Old School Renaissance (OSR) (2000)

Overview

The Old School Renaissance, Old School Revival or OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially Dungeons & Dragons. More popular systems developed under the OSR system subculture are
Shadowdark https://groupfinder.eu/library/shadowdark-rpg-2023
,
Dungeon Crawl Classics https://groupfinder.eu/library/dungeon-crawl-classics-2012
Mörk Borg https://groupfinder.eu/library/mork-borg-2020
Dolmenwood
Mothership https://groupfinder.eu/library/mothership-2018
Perils & Princesses
Basic Fantasy
Description The OSR movement first developed in the early 2000s, primarily in discussion on internet forums. OSR games encourage a tonal fidelity to early editions of Dungeons & Dragons—less emphasis on predefined endings, and a greater emphasis on player choice determining the fate of characters. OSR Games provide play where wrong decisions can easily become lethal for characters and do not guarantee satisfying endings to character arcs. Characters live and die by player choice as opposed to the story's needs System Overview & Key Features
Rulings Over Rules Rather than providing comprehensive mechanics for all potential scenarios, OSR systems rely on the Game Master to adjudicate outcomes based on the players' stated actions. This approach is intended to expedite gameplay and encourage lateral thinking over rule memorization.
High Lethality Player characters possess low survivability, particularly at early levels. Game mechanics often dictate that a single error or unfavorable dice roll can result in immediate character death. This design element encourages players to avoid direct combat and approach the game world with caution.
Player Skill over Character Skill Game resolution depends heavily on the player's descriptive input rather than the character's numerical statistics. For example, instead of rolling a die to detect a hidden object, a player must explicitly state that their character is searching a specific area or manipulating a particular mechanism.
Gold as Experience Character advancement in many OSR games is directly tied to the acquisition of treasure rather than the defeat of enemies. Characters gain experience points primarily by extracting valuables from dangerous locations and returning them to a safe environment. This heavily incentivizes acquiring loot while avoiding unnecessary combat.
Resource Management Game mechanics require the strict tracking of consumable items such as rations, light sources, ammunition, and carrying capacity (encumbrance). Depleting essential resources in a hazardous environment poses a significant mechanical penalty, making inventory management a central component of gameplay.
Reaction Rolls and Morale Non-player characters and creatures do not default to immediate hostility. Game Masters utilize randomized reaction tables to determine the initial disposition of encountered entities, which can range from hostile to friendly. Additionally, adversaries are subject to Morale checks during combat, dictating whether they continue fighting or attempt to flee when at a disadvantage.
Additional links drivethrurpg.com https://legacy.drivethrurpg.com/browse.php?filters=45582_0_0_0_0 - DriveThruRPG (Major hub for OSR PDFs and print on demand books) basicfantasy.org https://basicfantasy.org - Basic Fantasy RPG (A completely free, open source OSR system)

Active games and players

OSR
OSR
Online
Campaign
Better than Any Man
Players
2/7
GM
1/1
OSR
en English

Better than Any Man

Homebrew Homebrew
Playtest Playtest
KARLSTADT, OCTOBER 1631 — WAR IS HELL The Swedes are invading. Sorcerers have taken Karlstadt with the aid of unearthly creatures. In Würzburg, the Prince-Bishop schemes to retain control of his domain. And yet darker forces gather. Thousands will die before the week is out. Can a group of luckless adventurers change the course of events? Profit along the way? But what can they possible do against those who consider themselves Better than Any Man? The practical bits — A campaign in the Holy Roman Empire. Sandbox with no metaplot or chosen ones — Religious war, witch-hunts, mass civilian death and body horror. If that's not your thing, this isn't the table for you — Open table for up to 7 players — 4 hours per session — Online or in-person depending on the group — Custom OSR ruleset open to beginners and grognards alike — Language: English — Free Contact: tg @Angrysigma or here

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OSR
OSR
Keswick
Campaign
TTRPG group for various systems - Cumbria
Players
4/10
GM
1/1
OSR
en English

TTRPG group for various systems - Cumbria

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
Looking for new players for shadowdark RPG games in Keswick,Cumbria.  I have an established gaming group and am looking to expand session frequency through additional players Group is new player friendly Shadowdark is a rules-lite d20 system with OSR vibes. Open to other game systems in the future. Current casual  campaign is a west marches style setup where each session an expedition party leaves a central base to explore the world through rumours and previous expedition logs , each session ends with surviving party members returning to base.  Looking for players wanting to play sessions between weekly and monthly cadence, If is enough players available on a day(3+) then I will run a session/expedition.

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OSR
OSR
Online
Campaign
The Dragon City Adventurers Guild
Players
2/10
GM
1/1
OSR
en English

The Dragon City Adventurers Guild

The Rules This is a ‘Classic D&D’ game. It is in the spirit of B/X, BECMI, and Old School Essentials, if not completely faithful to those specific rules sets. We will be using a heavily modified version of those rules which I am developing called Delvers and Denizens. There may be a lot of differences and unfamiliar rules, yet as a whole the ruleset is designed to be compatible with any TSR-era version of D&D The Setting The Known World of Dracopolis is an alternate version of the world of Mystara published by TSR. The setting is a ‘gritty’ pseudo-historical parallel of Earth. In fact it is Earth as it was approximately 150 million years ago, with the addition of humankind and fantasy monsters and magic. Each human nation or culture in the setting is drawn as a direct analogy of a real Earth culture such as medieval Constantinople, England during the time of Alfred the Great, etc. Player characters begin as common folk in search of fame and fortune, and if they survive might become great heroes or villains. The Known World of Dracopolis has been continuously run since the mid 90s by a variety of DMs, starting with my father. The very first PCs played by myself and my siblings went on many exciting adventures and founded the Dragon City, aka Dracopolis, along with the Adventurer’s Guild. Those early adventurers were constantly negotiating with assumed ‘enemies’ and establishing trade and military alliances. The current campaign takes place some 30 years after Dracoplois was founded, and the 1st generation are dying out or retiring. It is time for a new generation of Adventurers to forge the destiny of the Known World!

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en English
DND5E
Dungeons & Dragons 5E
...
London
Online
Schnaarbar
Hi I am Ashley and I am looking for LGBTQ+ freindly groups online or over the table, I have experince playing and running a variety of systems but am only looking to to play at the moment. I tend to lean into the more silly side of roleplay but am also interested in playing a more serious game too.  I am preferably looking for a free game online but would not mind paying if the games are hosted in a venue or chipping in to help purchase game material.
en English sr Serbian
AD&D2E
Advanced Dungeons & Dragons (2E)
OSRIC
OSRIC
...
Online
Gabbs
Hello, I've been playing TTRPGs on and off for about 10 years now. Played with different systems and on different platforms over the years (mostly Pathfinder 2e recently). Don't have a favorite system but hoping to play and learn AD&D, willing to learn and try new games (have a preference for fantasy settings). Timezone is CET and should be free on almost everyday of the week in the evening. Thanks.
en English
OSE
Old School Essentials
OSR
OSR
...
Myrtle Beach
Mike
50 year old gammer, been playing for about 40 Of them. Played just about every at one point or another. Was gm/dm for over 30 years at my Miami table.. looking for something now that I've moved.

Other entries

TableTone
Tools & Platforms

TableTone

English
Tabletone
Audio & Music
TableTone brings immersive, evolving soundscapes to your TTRPG sessions, helping your story come alive with music that adapts to every moment. Designed specifically for game masters as it offers intuitive controls that make managing sound effortless. /images/general-media/1774009720_CjVhuK0Q.jpg A growing library of studio-quality content, created by professional producers, ensures a rich and cinematic experience. No generative AI is used — just handcrafted audio built for storytelling. Adaptive music and ambiences with the balance triangle Bring your story to life with dynamic, evolving music and soundscapes that you can adjust to every twist and turn of your game. Create and save scenes for your TTRPG session TableTone is designed with game masters in mind – simplifying audio management so you can focus on weaving the perfect narrative. Smooth transitions with one touch Elevate your game with a growing library of studio-grade audio content designed by top producers. /images/general-media/1774009724_mBnuRGVR.jpg Additional links store.tabletone.app - TableTone Store Youtube - TableTone on Youtube Instagram - TableTone on Instagram

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Actual Play Entertainment
Actual Play & Podcasts

Actual Play Entertainment

TTRPG
English
Actual Play
Actual Play Entertainment (APE) is an independent RPG network that is dedicated to bringing you quality, well produced, actual play podcasts. Our games have a combination of being fun, tense, and exciting, with a dash of improvised humor that will make you laugh-out-loud. You might even cry! Who knows? Games in the works: Alien the RPG, Traveler 2nd Edition, Dungeons and Dragons 5E, Delta Green, Call of Cthulhu (Pulp and 7th edition), and more. Campaigns Operation: Blackstar Set in 1997, this Delta Green campaign begins with a trip to the forgotten town of Groversville, Tennessee. What starts as a simple investigation unravels into alien abductions, government lies, and the Mi-Go’s terrifying experiments. A slow descent into paranoia, body horror, and conspiracy — where every choice risks pulling the agents deeper into the shadows of the Blackstar project. The Two-Headed Serpent A rip-roaring Pulp Cthulhu campaign of action, intrigue, and cosmic menace. The heroes work for the Caduceus Foundation, battling disease and disaster across the globe — but their missions hide a secret war against ancient serpent people bent on reclaiming the Earth. From lost jungles to frozen wastes, to the ruins of Mu itself, the adventure explodes with two-fisted action, pulpy science, and occult horrors beyond imagination. Links youtube.com - Youtube channel spotify.com - Spotify feed actualplayentertainment.com - Official website

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Weird Games and Weirder People
Actual Play & Podcasts

Weird Games and Weirder People

TTRPG
English
Discussions
Welcome to Weird Games and Weirder People, my name is Diogo Nogueira and I will be your host in a series of interviews or chats I am having with creators and artists from the tabletop RPG scene, especially the weird “Indie” people, who creates more personal and, why not, weirder games, weirder, art, weirder fiction, and so on. That’s the stuff I crave, and I think many of us do as well. Weird Games and Weirder People is a podcast about role playing games and the weird wonderful people bedim them. This is the show where we welcome the weirdness both inside and outside each and everyone of us, and talk about how we harness its power to our creations. Links spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed ko-fi.com - Ko-Fi Page

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