
Time: Weekly; 1600 EST (1500 PST)