Looking for players › The unfinished measure

The unfinished measure

Dungeons & Dragons 5.5E (2024)
Dungeons & Dragons 5.5E (2024)
Online
Roleplay focused
Conversation, character and story take up most of the table time.
Combat focused
Fights, tactics and initiative take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Adult
The table is for players who are 18 or over.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.

This game has been archived

Description

Magic was once a divine harmony that held reality together—structured, stable, and unquestioned. That harmony broke. Now the world is unstable in subtle but growing ways: spells behave unpredictably, memories don’t always align, and entire regions of the world shift as if reality itself is improvising. In response, powerful factions race to understand what caused the collapse. Some seek to restore order. Others believe the fracture is evolution. And some want to push the world past its breaking point entirely. Amid this growing instability, a group of adventurers from different walks of life finds themselves drawn into the same pattern of anomalies—each one touched in a personal way by the unraveling of magic. There is no chosen hero, no singular destiny. Only a shared truth beginning to emerge: Something is composing reality again… and the world is being rewritten one note at a time. Whether the party becomes its correction, its disruption, or its final silence is entirely up to them. I’m aiming to host the game from friday the 17th 4:00–7:00 p.m. Eastern Daylight Time (Lexington, KY), which is 8:00–11:00 p.m. GMT for anyone joining from outside the U.S. 🌍 Trying to land in that window so folks across time zones can hop in comfortably—hope to see you there! 🎲
Dungeons & Dragons 5.5E (2024)

Dungeons & Dragons 5.5E (2024)

View library page
Save to favorites
Group is full and no longer active
  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    GMT
    Greenwich Mean Time (GMT/UTC)
  • Organizer: Alexandria Vee Alexandria Vee
  • Discord: Log in to view
  • Players: 5/5
  • GM: 1/1
  • Language: English
  • Added: 9. July 2026
  • Last edit: 2. August 2026
Alexandria Vee Alexandria Vee

I am a GM who builds living worlds where magic hums under reality like a broken hymn. I reward bold creativity and make every choice matter long after the dice stop rolling and I let the world react, remember, and evolve with the players at the table

Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
D&D. DM is looking for the players (16-18+)
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

D&D. DM is looking for the players (16-18+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Monday - Thursday    A group decides on day & time Most people will probably play between 16:00 – 21:00 (GMT+0) It'll be played in a Discord voice chat "Theatre of the Mind" playstyle (means no VTT) Discord (weebseatshit) *PREMISE* You are dragged into a dangerous encounter together with other unlucky ones. Now you are bonded whether you want it or not. Since you are a witness, some people want you dead, watch your back(s) & trust no one It's an RP-focused, Forgotten Realms based homebrew campaign, with an emphasis on story & adventures Ratio: 60 Roleplay/30 Exploration/10 Combat Starting level is 1, Point Buy, Milestone leveling Spells become cantrips, a player can cast them without components or GP Cooldown of spells depends from their power level & the DM's will, but if a player is gonna spam spells, i'll Elfen Lied him or put some shit like Leo Bonhart from Witcher  Some spells that affect game's balance & world, may be forbidden. It'll be discussed HP are cinematic. Depending from how much & what kind of damage a character receives, i'll adjust his condition Only these races are allowed: Human, Elf (Moon, Wood), Dwarf, Goliath, Tiefling (Purple, Pink, Blue), Tystling (a human with cat ears (& eyes)) Artificer & Psion aren't allowed I'll describe locations & looks with little to no detail Just like with the books, i'd prefer that every player imagined their own stuff (& because there may be an info that player may not get or just ignore) About forbidden spells As an example, this is only level 1 Wizard, but i hope you get an idea Mending Charm Person Detect Magic Detect Poison and Disease Friends Unseen Servant Tasha's Hideous Laughter Sudden Awakening Sleep Sense Emotion Puppet Identify Id Insinuation Healing Elixir Disguise Self Comprehend Languages Cause Fear Ressurection & lethal spells Instead of using ability checks or in-game tools (acquiring unique items, talking to people, searching for clues, improvise), a player casts a spell that speedruns a campaign But a player can prepare all other spells A tystling is similar to a cat Monochrome darkvision Enhanced senses: smell, hearing, vision, touch & balance (+3 Dexterity, Perception, Acrobatics) Soft step: walking is almost noiseless (unless a tystling has something noisy on), running is slightly quieter comparing to other races (+4 Stealth) A tystling is shorter than an elf, but taller than a dwarf A tystling is slim like an elf, but lighter than an elf, with smaller muscles. That makes a tystling even more agile & dexterous than an elf, but it's very hard for a tystling to lift or carry medium heavy things (8 AC, -5 Strength, Athletics)

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Ghost of Saltmarsh X Call From The Deep (maritime)
New
Posted 7 hours ago
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Ghost of Saltmarsh X Call From The Deep (maritime)

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
I'm looking for two players to join an ongoing, long-term D&D campaign built around immersive roleplay, challenging combat, memorable characters, and a story that can grow far beyond the usual adventure. 🐉 About Me as a DM I'm an experienced DM who has completed several campaigns, including Tyranny of Dragons, Lost Mine of Phandelver, Dragonlance: Shadow of the Dragon Queen, and Dreams of the Red Wizards. I've been playing with three players for years, and we're now looking to welcome two new adventurers into our group. I love old-school fantasy, meaningful character interactions, dangerous encounters, and the kind of storytelling that makes the table remember a session long after it's over. I care more about the story and the players' choices than enforcing every rule to the letter. I'm flexible when it makes sense, and my biggest satisfaction as a DM is creating memorable moments and driving a compelling narrative. 🌊 The Campaign The campaign is a long nautical adventure on the Sword Coast, built from Ghosts of Saltmarsh and Call from the Deep. It starts in Saltmarsh, a small fishing town with a smuggling problem and a divided council. From there it grows into a voyage up and down the coast, through Neverwinter, Baldur's Gate, Waterdeep, Luskan and the pirate islands beyond, as the party uncovers something stirring beneath the waves. Expect your own ship and crew, sea battles, haunted wrecks, flooded ruins, intrigue in port towns and the peoples of the deep, some of whom might become allies. The choices you make will come back to help or haunt you. So far, the party has cleared out a smugglers' den, captured their ship and survived a night aboard a ship of the dead. Now they are deep in a lizardfolk lair, trying to turn an uneasy truce into an alliance. The campaign is set in the Forgotten Realms, with its foundations inspired by Ghosts of Saltmarsh and Call from the Deep. I've built a massive framework with plenty of room for expansion, player-driven stories, and unexpected developments. To give you an idea of the scale, I currently have: 60+ maps prepared. 300 NPCs to meet, befriend, antagonise, or regret crossing. Hundreds of magic items to discover. A campaign framework designed to grow alongside the party( shortlist of about 10 one shots - wiaiting for an opportunity to plug them in)  I also try to bring NPCs to life using VOICEMOD nd my own attempts at different accents. I'm no professional voice actor, but I enjoy making the world feel alive! ⚔️ What to Expect My games focus on roleplay and combat in equal measure. I'm not particularly puzzle-focused, although I'm happy to introduce puzzles when they fit the adventure. Combat is challenging, tactical, and unforgiving. I like putting players under pressure, making their decisions matter, and creating encounters where victory feels earned. Character death is a real possibility, and even a total party kill is on the table. I'll challenge you hard, but I'll give you meaningful choices and opportunities to fight for survival. This isn't a campaign where you can expect every encounter to be balanced around an easy victory. Think carefully, work together, and don't underestimate your enemies.(my motto: never split the party)  🧙 The Current Party You'll be joining a party consisting of: A male tiefling Mystic with psionic abilities. A 6'2" female half-elf/human fighter wielding a two-handed sword. An aaracokra druid. I'm looking for two characters who can become part of this group, contribute to its dynamics, and help shape the direction of the story. 🤝 Who I'm Looking For Personality and teamwork matter more to me than building the perfect character. I'm looking for players who: Have engaging personalities and enjoy interacting with others. Are genuine team players rather than lone wolves who want to be the main character. Enjoy both roleplay and challenging combat. Respect the other players and contribute to a fun, collaborative table. Are interested in committing to a long-term campaign and developing their characters over time. You don't need to be an expert on the rules or an amazing roleplayer. Just bring enthusiasm, creativity, a willingness to collaborate, and a character who has a reason to be part of the adventure. New players welcome and must be able to commit weekly ( with an exception of holidays or real life) - i have a little boy, my time is scarce sharing between family, travels and work, so i expect a commitment  not a casual attendance.  🎨 A Little About Me Outside the Game When I'm not DMing, I'm a father to a little boy who just started crawling, I paint miniatures, travel, cycle, and craft marketing strategies for living.  D&D is one of my favourite creative outlets, and I put a lot of time and effort into building a world that feels alive. If you're looking for a long-term adventure with rich roleplay, dangerous combat, a living world, and a DM who genuinely enjoys crafting stories with his players, I'd love to hear from you. Two seats are open. The Realms are waiting. It's a free game, i do not provide dnd beyond but can import your character, my foundry has a module to built a character - but ideally let me know what you anticipate to play.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Where Paths Converge
Players
3/7
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Where Paths Converge

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
This is a beginner friendly and open campaign where the players get to decide on what they want to do whilst playing.  The world lore revolves around the dead 3, which are the 3 gods that share the throne of death after the old god of the dead resigned. The world has and will slowly become worse and worse off whilst the dead 3 fight for power in the material plane. Additionally I am trying to have a kind of psychological horror feeling when in comes to this campaign  We play for around 3-4 hours, often with a short break and every session starts at 8pm cet, or to be very specific, Swedish time. We use a discord channel for verbal communication during our sessions and it also works for keeping notes, recaps and just general hanging out with the other players outside of sessions If you're interested, please send me a short message request, maybe a short description of you: pronouns, age and most importantly how you are as a player. And when I see your message I will accept and give you my discord username for continued contact and in order to add you to our server channel If this campaign isn't for you, I wish you the best of luck finding one you want to and can join, have a wonderful day/night! ❤️

Read more

Save to favorites